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gouraud_light.fs « shaders « resources - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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#version 110

uniform vec4 uniform_color;

// x = tainted, y = specular;
varying vec2 intensity;

void main()
{
    gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a);
}