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authorTiago Conceição <Tiago_caza@hotmail.com>2020-11-03 02:45:39 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-11-03 02:45:39 +0300
commit3c0a41a049cac63aab2ed7b5a0c7d53813c6876d (patch)
tree5a5c1cb685ea5a5f3b773d817b8aa603e690ef8b /README.md
parent15094f96cc42a39f40a1f8182bb0bf6716b32db2 (diff)
v1.1.2
* (Add) Program start elapsed seconds on Log * (Add) Lift heights @ speeds, retract speed, light-off information to status bar * (Fix) Per layer settings are being lost when doing operations via tools that changes the layer count * (Fix) Current layer height mm was being calculated instead of showing the stored position Z value (For hacked files) * (Fix) Zip: By using hacked gcodes were possible to do a lift sequence without returning back to Z layer position * (Fix) ZCodex: Read per layer lift height/speed, retract speed and pwm from GCode * (Fix) Status bar, layer top and bottom bar: Break content down for the next line if window size overlaps the controls * (Fix) Status bar: Make right buttons same height as left buttons * (Improvement) CWS: Better gcode parser for decoding * (Change) GCodes: Cure commands (Light-on/Cure time/Light-off) are only exposed when exposure time and pwm are present and greater than 0 [Safe guard] * (Change) Zip: If only one G0 command found per layer, it will be associated to the cure z position (No lift height) * (Change) Merged bottom/normal exposure times on status bar * (Change) Tabs: Change controls spacing from 5 to 2 for better looking * (Change) Deploy UVtools self-contained per platform specific: (#89) * Platform optimized * Reduced the package size * Includes .NET Core assemblies and dont require the installation of .NET Core * Can execute UVtools by double click on "UVtools" file or via ".\UVtools" on terminal * **Naming:** UVtools_[os]-[architecture]_v[version].zip * **"universal"** zip file that includes the portable version, os and architecture independent but requires dotnet to run, these build were used in all previous versions
Diffstat (limited to 'README.md')
-rw-r--r--README.md17
1 files changed, 13 insertions, 4 deletions
diff --git a/README.md b/README.md
index fc4c322..5ed37c4 100644
--- a/README.md
+++ b/README.md
@@ -159,13 +159,16 @@ After some tests without failure you can increase your confidence and ignore thi
1. Windows 7 or greater
1. If on Windows 10 N or NK: [Media Feature Pack](https://www.microsoft.com/download/details.aspx?id=48231) must be installed
1. .NET Framework 4.8 installed (Comes pre-installed on Windows 10 with last updates)
-1. 2 GB RAM or higher
+1. 4GB RAM or higher
### Linux
**Ubuntu/Mint/Debian/Similars**
+1. CentOS, Debian, Fedora, Ubuntu, and derivatives
+1. 4GB RAM or higher
+
```bash
wget https://packages.microsoft.com/config/ubuntu/20.04/packages-microsoft-prod.deb -O packages-microsoft-prod.deb
sudo dpkg -i packages-microsoft-prod.deb
@@ -178,12 +181,17 @@ sudo apt-get install -y libjpeg-dev libpng-dev libgeotiff-dev libdc1394-22 libav
To run UVtools open it folder on a terminal and call one of:
+* Double-click UVtools file
* `dotnet UVtools.dll`
* `sh UVtools.sh`
* As a pratical alternative you can create a shortcut on Desktop
### Mac
+1. macOS 10.12 Sierra
+ 1. If on a previous macOS version, use the universal UVtools package
+1. 4GB RAM or higher
+
<!---
* Donwload and install: https://dotnet.microsoft.com/download/dotnet-core/thank-you/sdk-3.1.402-macos-x64-installer
brew install libjpeg libpng libgeotiff libdc1394 ffmpeg openexr tbb
@@ -197,6 +205,7 @@ brew cask install dotnet
To run UVtools open it folder on a terminal and call one of:
+* Double-click UVtools file
* `dotnet UVtools.dll`
* `sh UVtools.sh`
* As a pratical alternative you can create a shortcut on Desktop
@@ -205,10 +214,10 @@ To run UVtools open it folder on a terminal and call one of:
There are multiple ways to open your file:
-1. Open UVtools.exe and load your file (CTRL + O) (File -> Open)
-2. Open UVtools.exe and drag and drop your file inside window
+1. Open UVtools and load your file (CTRL + O) (File -> Open)
+2. Open UVtools and drag and drop your file inside window
3. Drag and drop file into UVtools.exe
-4. Set UVtools.exe the default program to open your files
+4. Set UVtools the default program to open your files
## Library -> Developers