diff options
author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
---|---|---|
committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
commit | 2cbb3f377a7931cc66fae4145c84e99154028327 (patch) | |
tree | a9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /UVtools.Core/Extensions/DrawingExtensions.cs | |
parent | 6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff) |
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected
* (Add) Mutator "Flip"
* (Add) Mutator "Rotate"
* (Add) User Settings - Many parameters can now be customized to needs
* (Add) File load elapsed time into Title bar
* (Add) Outline - Print Volume bounds
* (Add) Outline - Layer bounds
* (Add) Outline - Hollow areas
* (Add) Double click layer picture to Zoom To Fit
* (Improvement) Huge performance boost in layer reparing and in every mutator
* (Improvement) Layer preview is now faster
* (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger
* (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel
* (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain
* (Improvement) Better memory optimization by dispose all objects on operations
* (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6)
* (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI
* (Improvement) If error occur during save it will show a message with the error
* (Improvement) When rotate layer it will zoom to fit
* (Improvement) Allow zoom to fit to print volume area instead of whole build volume
* (Removed) ImageSharp dependency
* (Removed) UVtools.Parser project
* (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5)
* (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position
* (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4)
* (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'UVtools.Core/Extensions/DrawingExtensions.cs')
-rw-r--r-- | UVtools.Core/Extensions/DrawingExtensions.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/UVtools.Core/Extensions/DrawingExtensions.cs b/UVtools.Core/Extensions/DrawingExtensions.cs new file mode 100644 index 0000000..8a60ee4 --- /dev/null +++ b/UVtools.Core/Extensions/DrawingExtensions.cs @@ -0,0 +1,34 @@ +using System; +using System.Drawing; + +namespace UVtools.Core.Extensions +{ + public static class DrawingExtensions + { + public static Color FactorColor(this Color color, byte pixelColor, byte min = 0, byte max = byte.MaxValue) => + FactorColor(color, pixelColor / 255f, min, max); + + public static Color FactorColor(this Color color, float factor, byte min = 0, byte max = byte.MaxValue) + { + byte r = (byte)(color.R == 0 ? 0 : + Math.Min(Math.Max(min, color.R * factor), max)); + + byte g = (byte)(color.G == 0 ? 0 : + Math.Min(Math.Max(min, color.G * factor), max)); + + byte b = (byte)(color.B == 0 ? 0 : + Math.Min(Math.Max(min, color.B * factor), max)); + return Color.FromArgb(r, g, b); + } + + public static int GetArea(this Rectangle rect) + { + return rect.Width * rect.Height; + } + + public static int GetArea(this Size size) + { + return size.Width * size.Height; + } + } +} |