/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc.
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.Scripting;
using System.IO;
using UVtools.Core;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.ScriptSample
{
///
/// Change layer properties to random values
///
public class ScriptCustomGCode : ScriptGlobals
{
///
/// Set configurations here, this function trigger just after load a script
///
public void ScriptInit()
{
Script.Name = "Custo gcode generator";
Script.Description = "Generates custom gcode and saves the file";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
}
///
/// Validate user inputs here, this function trigger when user click on execute
///
/// A error message, empty or null if validation passes.
public string ScriptValidate()
{
return SlicerFile.SupportsGCode ? null : "GCode is not supported on this file";
}
///
/// Execute the script, this function trigger when when user click on execute and validation passes
///
/// True if executes successfully to the end, otherwise false.
public bool ScriptExecute()
{
var gcode = SlicerFile.GCode;
gcode.Clear();
float pos = 1;
float layerHeight = 0.025f;
float liftHeight = 4.5f;
float feedrate = gcode.ConvertFromMillimetersPerMinute(150);
float lightoff = gcode.ConvertFromSeconds(1f);
gcode.AppendStartGCode();
//gcode.AppendShowImageM6054(gcode.GetShowImageString(0));
//gcode.AppendWaitG4(gcode.ConvertFromSeconds(2));
//gcode.AppendTurnLightM106(255);
gcode.AppendWaitG4(gcode.ConvertFromSeconds(1));
//gcode.AppendTurnLightM106(0);
gcode.AppendLiftMoveG0(20, feedrate, pos, feedrate);
gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
// 0.025 test
/*gcode.AppendComment("0.025 layer height simulated print test");
for (int i = 0; i < 50; i++)
{
pos = Layer.RoundHeight(pos + layerHeight);
var liftPos = Layer.RoundHeight(pos + liftHeight);
gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
}*/
// 0.01 test
/*gcode.AppendComment("0.01 layer height simulated print test");
pos = 1;
layerHeight = 0.01f;
gcode.AppendMoveG0(pos, feedrate);
gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
for (int i = 0; i < 50; i++)
{
pos = Layer.RoundHeight(pos + layerHeight);
var liftPos = Layer.RoundHeight(pos + liftHeight);
gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
}*/
// 0.001 test
/*gcode.AppendComment("0.001 layer height simulated print test");
pos = 1;
layerHeight = 0.001f;
liftHeight = 1;
gcode.AppendMoveG0(pos, feedrate);
gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
for (int i = 0; i < 50; i++)
{
pos = Layer.RoundHeight(pos + layerHeight);
var liftPos = Layer.RoundHeight(pos + liftHeight);
gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
}*/
/*// 0.05 backlash test
gcode.AppendComment("0.05 backlash test");
pos = 1;
layerHeight = 0.02f;
gcode.AppendMoveG0(pos, feedrate);
//gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
for (int i = 0; i < 50; i++)
{
var liftPos = Layer.RoundHeight(pos + layerHeight);
gcode.AppendMoveG0(liftPos, feedrate);
gcode.AppendWaitG4(lightoff);
gcode.AppendMoveG0(pos, feedrate);
gcode.AppendWaitG4(lightoff);
}
*/
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(150), 1, gcode.ConvertFromMillimetersPerMinute(150));
gcode.AppendWaitG4(lightoff);
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(180), 1.5f, gcode.ConvertFromMillimetersPerMinute(180));
gcode.AppendWaitG4(lightoff);
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(195), 2, gcode.ConvertFromMillimetersPerMinute(195));
gcode.AppendWaitG4(lightoff);
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(200), 2.5f, gcode.ConvertFromMillimetersPerMinute(200));
gcode.AppendWaitG4(lightoff);
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(250), 3f, gcode.ConvertFromMillimetersPerMinute(250));
gcode.AppendWaitG4(lightoff);
gcode.AppendLiftMoveG0(20, gcode.ConvertFromMillimetersPerMinute(300), 3.5f, gcode.ConvertFromMillimetersPerMinute(300));
gcode.AppendWaitG4(lightoff);
gcode.AppendMoveG0(100, feedrate);
//gcode.AppendTurnMotors(false);
SlicerFile.SuppressRebuildGCode = true;
SlicerFile.Save(Progress);
SlicerFile.SuppressRebuildGCode = false;
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}
}