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authorTiago Conceição <Tiago_caza@hotmail.com>2021-03-24 06:25:41 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2021-03-24 06:25:41 +0300
commit2231fdaca309cec03bb02e59a52ed6685a906cf4 (patch)
tree6b864c0b099fa2abdca228b6f2c03522d0dd82d1 /UVtools.Core/UVtools.Core.csproj
parent3f838001c7fe5d67dadfd3d70e7ea012f99fabe7 (diff)
v2.7.1v2.7.1
* **File formats:** * Add a layer height check on file load to prevent load files with more decimal digits than supported to avoid precision errors and bugs * Fix a wrong cast causing seconds to miliseconds convertion to be caped to the wrong value * Internally if a layer colection was replaced, all new layers will be marked as modified to avoid forgeting and ease the code * **Tools:** * Pixel dimming: Better render quality, it now respects AA better and produce better walls (#172) * Elephant foot: It now respects AA better and produce better walls for wall dimming * Layer Import: Cancelling the operation while importing layers was permanent supresseing layer properties update when changing a base property * (Change) PrusaSlicer print profiles: Improved raft height and bottom layer count for better print success, less delamination, shorter time and reduce wear of FEP * (Scripts): Add operation "Validate" pattern to docs and examples (#172)
Diffstat (limited to 'UVtools.Core/UVtools.Core.csproj')
-rw-r--r--UVtools.Core/UVtools.Core.csproj2
1 files changed, 1 insertions, 1 deletions
diff --git a/UVtools.Core/UVtools.Core.csproj b/UVtools.Core/UVtools.Core.csproj
index 4ba8152..67e3169 100644
--- a/UVtools.Core/UVtools.Core.csproj
+++ b/UVtools.Core/UVtools.Core.csproj
@@ -10,7 +10,7 @@
<RepositoryUrl>https://github.com/sn4k3/UVtools</RepositoryUrl>
<PackageProjectUrl>https://github.com/sn4k3/UVtools</PackageProjectUrl>
<Description>MSLA/DLP, file analysis, calibration, repair, conversion and manipulation</Description>
- <Version>2.7.0</Version>
+ <Version>2.7.1</Version>
<Copyright>Copyright © 2020 PTRTECH</Copyright>
<PackageIcon>UVtools.png</PackageIcon>
<Platforms>AnyCPU;x64</Platforms>