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WindingNumberMethod.h « igl « libigl « src - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WINDINGNUMBERMETHOD_H
#define IGL_WINDINGNUMBERMETHOD_H
namespace igl
{
  // EXACT_WINDING_NUMBER_METHOD  exact hierarchical evaluation
  // APPROX_SIMPLE_WINDING_NUMBER_METHOD  poor approximation
  // APPROX_CACHE_WINDING_NUMBER_METHOD  another poor approximation
  enum WindingNumberMethod
  {
    EXACT_WINDING_NUMBER_METHOD = 0,
    APPROX_SIMPLE_WINDING_NUMBER_METHOD = 1,
    APPROX_CACHE_WINDING_NUMBER_METHOD = 2,
    NUM_WINDING_NUMBER_METHODS = 3
  };
}
#endif