diff options
author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-06-29 07:18:33 +0300 |
commit | 2cbb3f377a7931cc66fae4145c84e99154028327 (patch) | |
tree | a9aa4801e580a9e39e1ce3001e4e162789ff1bf6 /UVtools.GUI/Forms/FrmMutation.cs | |
parent | 6d401eb774bc4d9a0014e24b2d48c4f5e156d912 (diff) |
v0.6.0.0v0.6.0.0
* (Add) UVtools now notify when a new version available is detected
* (Add) Mutator "Flip"
* (Add) Mutator "Rotate"
* (Add) User Settings - Many parameters can now be customized to needs
* (Add) File load elapsed time into Title bar
* (Add) Outline - Print Volume bounds
* (Add) Outline - Layer bounds
* (Add) Outline - Hollow areas
* (Add) Double click layer picture to Zoom To Fit
* (Improvement) Huge performance boost in layer reparing and in every mutator
* (Improvement) Layer preview is now faster
* (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger
* (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel
* (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain
* (Improvement) Better memory optimization by dispose all objects on operations
* (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6)
* (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI
* (Improvement) If error occur during save it will show a message with the error
* (Improvement) When rotate layer it will zoom to fit
* (Improvement) Allow zoom to fit to print volume area instead of whole build volume
* (Removed) ImageSharp dependency
* (Removed) UVtools.Parser project
* (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5)
* (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position
* (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4)
* (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4)
* (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
Diffstat (limited to 'UVtools.GUI/Forms/FrmMutation.cs')
-rw-r--r-- | UVtools.GUI/Forms/FrmMutation.cs | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/UVtools.GUI/Forms/FrmMutation.cs b/UVtools.GUI/Forms/FrmMutation.cs index 0729e88..be92c0e 100644 --- a/UVtools.GUI/Forms/FrmMutation.cs +++ b/UVtools.GUI/Forms/FrmMutation.cs @@ -8,6 +8,7 @@ using System; using System.Windows.Forms; +using UVtools.Core; namespace UVtools.GUI.Forms { @@ -49,15 +50,21 @@ namespace UVtools.GUI.Forms #endregion #region Constructors - public FrmMutation(Mutation mutation, uint defaultIterations = 1) + + public FrmMutation() { InitializeComponent(); + } + + public FrmMutation(Mutation mutation, uint defaultIterations = 1) : this() + { + Mutation = mutation; DialogResult = DialogResult.Cancel; if (defaultIterations == 0 || - mutation.Mutate == Mutation.Mutates.PyrDownUp || - mutation.Mutate == Mutation.Mutates.Solidify) + mutation.Mutate == LayerManager.Mutate.PyrDownUp || + mutation.Mutate == LayerManager.Mutate.Solidify) { lbIterationsStart.Enabled = numIterationsStart.Enabled = @@ -72,8 +79,8 @@ namespace UVtools.GUI.Forms numIterationsStart.Select(); } - if (Mutation.Mutate == Mutation.Mutates.SmoothGaussian || - Mutation.Mutate == Mutation.Mutates.SmoothMedian) + if (Mutation.Mutate == LayerManager.Mutate.SmoothGaussian || + Mutation.Mutate == LayerManager.Mutate.SmoothMedian) { lbIterationsStop.Enabled = nmIterationsEnd.Enabled = @@ -185,8 +192,8 @@ namespace UVtools.GUI.Forms return; } - if (Mutation.Mutate == Mutation.Mutates.SmoothGaussian || - Mutation.Mutate == Mutation.Mutates.SmoothMedian) + if (Mutation.Mutate == LayerManager.Mutate.SmoothGaussian || + Mutation.Mutate == LayerManager.Mutate.SmoothMedian) { if (IterationsFade) { |