Welcome to mirror list, hosted at ThFree Co, Russian Federation.

GLCanvas3DManager.hpp « GUI « slic3r « src « xs - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 5a874de12044d93cf8537c7417ca69cc153b3a38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_

#include "../../slic3r/GUI/GLCanvas3D.hpp"

#include <map>

namespace Slic3r {
namespace GUI {

class GLCanvas3DManager
{
    struct GLInfo
    {
        std::string version;
        std::string glsl_version;
        std::string vendor;
        std::string renderer;

        GLInfo();

        bool detect();
        bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;

        std::string to_string(bool format_as_html, bool extensions) const;
    };

    typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;

    CanvasesMap m_canvases;
    GLInfo m_gl_info;
    bool m_gl_initialized;
    bool m_use_legacy_opengl;
    bool m_use_VBOs;

public:
    GLCanvas3DManager();

    bool add(wxGLCanvas* canvas, wxGLContext* context);
    bool remove(wxGLCanvas* canvas);

    void remove_all();

    unsigned int count() const;

    void init_gl();
    std::string get_gl_info(bool format_as_html, bool extensions) const;

    bool use_VBOs() const;
    bool layer_editing_allowed() const;

    bool init(wxGLCanvas* canvas);

    bool is_shown_on_screen(wxGLCanvas* canvas) const;

    void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
    void reset_volumes(wxGLCanvas* canvas);
    void deselect_volumes(wxGLCanvas* canvas);
    void select_volume(wxGLCanvas* canvas, unsigned int id);

    void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
    void set_print(wxGLCanvas* canvas, Print* print);

    void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
    void set_auto_bed_shape(wxGLCanvas* canvas);

    BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);

    void set_axes_length(wxGLCanvas* canvas, float length);

    void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);

    bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
    bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
    bool is_shader_enabled(wxGLCanvas* canvas) const;

    void enable_layers_editing(wxGLCanvas* canvas, bool enable);
    void enable_warning_texture(wxGLCanvas* canvas, bool enable);
    void enable_legend_texture(wxGLCanvas* canvas, bool enable);
    void enable_picking(wxGLCanvas* canvas, bool enable);
    void enable_moving(wxGLCanvas* canvas, bool enable);
    void enable_shader(wxGLCanvas* canvas, bool enable);
    void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
    void allow_multisample(wxGLCanvas* canvas, bool allow);

    void zoom_to_bed(wxGLCanvas* canvas);
    void zoom_to_volumes(wxGLCanvas* canvas);
    void select_view(wxGLCanvas* canvas, const std::string& direction);
    void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);

    void update_volumes_colors_by_extruder(wxGLCanvas* canvas);

    void render(wxGLCanvas* canvas) const;

    std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
    void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);

    void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);

    void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
    void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
    void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
    void register_on_select_callback(wxGLCanvas* canvas, void* callback);
    void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
    void register_on_move_callback(wxGLCanvas* canvas, void* callback);

private:
    CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
    CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;

    bool _init(GLCanvas3D& canvas);
};

} // namespace GUI
} // namespace Slic3r

#endif // slic3r_GLCanvas3DManager_hpp_