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authorSebastian Dröge <sebastian@centricular.com>2023-02-24 12:52:28 +0300
committerSebastian Dröge <sebastian@centricular.com>2023-02-24 12:52:28 +0300
commitbca4af0c795edd2469fcb5f48511f3df839da2c7 (patch)
tree47c6b618c930056a294bea2a500e6075a44b45a7
parent6bc72e513c11d014b2a9d9538a2b1e2acb4a8147 (diff)
gtk4: Set sync point on the video frame after mapping it
Otherwise it is not always ready for use yet in GTK even after waiting on the sync point, and a fully transparent texture is rendered instead. Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/issues/320 Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/1103>
-rw-r--r--video/gtk4/src/sink/frame.rs14
1 files changed, 10 insertions, 4 deletions
diff --git a/video/gtk4/src/sink/frame.rs b/video/gtk4/src/sink/frame.rs
index 3e4bcbd0..6074792b 100644
--- a/video/gtk4/src/sink/frame.rs
+++ b/video/gtk4/src/sink/frame.rs
@@ -251,21 +251,27 @@ impl Frame {
});
if let Some(memory_ctx) = memory_ctx {
- let mapped_frame = if let Some(meta) = buffer.meta::<gst_gl::GLSyncMeta>() {
- meta.set_sync_point(memory_ctx);
+ // If there is no GLSyncMeta yet then we need to add one here now, which requires
+ // obtaining a writable buffer.
+ let mapped_frame = if buffer.meta::<gst_gl::GLSyncMeta>().is_some() {
gst_video::VideoFrame::from_buffer_readable_gl(buffer.clone(), info)
.map_err(|_| gst::FlowError::Error)?
} else {
let mut buffer = buffer.clone();
{
let buffer = buffer.make_mut();
- let meta = gst_gl::GLSyncMeta::add(buffer, memory_ctx);
- meta.set_sync_point(memory_ctx);
+ gst_gl::GLSyncMeta::add(buffer, memory_ctx);
}
gst_video::VideoFrame::from_buffer_readable_gl(buffer, info)
.map_err(|_| gst::FlowError::Error)?
};
+ // Now that it's guaranteed that there is a sync meta and the frame is mapped, set
+ // a sync point so we can ensure that the texture is ready later when making use of
+ // it as gdk::GLTexture.
+ let meta = mapped_frame.buffer().meta::<gst_gl::GLSyncMeta>().unwrap();
+ meta.set_sync_point(memory_ctx);
+
frame = Self {
frame: mapped_frame,
overlays: vec![],