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authorTiago Conceição <Tiago_caza@hotmail.com>2020-11-14 08:26:49 +0300
committerTiago Conceição <Tiago_caza@hotmail.com>2020-11-14 08:26:49 +0300
commit6d661821b522c6c8cc2c5b645693e8dd3dab76b4 (patch)
treeab5b947f47baf1a9c51bf84f6e365461c86d6215 /UVtools.WPF/UserSettings.cs
parent3455f09c24daa26c12346a7e0cd451e6d947e8a7 (diff)
v1.3.0v1.3.0
* (Add) Changelog description to the new version update dialog * (Add) Tool - Infill: Proper configurable infills * (Add) Pixel area as "px²" to the layer bounds and ROI at layer bottom information bar * (Add) Pixel dimming: Alternate pattern every x layers * (Add) Pixel dimming: Lattice infill * (Add) Solidify: Required minimum/maximum area to solidify found areas (Default values will produce the old behaviour) * (Add) Issues: Allow to hide and ignore selected issues * (Add) Issue - Touch boundary: Allow to configure Left, Top, Right, Bottom margins in pixels, defaults to 5px (#94) * (Add) UVJ: Allow convert to another formats (#96) * (Add) Setters to some internal Core properties for more abstraction * (Improvement) Issue - Touch boundary: Only check boundary pixels if layer bounds overlap the set margins, otherwise, it will not waste cycles on check individual rows of pixels when not need to * (Change) Place .ctb extension show first than .cbddlp due more popular this days * (Change) Pixel dimming: Text "Borders" to "Walls" * (Change) Issues: Remove "Remove" text from button, keep only the icon to free up space * (Change) Ungroup extensions on "covert to" menu (#97) * (Fix) Issues: Detect button has a incorrect "save" icon * (Fix) SL1: Increase NumSlow property limit * (Fix) UVJ: not decoding nor showing preview images * (Fix) "Convert to" menu shows same options than previous loaded file when current file dont support convertions (#96) * (Fix) Hides "Convert to" menu when unable to convert to another format (#96) * (Fix) Program crash when demo file is disabled and tries to load a file in * (Fix) Rare crash on startup when mouse dont move in startup period and user types a key in meanwhile * (Fix) On a slow startup on progress window it will show "Decoded layers" as default text, changed to "Initializing"
Diffstat (limited to 'UVtools.WPF/UserSettings.cs')
-rw-r--r--UVtools.WPF/UserSettings.cs83
1 files changed, 77 insertions, 6 deletions
diff --git a/UVtools.WPF/UserSettings.cs b/UVtools.WPF/UserSettings.cs
index f0f9d4f..6f6e3d3 100644
--- a/UVtools.WPF/UserSettings.cs
+++ b/UVtools.WPF/UserSettings.cs
@@ -14,12 +14,13 @@ using Avalonia.Media;
using JetBrains.Annotations;
using ReactiveUI;
using UVtools.Core;
+using UVtools.Core.Objects;
using Color=UVtools.WPF.Structures.Color;
namespace UVtools.WPF
{
[Serializable]
- public sealed class UserSettings : ReactiveObject
+ public sealed class UserSettings : BindableBase
{
#region Constants
public const ushort SETTINGS_VERSION = 1;
@@ -29,7 +30,7 @@ namespace UVtools.WPF
#region General
[Serializable]
- public sealed class GeneralUserSettings : ReactiveObject
+ public sealed class GeneralUserSettings : BindableBase
{
private bool _startMaximized = true;
private bool _checkForUpdatesOnStartup = true;
@@ -133,7 +134,7 @@ namespace UVtools.WPF
