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author | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-12-04 04:00:37 +0300 |
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committer | Tiago Conceição <Tiago_caza@hotmail.com> | 2020-12-04 04:00:37 +0300 |
commit | 5c5670f0b123c98ec2a343caf84fa0a96fd2eac1 (patch) | |
tree | 58d58283b16542a334a31932af80de82730ed895 /UVtools.WPF/Controls/Tools/ToolMorphControl.axaml | |
parent | 7a5c9061ed3bb50b074fc516909774fc391631e3 (diff) |
v1.3.5v1.3.5
* (Add) Pixel Dimming: Chamfer - Allow the number of walls pixels to be gradually varied as the operation progresses from the starting layer to the ending layer (#106)
* (Add) PrusaSlicer print profiles: 0.01, 0.02, 0.03, 0.04, 0.15, 0.2
* (Change) Morph: "Fade" to "Chamfer" naming, created profiles need redo
* (Change) Pixel Dimming: Allow start with 0px walls when using "Walls Only"
* (Change) PrusaSlicer print profiles names, reduced bottom layers and raft height
* (Remove) PrusaSlicer print profiles with 3 digit z precision (0.025 and 0.035)
* (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats, where 4 offsets (16 bytes) were missing on preview image, leading to wrong table size. Previous converted files with UVtools wont open from now on, you need to reconvert them. (ezrec/uv3dp#124)
* (Fix) Unable to run Re-Height tool due a rounding problem on some cases (#101)
* (Fix) Layer preview end with exception when no per layer settings are available (SL1 case)
Diffstat (limited to 'UVtools.WPF/Controls/Tools/ToolMorphControl.axaml')
-rw-r--r-- | UVtools.WPF/Controls/Tools/ToolMorphControl.axaml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml b/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml index 27f5d8f..f9297f2 100644 --- a/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml +++ b/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml @@ -10,7 +10,7 @@ <Grid RowDefinitions="Auto,10,Auto" ColumnDefinitions="Auto,10,*"> <TextBlock ToolTip.Tip="Selects the number of iterations/passes to perform on each layer using this mutator. - 
Enable the 'Fade in/out' to fade the iteration over layers, you can use a start iteration higher than end to perform a inverse fade. + 
Enable the 'Chamfer' to chamfer the iteration over layers, you can use a start iteration higher than end to perform a inverse chamfer. 
WARNING: Using high iteration values can destroy your model depending on the mutator being used, please use low values or with caution!" VerticalAlignment="Center" Text="Iterations:"/> @@ -30,19 +30,19 @@ <TextBlock VerticalAlignment="Center" Text="To:" - IsEnabled="{Binding Operation.FadeInOut}"/> + IsEnabled="{Binding Operation.Chamfer}"/> <NumericUpDown Minimum="1" Width="70" Value="{Binding Operation.IterationsEnd}" - IsEnabled="{Binding Operation.FadeInOut}" + IsEnabled="{Binding Operation.Chamfer}" /> <CheckBox ToolTip.Tip="Allow the number of iterations to be gradually varied as the operation progresses from the starting layer to the ending layer." - Content="Fade in/out" - IsChecked="{Binding Operation.FadeInOut}" + Content="Chamfer" + IsChecked="{Binding Operation.Chamfer}" /> </StackPanel> |