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author | Tiago Conceição <Tiago_caza@hotmail.com> | 2021-08-13 01:19:47 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2021-08-13 01:19:47 +0300 |
commit | 80a9adbcd0d80a62eec3f2714ee902af6fb562f1 (patch) | |
tree | 54e5d6b0eb55a963a24ee743fd1c5406349d3c62 /UVtools.Core/FileFormats/FDGFile.cs | |
parent | b8e05db1133b98ae3c023318b963962834c842eb (diff) |
v2.18.0v2.18.0
- **Command line arguments:**
- (Add) Convert files: UVtools.exe -c \<inputfile\> \<outputfile1/ext1\> [outputfile2/ext2]
- (Add) Extract files: UVtools.exe -e \<inputfile\> [output_folder]
- https://github.com/sn4k3/UVtools#command-line-arguments
- **File formats:**
- (Add) Implement TSMC (Two Stage Motor Control) for the supported formats
- (Add) Implement 'Bottom retract speed' for the supported formats
- (Add) LGS: Support for lgs120 and lg4k (#218)
- (Add) CTB: Special/virtual file extensions .v2.ctb, .v3.ctb, .v4.ctb to force a convertion to the set version (2 to 4). The .ctb is Version 3 by default when creating/converting files
- (Improvement) Better performance for file formats that decode images in sequential pixels groups
- **GCode:**
- (Improvement) Better parsing of the movements / lifts
- (Improvement) Better handling of lifts performed after cure the layer
- (Improvement) More fail-safe checks and sanitize of gcode while parsing
- (Improvement) CTBv3: Enable per layer settings if disabled when fast save without reencode
- (Upgrade) .NET from 5.0.8 to 5.0.9
- (Fix) PrusaSlicer printer: Longer Orange 4k with correct resolution and display size
- (Fix) Odd error when changing properties too fast in multi-thread
Diffstat (limited to 'UVtools.Core/FileFormats/FDGFile.cs')
-rw-r--r-- | UVtools.Core/FileFormats/FDGFile.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/UVtools.Core/FileFormats/FDGFile.cs b/UVtools.Core/FileFormats/FDGFile.cs index a80e0c1..2d601d2 100644 --- a/UVtools.Core/FileFormats/FDGFile.cs +++ b/UVtools.Core/FileFormats/FDGFile.cs @@ -867,6 +867,8 @@ namespace UVtools.Core.FileFormats set => base.LiftSpeed = HeaderSettings.LiftSpeed = (float)Math.Round(value, 2); } + public override float BottomRetractSpeed => RetractSpeed; + public override float RetractSpeed { get => HeaderSettings.RetractSpeed; |