using System; using System.Diagnostics; using System.Runtime.ExceptionServices; using Avalonia; using UVtools.WPF.Extensions; namespace UVtools.WPF { public static class Program { public static string[] Args; public static Stopwatch ProgramStartupTime; // