/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc.
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample
{
///
/// Change layer properties to random values
///
public class ScriptSetLiftHeightSample : ScriptGlobals
{
ScriptNumericalInput BottomLiftHeight = new()
{
Label = "Bottom lift height",
Unit = "mm",
Minimum = 0,
Maximum = 300,
Increment = 0.5f,
Value = 0.5f,
DecimalPlates = 2
};
ScriptNumericalInput LiftHeight = new()
{
Label = "Lift height",
Unit = "mm",
Minimum = 0,
Maximum = 300,
Increment = 0.5f,
Value = 0.5f,
DecimalPlates = 2
};
///
/// Set configurations here, this function trigger just after load a script
///
public void ScriptInit()
{
Script.Name = "Change lift height properties";
Script.Description = "Change file lift height";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
Script.UserInputs.AddRange(new []{ BottomLiftHeight , LiftHeight});
}
///
/// Validate user inputs here, this function trigger when user click on execute
///
/// A error message, empty or null if validation passes.
public string ScriptValidate()
{
return null;
}
///
/// Execute the script, this function trigger when when user click on execute and validation passes
///
/// True if executes successfully to the end, otherwise false.
public bool ScriptExecute()
{
SlicerFile.BottomLiftHeight = BottomLiftHeight.Value;
SlicerFile.LiftHeight = LiftHeight.Value;
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}
}