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authorTiago Conceição <Tiago_caza@hotmail.com>2021-08-13 01:19:47 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2021-08-13 01:19:47 +0300
commit80a9adbcd0d80a62eec3f2714ee902af6fb562f1 (patch)
tree54e5d6b0eb55a963a24ee743fd1c5406349d3c62 /UVtools.Core/FileFormats/FDGFile.cs
parentb8e05db1133b98ae3c023318b963962834c842eb (diff)
v2.18.0v2.18.0
- **Command line arguments:** - (Add) Convert files: UVtools.exe -c \<inputfile\> \<outputfile1/ext1\> [outputfile2/ext2] - (Add) Extract files: UVtools.exe -e \<inputfile\> [output_folder] - https://github.com/sn4k3/UVtools#command-line-arguments - **File formats:** - (Add) Implement TSMC (Two Stage Motor Control) for the supported formats - (Add) Implement 'Bottom retract speed' for the supported formats - (Add) LGS: Support for lgs120 and lg4k (#218) - (Add) CTB: Special/virtual file extensions .v2.ctb, .v3.ctb, .v4.ctb to force a convertion to the set version (2 to 4). The .ctb is Version 3 by default when creating/converting files - (Improvement) Better performance for file formats that decode images in sequential pixels groups - **GCode:** - (Improvement) Better parsing of the movements / lifts - (Improvement) Better handling of lifts performed after cure the layer - (Improvement) More fail-safe checks and sanitize of gcode while parsing - (Improvement) CTBv3: Enable per layer settings if disabled when fast save without reencode - (Upgrade) .NET from 5.0.8 to 5.0.9 - (Fix) PrusaSlicer printer: Longer Orange 4k with correct resolution and display size - (Fix) Odd error when changing properties too fast in multi-thread
Diffstat (limited to 'UVtools.Core/FileFormats/FDGFile.cs')
-rw-r--r--UVtools.Core/FileFormats/FDGFile.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/UVtools.Core/FileFormats/FDGFile.cs b/UVtools.Core/FileFormats/FDGFile.cs
index a80e0c1..2d601d2 100644
--- a/UVtools.Core/FileFormats/FDGFile.cs
+++ b/UVtools.Core/FileFormats/FDGFile.cs
@@ -867,6 +867,8 @@ namespace UVtools.Core.FileFormats
set => base.LiftSpeed = HeaderSettings.LiftSpeed = (float)Math.Round(value, 2);
}
+ public override float BottomRetractSpeed => RetractSpeed;
+
public override float RetractSpeed
{
get => HeaderSettings.RetractSpeed;