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authorBryce Yancey <bryce@yanceyware.com>2020-09-01 09:12:12 +0300
committerBryce Yancey <bryce@yanceyware.com>2020-09-01 09:20:09 +0300
commit16b8bd8a29035e83198f9a713f1178e1aadf05bf (patch)
treea1fe4b4348a2f48ca2c4e401b8ce96f261fc5f53 /UVtools.GUI/Properties/Resources.Designer.cs
parent4d8da3e8ba14dbdf61b80cbe517d955b191cfc7e (diff)
Issue Highlighting and Crosshair Support
This commit add support for highlighting of indidivual issues, crosshair support, and changes to mouse based navigation to make those added features a bit more useful. Here's a quick summary of what is included in this commit: -Issue Highlighting -Edit Pixel Operation Highlighting -Crosshair Support -Configurable auto-zoom level support -Mouse-Based Navigation updates for the issue list, layer preview and pixel edit mode.
Diffstat (limited to 'UVtools.GUI/Properties/Resources.Designer.cs')
-rw-r--r--UVtools.GUI/Properties/Resources.Designer.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/UVtools.GUI/Properties/Resources.Designer.cs b/UVtools.GUI/Properties/Resources.Designer.cs
index 0ad5e98..004c7a4 100644
--- a/UVtools.GUI/Properties/Resources.Designer.cs
+++ b/UVtools.GUI/Properties/Resources.Designer.cs
@@ -303,6 +303,16 @@ namespace UVtools.GUI.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
+ internal static System.Drawing.Bitmap crosshairs_16x16 {
+ get {
+ object obj = ResourceManager.GetObject("crosshairs-16x16", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
internal static System.Drawing.Bitmap cursor_16x16 {
get {
object obj = ResourceManager.GetObject("cursor-16x16", resourceCulture);
@@ -533,6 +543,16 @@ namespace UVtools.GUI.Properties {
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
+ internal static System.Drawing.Bitmap Lock_16x16 {
+ get {
+ object obj = ResourceManager.GetObject("Lock-16x16", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
internal static System.Drawing.Bitmap map_marker_16x16 {
get {
object obj = ResourceManager.GetObject("map-marker-16x16", resourceCulture);