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authorTiago Conceição <Tiago_caza@hotmail.com>2020-12-04 04:00:37 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-12-04 04:00:37 +0300
commit5c5670f0b123c98ec2a343caf84fa0a96fd2eac1 (patch)
tree58d58283b16542a334a31932af80de82730ed895 /UVtools.WPF/Controls/Tools/ToolMorphControl.axaml
parent7a5c9061ed3bb50b074fc516909774fc391631e3 (diff)
v1.3.5v1.3.5
* (Add) Pixel Dimming: Chamfer - Allow the number of walls pixels to be gradually varied as the operation progresses from the starting layer to the ending layer (#106) * (Add) PrusaSlicer print profiles: 0.01, 0.02, 0.03, 0.04, 0.15, 0.2 * (Change) Morph: "Fade" to "Chamfer" naming, created profiles need redo * (Change) Pixel Dimming: Allow start with 0px walls when using "Walls Only" * (Change) PrusaSlicer print profiles names, reduced bottom layers and raft height * (Remove) PrusaSlicer print profiles with 3 digit z precision (0.025 and 0.035) * (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats, where 4 offsets (16 bytes) were missing on preview image, leading to wrong table size. Previous converted files with UVtools wont open from now on, you need to reconvert them. (ezrec/uv3dp#124) * (Fix) Unable to run Re-Height tool due a rounding problem on some cases (#101) * (Fix) Layer preview end with exception when no per layer settings are available (SL1 case)
Diffstat (limited to 'UVtools.WPF/Controls/Tools/ToolMorphControl.axaml')
-rw-r--r--UVtools.WPF/Controls/Tools/ToolMorphControl.axaml10
1 files changed, 5 insertions, 5 deletions
diff --git a/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml b/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml
index 27f5d8f..f9297f2 100644
--- a/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml
+++ b/UVtools.WPF/Controls/Tools/ToolMorphControl.axaml
@@ -10,7 +10,7 @@
<Grid RowDefinitions="Auto,10,Auto" ColumnDefinitions="Auto,10,*">
<TextBlock
ToolTip.Tip="Selects the number of iterations/passes to perform on each layer using this mutator.
- &#x0a;Enable the 'Fade in/out' to fade the iteration over layers, you can use a start iteration higher than end to perform a inverse fade.
+ &#x0a;Enable the 'Chamfer' to chamfer the iteration over layers, you can use a start iteration higher than end to perform a inverse chamfer.
&#x0a;WARNING: Using high iteration values can destroy your model depending on the mutator being used, please use low values or with caution!"
VerticalAlignment="Center"
Text="Iterations:"/>
@@ -30,19 +30,19 @@
<TextBlock
VerticalAlignment="Center"
Text="To:"
- IsEnabled="{Binding Operation.FadeInOut}"/>
+ IsEnabled="{Binding Operation.Chamfer}"/>
<NumericUpDown
Minimum="1"
Width="70"
Value="{Binding Operation.IterationsEnd}"
- IsEnabled="{Binding Operation.FadeInOut}"
+ IsEnabled="{Binding Operation.Chamfer}"
/>
<CheckBox
ToolTip.Tip="Allow the number of iterations to be gradually varied as the operation progresses from the starting layer to the ending layer."
- Content="Fade in/out"
- IsChecked="{Binding Operation.FadeInOut}"
+ Content="Chamfer"
+ IsChecked="{Binding Operation.Chamfer}"
/>
</StackPanel>