diff options
author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-08-04 07:08:24 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-08-04 07:08:24 +0300 |
commit | 012d9e4b7033886257d4c966403bf05fa2b0c380 (patch) | |
tree | 1e0de4a9a6b9d2658fbd2e23d13e589984d876f2 /UVtools.Cmd | |
parent | 54130124f9c7d2ebfc93e8116ec5adb5d963bcda (diff) |
v0.6.4.1v0.6.4.1
* (Add) Partial update islands from current working layer and next layer when using pixel editor or island remove
* (Add) Setting: To enable or disable partial update islands
* (Change) Properties, Issues, Pixel Editor: ListView upgraded to a FastObjectListView, resulting in faster renders, sorting capabilities, column order, groups with counter, selection, hot tracking, filtering and empty list message
* (Change) Log: ObjectListView upgraded to a FastObjectListView
* (Change) Bunch of icons
Diffstat (limited to 'UVtools.Cmd')
-rw-r--r-- | UVtools.Cmd/Program.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/UVtools.Cmd/Program.cs b/UVtools.Cmd/Program.cs index 405411b..909b31c 100644 --- a/UVtools.Cmd/Program.cs +++ b/UVtools.Cmd/Program.cs @@ -187,13 +187,18 @@ namespace UVtools.Cmd { Console.WriteLine("Computing Issues, please wait."); sw.Restart(); - var issuesDict = fileFormat.LayerManager.GetAllIssues(null, null, progress); + var issueList = fileFormat.LayerManager.GetAllIssues(null, null, null, progress); sw.Stop(); Console.WriteLine("Issues:"); Console.WriteLine("----------------------"); count = 0; - for (uint layerIndex = 0; layerIndex < fileFormat.LayerCount; layerIndex++) + foreach (var issue in issueList) + { + Console.WriteLine(issue); + count++; + } + /*for (uint layerIndex = 0; layerIndex < fileFormat.LayerCount; layerIndex++) { if(!issuesDict.TryGetValue(layerIndex, out var list)) continue; foreach (var issue in list) @@ -201,7 +206,7 @@ namespace UVtools.Cmd Console.WriteLine(issue); count++; } - } + }*/ Console.WriteLine("----------------------"); Console.WriteLine($"Total Issues: {count} in {sw.ElapsedMilliseconds}ms"); |