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cylinder.h « igl « libigl « src - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
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// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CYLINDER_H
#define IGL_CYLINDER_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
  // Construct a triangle mesh of a cylinder (without caps)
  //
  // Inputs:
  //   axis_devisions  number of vertices _around the cylinder_
  //   height_devisions  number of vertices _up the cylinder_
  // Outputs:
  //   V  #V by 3 list of mesh vertex positions
  //   F  #F by 3 list of triangle indices into V
  //
  template <typename DerivedV, typename DerivedF>
  IGL_INLINE void cylinder(
    const int axis_devisions,
    const int height_devisions,
    Eigen::PlainObjectBase<DerivedV> & V,
    Eigen::PlainObjectBase<DerivedF> & F);
}
#ifndef IGL_STATIC_LIBRARY
#  include "cylinder.cpp"
#endif
#endif