From 2cbb3f377a7931cc66fae4145c84e99154028327 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tiago=20Concei=C3=A7=C3=A3o?= Date: Mon, 29 Jun 2020 05:18:33 +0100 Subject: v0.6.0.0 * (Add) UVtools now notify when a new version available is detected * (Add) Mutator "Flip" * (Add) Mutator "Rotate" * (Add) User Settings - Many parameters can now be customized to needs * (Add) File load elapsed time into Title bar * (Add) Outline - Print Volume bounds * (Add) Outline - Layer bounds * (Add) Outline - Hollow areas * (Add) Double click layer picture to Zoom To Fit * (Improvement) Huge performance boost in layer reparing and in every mutator * (Improvement) Layer preview is now faster * (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger * (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel * (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain * (Improvement) Better memory optimization by dispose all objects on operations * (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6) * (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI * (Improvement) If error occur during save it will show a message with the error * (Improvement) When rotate layer it will zoom to fit * (Improvement) Allow zoom to fit to print volume area instead of whole build volume * (Removed) ImageSharp dependency * (Removed) UVtools.Parser project * (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5) * (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position * (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4) * (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: Wrong # char on .gcode file prevent from printing (#4) --- UVtools.Core/PWSFile.cs | 23 +++++++++++++---------- 1 file changed, 13 insertions(+), 10 deletions(-) (limited to 'UVtools.Core/PWSFile.cs') diff --git a/UVtools.Core/PWSFile.cs b/UVtools.Core/PWSFile.cs index 2cf034a..1075d01 100644 --- a/UVtools.Core/PWSFile.cs +++ b/UVtools.Core/PWSFile.cs @@ -321,22 +321,22 @@ namespace UVtools.Core Width = (uint) image.Width, Height = (uint) image.Height, Resolution = 42, - Data = new byte[span.Length * 2] + Data = new byte[image.Width * image.Height * 2] }; - int pixel = 0; - for (int i = 0; i < span.Length; i++) + int i = 0; + for (int pixel = 0; pixel < span.Length; pixel += image.NumberOfChannels) { // BGR - int b = span[pixel++] >> 3; - int g = span[pixel++] >> 2; - int r = span[pixel++] >> 3; + int b = span[pixel] >> 3; + int g = span[pixel+1] >> 2; + int r = span[pixel+2] >> 3; ushort color = (ushort) ((r << 11) | (g << 5) | (b << 0)); - preview.Data[i * 2] = (byte) color; - preview.Data[i * 2 + 1] = (byte) (color >> 8); + preview.Data[i++] = (byte) color; + preview.Data[i++] = (byte) (color >> 8); } preview.Section.Length += (uint) preview.Data.Length; @@ -849,8 +849,11 @@ namespace UVtools.Core Parallel.For(0, LayerCount, layerIndex => { LayerData layer = new LayerData(this, (uint) layerIndex); - layer.Encode(this[layerIndex].LayerMat); - LayersDefinition.Layers[layerIndex] = layer; + using (var image = this[layerIndex].LayerMat) + { + layer.Encode(image); + LayersDefinition.Layers[layerIndex] = layer; + } }); LayersDefinition.Section.Length += (uint)Helpers.Serializer.SizeOf(LayersDefinition[0]) * LayerCount; -- cgit v1.2.3