diff options
author | Bryce Yancey <bryce@yanceyware.com> | 2020-09-01 09:12:12 +0300 |
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committer | Bryce Yancey <bryce@yanceyware.com> | 2020-09-01 09:20:09 +0300 |
commit | 16b8bd8a29035e83198f9a713f1178e1aadf05bf (patch) | |
tree | a1fe4b4348a2f48ca2c4e401b8ce96f261fc5f53 /UVtools.GUI/Properties/Resources.Designer.cs | |
parent | 4d8da3e8ba14dbdf61b80cbe517d955b191cfc7e (diff) |
Issue Highlighting and Crosshair Support
This commit add support for highlighting of indidivual issues,
crosshair support, and changes to mouse based navigation
to make those added features a bit more useful. Here's a
quick summary of what is included in this commit:
-Issue Highlighting
-Edit Pixel Operation Highlighting
-Crosshair Support
-Configurable auto-zoom level support
-Mouse-Based Navigation updates for the issue list, layer preview
and pixel edit mode.
Diffstat (limited to 'UVtools.GUI/Properties/Resources.Designer.cs')
-rw-r--r-- | UVtools.GUI/Properties/Resources.Designer.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/UVtools.GUI/Properties/Resources.Designer.cs b/UVtools.GUI/Properties/Resources.Designer.cs index 0ad5e98..004c7a4 100644 --- a/UVtools.GUI/Properties/Resources.Designer.cs +++ b/UVtools.GUI/Properties/Resources.Designer.cs @@ -303,6 +303,16 @@ namespace UVtools.GUI.Properties { /// <summary> /// Looks up a localized resource of type System.Drawing.Bitmap. /// </summary> + internal static System.Drawing.Bitmap crosshairs_16x16 { + get { + object obj = ResourceManager.GetObject("crosshairs-16x16", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> internal static System.Drawing.Bitmap cursor_16x16 { get { object obj = ResourceManager.GetObject("cursor-16x16", resourceCulture); @@ -533,6 +543,16 @@ namespace UVtools.GUI.Properties { /// <summary> /// Looks up a localized resource of type System.Drawing.Bitmap. /// </summary> + internal static System.Drawing.Bitmap Lock_16x16 { + get { + object obj = ResourceManager.GetObject("Lock-16x16", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> internal static System.Drawing.Bitmap map_marker_16x16 { get { object obj = ResourceManager.GetObject("map-marker-16x16", resourceCulture); |