Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BoundingBox.cpp « src « xs - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 44641411573eecda025cb7af91e41f3111da96dd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
#include "BoundingBox.hpp"
#include <algorithm>

namespace Slic3r {

template <class PointClass>
BoundingBoxBase<PointClass>::BoundingBoxBase(const std::vector<PointClass> &points)
{
    if (points.empty()) CONFESS("Empty point set supplied to BoundingBoxBase constructor");
    typename std::vector<PointClass>::const_iterator it = points.begin();
    this->min.x = this->max.x = it->x;
    this->min.y = this->max.y = it->y;
    for (++it; it != points.end(); ++it) {
        this->min.x = std::min(it->x, this->min.x);
        this->min.y = std::min(it->y, this->min.y);
        this->max.x = std::max(it->x, this->max.x);
        this->max.y = std::max(it->y, this->max.y);
    }
}
template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);

template <class PointClass>
BoundingBox3Base<PointClass>::BoundingBox3Base(const std::vector<PointClass> &points)
    : BoundingBoxBase<PointClass>(points)
{
    if (points.empty()) CONFESS("Empty point set supplied to BoundingBox3Base constructor");
    typename std::vector<PointClass>::const_iterator it = points.begin();
    this->min.z = this->max.z = it->z;
    for (++it; it != points.end(); ++it) {
        this->min.z = std::min(it->z, this->min.z);
        this->max.z = std::max(it->z, this->max.z);
    }
}
template BoundingBox3Base<Pointf3>::BoundingBox3Base(const std::vector<Pointf3> &points);

BoundingBox::BoundingBox(const Lines &lines)
{
    Points points;
    for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
        points.push_back(line->a);
        points.push_back(line->b);
    }
    *this = BoundingBox(points);
}

void
BoundingBox::polygon(Polygon* polygon) const
{
    polygon->points.clear();
    polygon->points.resize(4);
    polygon->points[0].x = this->min.x;
    polygon->points[0].y = this->min.y;
    polygon->points[1].x = this->max.x;
    polygon->points[1].y = this->min.y;
    polygon->points[2].x = this->max.x;
    polygon->points[2].y = this->max.y;
    polygon->points[3].x = this->min.x;
    polygon->points[3].y = this->max.y;
}

template <class PointClass> void
BoundingBoxBase<PointClass>::scale(double factor)
{
    this->min.scale(factor);
    this->max.scale(factor);
}
template void BoundingBoxBase<Point>::scale(double factor);
template void BoundingBoxBase<Pointf3>::scale(double factor);

template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const PointClass &point)
{
    this->min.x = std::min(point.x, this->min.x);
    this->min.y = std::min(point.y, this->min.y);
    this->max.x = std::max(point.x, this->max.x);
    this->max.y = std::max(point.y, this->max.y);
}
template void BoundingBoxBase<Point>::merge(const Point &point);

template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
{
    this->min.x = std::min(bb.min.x, this->min.x);
    this->min.y = std::min(bb.min.y, this->min.y);
    this->max.x = std::max(bb.max.x, this->max.x);
    this->max.y = std::max(bb.max.y, this->max.y);
}
template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);

template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const PointClass &point)
{
    BoundingBoxBase<PointClass>::merge(point);
    this->min.z = std::min(point.z, this->min.z);
    this->max.z = std::max(point.z, this->max.z);
}
template void BoundingBox3Base<Pointf3>::merge(const Pointf3 &point);

template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
{
    BoundingBoxBase<PointClass>::merge(bb);
    this->min.z = std::min(bb.min.z, this->min.z);
    this->max.z = std::max(bb.max.z, this->max.z);
}
template void BoundingBox3Base<Pointf3>::merge(const BoundingBox3Base<Pointf3> &bb);

template <class PointClass> PointClass
BoundingBoxBase<PointClass>::size() const
{
    return PointClass(this->max.x - this->min.x, this->max.y - this->min.y);
}
template Point BoundingBoxBase<Point>::size() const;

template <class PointClass> PointClass
BoundingBox3Base<PointClass>::size() const
{
    return PointClass(this->max.x - this->min.x, this->max.y - this->min.y, this->max.z - this->min.z);
}
template Pointf3 BoundingBox3Base<Pointf3>::size() const;

template <class PointClass> void
BoundingBoxBase<PointClass>::translate(coordf_t x, coordf_t y)
{
    this->min.translate(x, y);
    this->max.translate(x, y);
}
template void BoundingBoxBase<Point>::translate(coordf_t x, coordf_t y);

template <class PointClass> void
BoundingBox3Base<PointClass>::translate(coordf_t x, coordf_t y, coordf_t z)
{
    this->min.translate(x, y, z);
    this->max.translate(x, y, z);
}
template void BoundingBox3Base<Pointf3>::translate(coordf_t x, coordf_t y, coordf_t z);

template <class PointClass> PointClass
BoundingBoxBase<PointClass>::center() const
{
    return PointClass(
        (this->max.x + this->min.x)/2,
        (this->max.y + this->min.y)/2
    );
}
template Point BoundingBoxBase<Point>::center() const;

template <class PointClass> PointClass
BoundingBox3Base<PointClass>::center() const
{
    return PointClass(
        (this->max.x + this->min.x)/2,
        (this->max.y + this->min.y)/2,
        (this->max.z + this->min.z)/2
    );
}
template Pointf3 BoundingBox3Base<Pointf3>::center() const;

}