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#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
namespace GUI {
class GLGizmoBase
{
public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
EState m_state;
// textures are assumed to be square and all with the same size in pixels
// no internal check is done
GLTexture m_textures[Num_States];
public:
GLGizmoBase();
virtual ~GLGizmoBase();
bool init();
EState get_state() const;
void set_state(EState state);
unsigned int get_textures_id() const;
int get_textures_size() const;
void render(const BoundingBoxf3& box) const;
protected:
virtual bool on_init() = 0;
virtual void on_render(const BoundingBoxf3& box) const = 0;
};
class GLGizmoRotate : public GLGizmoBase
{
float m_angle_x;
float m_angle_y;
float m_angle_z;
public:
GLGizmoRotate();
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
static const float SquareHalfSize;
float m_scale_x;
float m_scale_y;
float m_scale_z;
public:
GLGizmoScale();
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
private:
void _render_square(const Pointf3& center) const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_
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