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#include "libslic3r/libslic3r.h"
#include "ProjectDirtyStateManager.hpp"
#include "ImGuiWrapper.hpp"
#include "GUI_App.hpp"
#if ENABLE_PROJECT_DIRTY_STATE
namespace Slic3r {
namespace GUI {
#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
void ProjectDirtyStateManager::render_debug_window() const
{
auto color = [](bool value) {
return value ? ImVec4(1.0f, 0.49f, 0.216f, 1.0f) : ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
};
auto text = [](bool value) {
return value ? "true" : "false";
};
std::string title = "Project dirty state statistics";
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.begin(title, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
bool dirty = is_dirty();
imgui.text_colored(color(dirty), "State:");
ImGui::SameLine();
imgui.text_colored(color(dirty), text(dirty));
ImGui::Separator();
imgui.text_colored(color(m_state.plater), "Plater:");
ImGui::SameLine();
imgui.text_colored(color(m_state.plater), text(m_state.plater));
imgui.text_colored(color(m_state.presets), "Presets:");
ImGui::SameLine();
imgui.text_colored(color(m_state.presets), text(m_state.presets));
imgui.end();
}
#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_PROJECT_DIRTY_STATE
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