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#ifndef slic3r_2DBed_hpp_
#define slic3r_2DBed_hpp_
#include <wx/wx.h>
#include "libslic3r/Config.hpp"
namespace Slic3r {
namespace GUI {
class Bed_2D : public wxPanel
{
static const int Border = 10;
bool m_user_drawn_background = true;
double m_scale_factor;
Vec2d m_shift = Vec2d::Zero();
Vec2d m_pos = Vec2d::Zero();
Point to_pixels(Vec2d point, int height);
void repaint();
void set_pos(Vec2d pos);
public:
Bed_2D(wxWindow* parent);
~Bed_2D() {}
std::vector<Vec2d> m_bed_shape;
};
} // GUI
} // Slic3r
#endif /* slic3r_2DBed_hpp_ */
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