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authorTiago Conceição <Tiago_caza@hotmail.com>2020-07-02 06:50:44 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-07-02 06:50:44 +0300
commit08fe746dac81d2311978427ebf44f06f10601186 (patch)
tree19fc95aa6eb3edb4c9d2c3677c0f282738493dca /UVtools.GUI/Properties/Resources.Designer.cs
parentb641c34b95c745096b3b08169dd588397002412c (diff)
v0.6.1.0v0.6.1.0
* (Add) Thumbnail image can now saved to clipboard * (Add) Setting to allow choose default file extension at load file dialog * (Add) Double click middle mouse to zoom to fit to image * (Add) Move mutator to move print volume around the plate * (Add) Pattern tool * (Change) Setting window now have tabs to compact the window height * (Fix) Progress for mutators always show layer count instead of selected range
Diffstat (limited to 'UVtools.GUI/Properties/Resources.Designer.cs')
-rw-r--r--UVtools.GUI/Properties/Resources.Designer.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/UVtools.GUI/Properties/Resources.Designer.cs b/UVtools.GUI/Properties/Resources.Designer.cs
index 67e7df1..584adf6 100644
--- a/UVtools.GUI/Properties/Resources.Designer.cs
+++ b/UVtools.GUI/Properties/Resources.Designer.cs
@@ -483,6 +483,16 @@ namespace UVtools.GUI.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
+ internal static System.Drawing.Bitmap pattern_16x16 {
+ get {
+ object obj = ResourceManager.GetObject("pattern-16x16", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
internal static System.Drawing.Bitmap pixel_16x16 {
get {
object obj = ResourceManager.GetObject("pixel-16x16", resourceCulture);
@@ -523,6 +533,16 @@ namespace UVtools.GUI.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
+ internal static System.Drawing.Bitmap resize_16x16 {
+ get {
+ object obj = ResourceManager.GetObject("resize-16x16", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
internal static System.Drawing.Bitmap Rotate_16x16 {
get {
object obj = ResourceManager.GetObject("Rotate-16x16", resourceCulture);