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authorTiago Conceição <Tiago_caza@hotmail.com>2020-12-25 07:38:28 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-12-25 07:38:28 +0300
commitb2617d149f1528c5ad292dacfae73de245ab07a9 (patch)
tree45d4895361dee3cc11f8a23fe126ff408100450c /README.md
parentc0c23760c3cac9331630e830469aa3a01dc7f953 (diff)
v2.0.0v2.0.0
This release bump the major version due the introduction of .NET 5.0, the discontinuation old UVtools GUI project and the new calibration wizards. * (Upgrade) From .NET Core 3.1 to .NET 5.0 * (Upgrade) From C# 8.0 to C# 9.0 * (Upgrade) From Avalonia preview6 to rc1 * Bug: The per layer data gets hidden and not auto height on this rc1 * (Add) Setting - General - Windows / dialogs: * **Take into account the screen scale factor to limit the dialogs windows maximum size**: Due wrong information UVtools can clamp the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option * **Horizontal limiting margin:** Limits windows and dialogs maximum width to the screen resolution less this margin * **Vertical limiting margin:** Limits windows and dialogs maximum height to the screen resolution less this margin * (Add) Setting - General: Take into account the screen scale factor to limit the dialogs windows maximum size. Due wrong information UVtools can cap the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option * (Add) Ctrl + Shift + Z to undo and edit the last operation (If contain a valid operation) * (Add) Allow to deselect the current selected profile * (Add) Allow to set a default profile to load in when open a tool * (Add) ENTER and ESC hotkeys to message box * (Add) Pixel dimming: Brightness percent equivalent value * (Add) Raft relief: Allow to define supports margin independent from wall margin for the "Relief" type * (Add) Pixel editor: Allow to adjust the remove and add pixel brightness values * (Add) Calibration Menu: * **Elephant foot:** Generates test models with various strategies and increments to verify the best method/values to remove the elephant foot. * **XYZ Accuracy:** Generates test models with various strategies and increments to verify the XYZ accuracy. * **Tolerance:** Generates test models with various strategies and increments to verify the part tolerances. * **Grayscale:** Generates test models with various strategies and increments to verify the LED power against the grayscale levels. * (Change) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to ignore preview validation and allow variations on the file format (#111) * (Change) Tool - Edit print parameters: Increments from 0.01 to 0.5 * (Change) Tool - Resize: Increments from 0.01 to 0.1 * (Change) Tool - Rotate: Increments from 0.01 to 1 * (Change) Tool - Calculator: Increments from 0.01 to 0.5 and 1 * (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to replicate missing bottom properties cloned from normal properties * (Fix) Drain holes to build plate were considered as traps, changed to be drains as when removing object resin will flow outwards * (Fix) When unable to save the file it will change extension and not delete the temporary file * (Fix) Pixel dimming wasn't saving all the fields on profiles * (Fix) Prevent a rare startup crash when using demo file * (Fix) Tool - Solifiy: Increase AA clean up threshold range, previous value wasn't solidifing when model has darker tones * (Fix) Sanitize per layer settings, due some slicers are setting 0 at some properties that can cause problems with UVtools calculations, those values are now sanitized and set to the general value if 0 * (Fix) Update partial islands: * Was leaving visible issues when the result returns an empty list of new issues * Was jumping some modified sequential layers * Was not updating the issue tracker map * (Fix) Edit print parameters was not updating the layer data table information
Diffstat (limited to 'README.md')
-rw-r--r--README.md11
1 files changed, 7 insertions, 4 deletions
diff --git a/README.md b/README.md
index ca5d680..cec8208 100644
--- a/README.md
+++ b/README.md
@@ -5,7 +5,7 @@
[![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/sn4k3/UVtools?include_prereleases)](https://github.com/sn4k3/UVtools/releases)
[![Downloads](https://img.shields.io/github/downloads/sn4k3/UVtools/total)](https://github.com/sn4k3/UVtools/releases)
-**MSLA/DLP, file analysis, repair, conversion and manipulation**
+**MSLA/DLP, file analysis, calibration, repair, conversion and manipulation**
This simple tool can give you insight of supports and find some failures. Did you forget what resin or other settings you used on a project? This can also save you, check every setting that were used with or simply change them!
@@ -47,9 +47,10 @@ But also, i need victims for test subject. Proceed at your own risk!
* Check islands and repair/remove them as other issues
* Export file to a folder
* Convert format to another format
+* Calibration tests
* Portable (No installation needed)
-## Known Formats
+## Known File Formats
* SL1 (PrusaSlicer)
* Zip (Chitubox)
@@ -161,14 +162,16 @@ After some tests without failure you can increase your confidence and ignore thi
1. Windows 7 or greater
1. If on Windows 10 N or NK: [Media Feature Pack](https://www.microsoft.com/download/details.aspx?id=48231) must be installed
-1. .NET Framework 4.8 installed (Comes pre-installed on Windows 10 with last updates)
+1. [.NET 5.0](https://dotnet.microsoft.com/download/dotnet/5.0) installed (Comes pre-installed on Windows 10 with last updates)
1. 4GB RAM or higher
+1. 1980 x 1080 @ 100% scale as minimum resolution
### Linux
1. 4GB RAM or higher
2. 64 bit System
+1. 1980 x 1080 @ 100% scale as minimum resolution
**Ubuntu/Mint/Debian/Similars**
@@ -237,7 +240,7 @@ There are multiple ways to open your file:
## Library -> Developers
-Are you a developer? This project include a .NET Standard library (UVtools.Core) that can be referenced in your application to make use of my work. Easy to use calls that allow you work with the formats. For more information navigate main code.
+Are you a developer? This project include a .NET 5.0 library (UVtools.Core) that can be referenced in your application to make use of my work. Easy to use calls that allow you work with the formats. For more information navigate main code.
## TODO