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#ifndef slic3r_ImGuiWrapper_hpp_
#define slic3r_ImGuiWrapper_hpp_
#include <string>
#include <map>
#include <imgui/imgui.h>
#include "libslic3r/Point.hpp"
class wxString;
class wxMouseEvent;
namespace Slic3r {
namespace GUI {
class ImGuiWrapper
{
typedef std::map<std::string, ImFont*> FontsMap;
FontsMap m_fonts;
unsigned m_font_texture;
unsigned m_mouse_buttons;
public:
ImGuiWrapper();
~ImGuiWrapper();
bool init();
void read_glsl_version();
void set_display_size(float w, float h);
bool update_mouse_data(wxMouseEvent &evt);
void new_frame();
void render();
void set_next_window_pos(float x, float y, int flag);
void set_next_window_bg_alpha(float alpha);
bool begin(const std::string &name, int flags = 0);
bool begin(const wxString &name, int flags = 0);
void end();
bool button(const wxString &label);
bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f");
bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f");
bool checkbox(const wxString &label, bool &value);
void text(const wxString &label);
bool want_mouse() const;
bool want_keyboard() const;
bool want_text_input() const;
bool want_any_input() const;
private:
void create_device_objects();
void create_fonts_texture();
void render_draw_data(ImDrawData *draw_data);
void destroy_device_objects();
void destroy_fonts_texture();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_ImGuiWrapper_hpp_
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