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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITEOBJ_H
#define IGL_WRITEOBJ_H
#include "igl_inline.h"
// History:
// return type changed from void to bool Alec 20 Sept 2011
#include <Eigen/Core>
#include <string>
namespace igl
{
// Write a mesh in an ascii obj file
// Inputs:
// str path to outputfile
// V #V by 3 mesh vertex positions
// F #F by 3|4 mesh indices into V
// CN #CN by 3 normal vectors
// FN #F by 3|4 corner normal indices into CN
// TC #TC by 2|3 texture coordinates
// FTC #F by 3|4 corner texture coord indices into TC
// Returns true on success, false on error
//
// Known issues: Horrifyingly, this does not have the same order of
// parameters as readOBJ.
template <
typename DerivedV,
typename DerivedF,
typename DerivedCN,
typename DerivedFN,
typename DerivedTC,
typename DerivedFTC>
IGL_INLINE bool writeOBJ(
const std::string str,
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F,
const Eigen::MatrixBase<DerivedCN>& CN,
const Eigen::MatrixBase<DerivedFN>& FN,
const Eigen::MatrixBase<DerivedTC>& TC,
const Eigen::MatrixBase<DerivedFTC>& FTC);
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeOBJ(
const std::string str,
const Eigen::MatrixBase<DerivedV>& V,
const Eigen::MatrixBase<DerivedF>& F);
}
#ifndef IGL_STATIC_LIBRARY
# include "writeOBJ.cpp"
#endif
#endif
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