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authorTiago Conceição <Tiago_caza@hotmail.com>2021-07-12 04:01:02 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2021-07-12 04:01:02 +0300
commitc289954753cb790836709fcdb5979606d1bc0c7e (patch)
treefea6c90f03a0c8b6e08eefe4ad8f515a48f043bc /UVtools.ScriptSample
parent683a6f4fb4ba0942cb141245c7eff8afb7e43cea (diff)
v2.14.3v2.14.3
- (Add) Exposure time finder: Base layers print modes, a option to speed up the print process and merge all base layers in the same height - (Add) GCode tab: Allow to temporarily edit and use custom gcode - (Change) Zcode: Omit M18 at end of the gcode to prevent carrier goes up and crash to the limit at a end of a print
Diffstat (limited to 'UVtools.ScriptSample')
-rw-r--r--UVtools.ScriptSample/ScriptCustomGCode.cs20
1 files changed, 8 insertions, 12 deletions
diff --git a/UVtools.ScriptSample/ScriptCustomGCode.cs b/UVtools.ScriptSample/ScriptCustomGCode.cs
index c5e7565..5d33cb3 100644
--- a/UVtools.ScriptSample/ScriptCustomGCode.cs
+++ b/UVtools.ScriptSample/ScriptCustomGCode.cs
@@ -74,7 +74,7 @@ namespace UVtools.ScriptSample
}*/
// 0.01 test
- gcode.AppendComment("0.01 layer height simulated print test");
+ /*gcode.AppendComment("0.01 layer height simulated print test");
pos = 1;
layerHeight = 0.01f;
@@ -86,7 +86,7 @@ namespace UVtools.ScriptSample
pos = Layer.RoundHeight(pos + layerHeight);
var liftPos = Layer.RoundHeight(pos + liftHeight);
gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
- }
+ }*/
// 0.001 test
/*gcode.AppendComment("0.001 layer height simulated print test");
@@ -121,22 +121,18 @@ namespace UVtools.ScriptSample
}
*/
- /*gcode.AppendMoveG0(2, gcode.ConvertFromMillimetersPerMinute(150));
- gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(2.5f, gcode.ConvertFromMillimetersPerMinute(160));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(150), 1, gcode.ConvertFromMillimetersPerMinute(150));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(3f, gcode.ConvertFromMillimetersPerMinute(170));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(180), 1.5f, gcode.ConvertFromMillimetersPerMinute(180));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(3.5f, gcode.ConvertFromMillimetersPerMinute(180));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(195), 2, gcode.ConvertFromMillimetersPerMinute(195));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(4.0f, gcode.ConvertFromMillimetersPerMinute(190));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(200), 2.5f, gcode.ConvertFromMillimetersPerMinute(200));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(4.5f, gcode.ConvertFromMillimetersPerMinute(195));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(250), 3f, gcode.ConvertFromMillimetersPerMinute(250));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(5f, gcode.ConvertFromMillimetersPerMinute(199));
+ gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(300), 3.5f, gcode.ConvertFromMillimetersPerMinute(300));
gcode.AppendWaitG4(lightoff);
- gcode.AppendMoveG0(5.5f, gcode.ConvertFromMillimetersPerMinute(205));
- gcode.AppendWaitG4(lightoff);*/
gcode.AppendMoveG0(100, feedrate);
//gcode.AppendTurnMotors(false);