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authorTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
commit2cbb3f377a7931cc66fae4145c84e99154028327 (patch)
treea9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /PrusaSlicer
parent6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff)
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected * (Add) Mutator "Flip" * (Add) Mutator "Rotate" * (Add) User Settings - Many parameters can now be customized to needs * (Add) File load elapsed time into Title bar * (Add) Outline - Print Volume bounds * (Add) Outline - Layer bounds * (Add) Outline - Hollow areas * (Add) Double click layer picture to Zoom To Fit * (Improvement) Huge performance boost in layer reparing and in every mutator * (Improvement) Layer preview is now faster * (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger * (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel * (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain * (Improvement) Better memory optimization by dispose all objects on operations * (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6) * (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI * (Improvement) If error occur during save it will show a message with the error * (Improvement) When rotate layer it will zoom to fit * (Improvement) Allow zoom to fit to print volume area instead of whole build volume * (Removed) ImageSharp dependency * (Removed) UVtools.Parser project * (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5) * (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position * (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4) * (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'PrusaSlicer')
-rw-r--r--PrusaSlicer/printer/Nova3D Elfin.ini12
1 files changed, 6 insertions, 6 deletions
diff --git a/PrusaSlicer/printer/Nova3D Elfin.ini b/PrusaSlicer/printer/Nova3D Elfin.ini
index 78bc441..89c22f7 100644
--- a/PrusaSlicer/printer/Nova3D Elfin.ini
+++ b/PrusaSlicer/printer/Nova3D Elfin.ini
@@ -1,18 +1,18 @@
-# generated by PrusaSlicer 2.2.0+win64 on 2020-06-12 at 00:41:01 UTC
+# generated by PrusaSlicer 2.2.0+win64 on 2020-06-26 at 17:18:51 UTC
absolute_correction = 0
area_fill = 50
bed_custom_model =
bed_custom_texture =
-bed_shape = 0x0,132x0,132x74,0x74
+bed_shape = 0x0,131x0,131x73,0x73
default_sla_material_profile = Prusa Orange Tough 0.05
default_sla_print_profile = 0.05 Normal
-display_height = 66.04
+display_height = 73
display_mirror_x = 0
display_mirror_y = 0
display_orientation = portrait
-display_pixels_x = 2560
-display_pixels_y = 1440
-display_width = 120.96
+display_pixels_x = 2531
+display_pixels_y = 1410
+display_width = 131
elefant_foot_compensation = 0.2
elefant_foot_min_width = 0.2
fast_tilt_time = 5