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authorTiago Conceição <Tiago_caza@hotmail.com>2021-02-17 08:26:53 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2021-02-17 08:26:53 +0300
commitf1dea71c601ccb6472cb32480d6bc57572d03809 (patch)
tree6e289d0e1fd3a6dbb380dcedd2ef5236aaec7f2b /UVtools.Core/FileFormats/FDGFile.cs
parentf69a0f1175603e87558e0587e5a29ea882ef7e9b (diff)
v2.4.7v2.4.7
* (Add) Computed used material milliliters for each layer, it will dynamic change if pixels are added or subtracted * (Add) Computed used material milliliters for whole model, it will dynamic change if pixels are added or subtracted * (Improvement) Round cost, material ml and grams from 2 to 3 decimals * (Improvement) Operation profiles: Allow to save and get a custom layer range instead of pre-defined ranges * **(Improvement)** PhotonWorkshop files: (#149) * Fill in the display width, height and MaxZ values for the printers * Fill in the xy pixel size values for the printers * Change ResinType to PriceCurrencyDec and Add PriceCurrencySymbol * Change Offset1 on header to PrintTime * Change Offset1 on layer table as NonZeroPixelCount, the number of white pixels on the layer * Fix LayerPositionZ to calculate the correct value based on each layer height and fix internal layer layer height which was been set to position z * Force PerLayerOverride to be always 1 after save the file * (Fix) Actions - Remove and clone layers was selecting all layer range instead of the current layer * (Fix) Redo last action was not getting back the layer range on some cases
Diffstat (limited to 'UVtools.Core/FileFormats/FDGFile.cs')
-rw-r--r--UVtools.Core/FileFormats/FDGFile.cs19
1 files changed, 12 insertions, 7 deletions
diff --git a/UVtools.Core/FileFormats/FDGFile.cs b/UVtools.Core/FileFormats/FDGFile.cs
index 53d5bd1..8a3971b 100644
--- a/UVtools.Core/FileFormats/FDGFile.cs
+++ b/UVtools.Core/FileFormats/FDGFile.cs
@@ -935,30 +935,35 @@ namespace UVtools.Core.FileFormats
public override float MaterialMilliliters
{
- get => (float) Math.Round(HeaderSettings.VolumeMl, 2);
+ get
+ {
+ var materialMl = base.MaterialMilliliters;
+ return materialMl > 0 ? materialMl : HeaderSettings.VolumeMl;
+ }
set
{
- HeaderSettings.VolumeMl = (float)Math.Round(value, 2);
- RaisePropertyChanged();
+ if (value <= 0) value = base.MaterialMilliliters;
+ HeaderSettings.VolumeMl = (float)Math.Round(value, 3);
+ base.MaterialMilliliters = HeaderSettings.VolumeMl;
}
}
public override float MaterialGrams
{
- get => HeaderSettings.WeightG;
+ get => (float)Math.Round(HeaderSettings.WeightG, 3);
set
{
- HeaderSettings.WeightG = (float)Math.Round(value, 2);
+ HeaderSettings.WeightG = (float)Math.Round(value, 3);
RaisePropertyChanged();
}
}
public override float MaterialCost
{
- get => (float) Math.Round(HeaderSettings.CostDollars, 2);
+ get => (float) Math.Round(HeaderSettings.CostDollars, 3);
set
{
- HeaderSettings.CostDollars = (float)Math.Round(value, 2);
+ HeaderSettings.CostDollars = (float)Math.Round(value, 3);
RaisePropertyChanged();
}
}