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authorTiago Conceição <Tiago_caza@hotmail.com>2021-09-23 04:54:15 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2021-09-23 04:54:15 +0300
commit321fabcdf891a19c1d1a4cec6532f9b7bd8422cb (patch)
tree8f15ecc881336efe402729b9378eee5da3486842 /UVtools.Core/Extensions/EmguExtensions.cs
parentb8a705ce214c98b05b4f4ec490019e91f4ec3454 (diff)
v2.23.1v2.23.1
- **Issues:** - (Add) Suction cups: Additional setting to specify the required minimum height to be flagged as a issue (#302) - (Change) Allow touching bounds to have a bounding rectangle and zoom into the issue - (Change) Disable the ability to copy issues row text from list as this is crashing the program - (Change) Decrease cache count of the layers from x10 to x5 to free RAM - (Fix) Touching bounds are reporting areas of 0 - (Fix) Draw crosshair for issues are called multiple times - (Fix) Detection error when resin traps are enabled on some cases (#303) - (Fix) Resin trap false-positives (#305) - (Fix) When removing multiple islands at once only the first is cleared from the issue list - **UI:** - (Change) Tool - Resize icon - (Change) Move "Crosshairs" button inside "Issues" button - (Add) Tool - Morph - Offset crop: Like erode but discards the outer pixels - (Fix) Corrected bottom lift unit label in light-off delay calculator (#304)
Diffstat (limited to 'UVtools.Core/Extensions/EmguExtensions.cs')
-rw-r--r--UVtools.Core/Extensions/EmguExtensions.cs14
1 files changed, 4 insertions, 10 deletions
diff --git a/UVtools.Core/Extensions/EmguExtensions.cs b/UVtools.Core/Extensions/EmguExtensions.cs
index 90473c4..1e85659 100644
--- a/UVtools.Core/Extensions/EmguExtensions.cs
+++ b/UVtools.Core/Extensions/EmguExtensions.cs
@@ -515,15 +515,9 @@ namespace UVtools.Core.Extensions
/// <param name="mat"></param>
/// <param name="threshold">Pixel brightness threshold</param>
/// <returns></returns>
- public static unsafe bool IsZeroed(this Mat mat, byte threshold = 0)
+ public static bool IsZeroed(this Mat mat, byte threshold = 0)
{
- var ptr = mat.GetBytePointer();
- var length = mat.GetLength();
- for (var i = 0; i < length; i++)
- {
- if (ptr[i] > threshold) return false;
- }
- return true;
+ return mat.FindFirstPixelGreaterThan(threshold) == -1;
}
#endregion
@@ -546,7 +540,7 @@ namespace UVtools.Core.Extensions
/// <returns>Pixel position in the span, or -1 if not found</returns>
public static int FindFirstPositivePixel(this Mat mat)
{
- return mat.FindFirstPixelEqualOrGreaterThan(1);
+ return mat.FindFirstPixelGreaterThan(0);
}
/// <summary>
@@ -1117,7 +1111,7 @@ namespace UVtools.Core.Extensions
// if there are no more 'white' pixels in the image, then
// break from the loop
- if (image.FindFirstPixelEqualOrGreaterThan(1) == -1) break;
+ if (image.IsZeroed()) break;
}
return skeleton;