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authorTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-06-29 07:18:33 +0300
commit2cbb3f377a7931cc66fae4145c84e99154028327 (patch)
treea9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /UVtools.Core/Extensions/DrawingExtensions.cs
parent6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff)
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected * (Add) Mutator "Flip" * (Add) Mutator "Rotate" * (Add) User Settings - Many parameters can now be customized to needs * (Add) File load elapsed time into Title bar * (Add) Outline - Print Volume bounds * (Add) Outline - Layer bounds * (Add) Outline - Hollow areas * (Add) Double click layer picture to Zoom To Fit * (Improvement) Huge performance boost in layer reparing and in every mutator * (Improvement) Layer preview is now faster * (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger * (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel * (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain * (Improvement) Better memory optimization by dispose all objects on operations * (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6) * (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI * (Improvement) If error occur during save it will show a message with the error * (Improvement) When rotate layer it will zoom to fit * (Improvement) Allow zoom to fit to print volume area instead of whole build volume * (Removed) ImageSharp dependency * (Removed) UVtools.Parser project * (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5) * (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position * (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4) * (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'UVtools.Core/Extensions/DrawingExtensions.cs')
-rw-r--r--UVtools.Core/Extensions/DrawingExtensions.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/UVtools.Core/Extensions/DrawingExtensions.cs b/UVtools.Core/Extensions/DrawingExtensions.cs
new file mode 100644
index 0000000..8a60ee4
--- /dev/null
+++ b/UVtools.Core/Extensions/DrawingExtensions.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Drawing;
+
+namespace UVtools.Core.Extensions
+{
+ public static class DrawingExtensions
+ {
+ public static Color FactorColor(this Color color, byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
+ FactorColor(color, pixelColor / 255f, min, max);
+
+ public static Color FactorColor(this Color color, float factor, byte min = 0, byte max = byte.MaxValue)
+ {
+ byte r = (byte)(color.R == 0 ? 0 :
+ Math.Min(Math.Max(min, color.R * factor), max));
+
+ byte g = (byte)(color.G == 0 ? 0 :
+ Math.Min(Math.Max(min, color.G * factor), max));
+
+ byte b = (byte)(color.B == 0 ? 0 :
+ Math.Min(Math.Max(min, color.B * factor), max));
+ return Color.FromArgb(r, g, b);
+ }
+
+ public static int GetArea(this Rectangle rect)
+ {
+ return rect.Width * rect.Height;
+ }
+
+ public static int GetArea(this Size size)
+ {
+ return size.Width * size.Height;
+ }
+ }
+}