#region Layer Preview
[Serializable]
- public sealed class LayerPreviewUserSettings : ReactiveObject
+ public sealed class LayerPreviewUserSettings : BindableBase
{
private Color _tooltipOverlayBackgroundColor = new Color(210, 255, 255, 192);
private bool _tooltipOverlay = true;
@@ -541,7 +542,7 @@ namespace UVtools.WPF
#region Issues
[Serializable]
- public sealed class IssuesUserSettings : ReactiveObject
+ public sealed class IssuesUserSettings : BindableBase
{
private bool _computeIssuesOnLoad = false;
private bool _computeIssuesOnClickTab = true;
@@ -563,6 +564,12 @@ namespace UVtools.WPF
private byte _resinTrapRequiredAreaToProcessCheck = 17;
private byte _resinTrapRequiredBlackPixelsToDrain = 10;
private byte _resinTrapMaximumPixelBrightnessToDrain = 30;
+ private byte _touchingBoundMinimumPixelBrightness = 127;
+ private byte _touchingBoundMarginLeft = 5;
+ private byte _touchingBoundMarginTop = 5;
+ private byte _touchingBoundMarginRight = 5;
+ private byte _touchingBoundMarginBottom = 5;
+ private bool _touchingBoundSyncMargins = true;
public bool ComputeIssuesOnLoad
{
@@ -684,6 +691,70 @@ namespace UVtools.WPF
set => this.RaiseAndSetIfChanged(ref _resinTrapMaximumPixelBrightnessToDrain, value);
}
+ public byte TouchingBoundMinimumPixelBrightness
+ {
+ get => _touchingBoundMinimumPixelBrightness;
+ set => RaiseAndSetIfChanged(ref _touchingBoundMinimumPixelBrightness, value);
+ }
+
+ public byte TouchingBoundMarginLeft
+ {
+ get => _touchingBoundMarginLeft;
+ set
+ {
+ if(!RaiseAndSetIfChanged(ref _touchingBoundMarginLeft, value)) return;
+ if (_touchingBoundSyncMargins)
+ {
+ TouchingBoundMarginRight = value;
+ }
+ }
+ }
+
+ public byte TouchingBoundMarginTop
+ {
+ get => _touchingBoundMarginTop;
+ set
+ {
+ if (!RaiseAndSetIfChanged(ref _touchingBoundMarginTop, value)) return;
+ if (_touchingBoundSyncMargins)
+ {
+ TouchingBoundMarginBottom = value;
+ }
+ }
+ }
+
+ public byte TouchingBoundMarginRight
+ {
+ get => _touchingBoundMarginRight;
+ set
+ {
+ if(!RaiseAndSetIfChanged(ref _touchingBoundMarginRight, value)) return;
+ if (_touchingBoundSyncMargins)
+ {
+ TouchingBoundMarginLeft = value;
+ }
+ }
+ }
+
+ public byte TouchingBoundMarginBottom
+ {
+ get => _touchingBoundMarginBottom;
+ set
+ {
+ if(!RaiseAndSetIfChanged(ref _touchingBoundMarginBottom, value)) return;
+ if (_touchingBoundSyncMargins)
+ {
+ TouchingBoundMarginTop = value;
+ }
+ }
+ }
+
+ public bool TouchingBoundSyncMargins
+ {
+ get => _touchingBoundSyncMargins;
+ set => RaiseAndSetIfChanged(ref _touchingBoundSyncMargins, value);
+ }
+
public IssuesUserSettings Clone()
{
return MemberwiseClone() as IssuesUserSettings;
@@ -694,7 +765,7 @@ namespace UVtools.WPF
#region Pixel Editor
[Serializable]
- public sealed class PixelEditorUserSettings : ReactiveObject
+ public sealed class PixelEditorUserSettings : BindableBase
{
private Color _addPixelColor = new Color(255, 144, 238, 144);
private Color _addPixelHighlightColor = new Color(255, 0, 255, 0);
@@ -882,7 +953,7 @@ namespace UVtools.WPF
#region Layer Repair
[Serializable]
- public sealed class LayerRepairUserSettings : ReactiveObject
+ public sealed class LayerRepairUserSettings : BindableBase
{
private bool _repairIslands = true;
private bool _repairResinTraps = true;