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#ifndef IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
#define IGL_OPENGL_GLFW_BACKGROUND_WINDOW_H
#include "../../igl_inline.h"
#include "../gl.h"
#include <GLFW/glfw3.h>
namespace igl
{
namespace opengl
{
namespace glfw
{
// Create a background window with a valid core profile opengl context
// set to current.
//
// After you're finished with this window you may call
// `glfwDestroyWindow(window)`
//
// After you're finished with glfw you should call `glfwTerminate()`
//
// Outputs:
// window pointer to glfw window
// Returns true iff success
IGL_INLINE bool background_window(GLFWwindow* & window);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "background_window.cpp"
#endif
#endif
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