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authorTiago Conceição <Tiago_caza@hotmail.com>2020-07-19 06:23:27 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-07-19 06:23:27 +0300
commit97f0e38c07f1a861c829bfa17821726d33302232 (patch)
treef51807e067ee9cf852ecf3e83917f62f762da495 /UVtools.Core/Extensions/EmguExtensions.cs
parent9b9438dd4033dff62f88f2c4d7be3060587d3702 (diff)
v0.6.3.0v0.6.3.0
* (Add) Layer remove button * (Add) Tool: Layer removal * (Add) Layer Repair tool: Remove empty layers * (Add) Issues: Remove a empty layer will effectively remove the layer * (Fix) SL1: When converting to other format in some cases the parameters on Printer Notes were not respected nor exported (#12) * (Fix) Pixel Editor: Draw pixels was painting on wrong positions after apply, when refreshing layer some pixels disappear (Spotted by Nicholas Taylor)
Diffstat (limited to 'UVtools.Core/Extensions/EmguExtensions.cs')
-rw-r--r--UVtools.Core/Extensions/EmguExtensions.cs20
1 files changed, 3 insertions, 17 deletions
diff --git a/UVtools.Core/Extensions/EmguExtensions.cs b/UVtools.Core/Extensions/EmguExtensions.cs
index 6b936d9..7022113 100644
--- a/UVtools.Core/Extensions/EmguExtensions.cs
+++ b/UVtools.Core/Extensions/EmguExtensions.cs
@@ -197,31 +197,17 @@ namespace UVtools.Core.Extensions
public static void SetByte(this Mat mat, int pixel, byte value) => SetByte(mat, pixel, new[] {value});
- public static void SetByte(this Mat mat, int pixel, byte[] value)
- {
- /*var sw = Stopwatch.StartNew();
- var span = new Span<byte>(IntPtr.Add(mat.DataPointer, pixel).ToPointer(), value.Length);
- for (int i = 0; i < value.Length; i++)
- {
- span[i] = value[i];
- }
- Debug.Write(sw.ElapsedMilliseconds);
- Debug.Write(" - ");
- sw.Restart();*/
+ public static void SetByte(this Mat mat, int pixel, byte[] value) =>
Marshal.Copy(value, 0, mat.DataPointer + pixel, value.Length);
- //Debug.Write(sw.ElapsedMilliseconds);
- }
public static void SetByte(this Mat mat, int x, int y, byte value) =>
SetByte(mat, x, y, new[] {value});
public static void SetByte(this Mat mat, int x, int y, byte[] value) =>
- SetByte(mat, y * mat.Cols + x, value);
+ SetByte(mat, y * mat.Step + x * mat.NumberOfChannels, value);
- public static void SetBytes(this Mat mat, byte[] value)
- {
+ public static void SetBytes(this Mat mat, byte[] value) =>
Marshal.Copy(value, 0, mat.DataPointer, value.Length);
- }
}
}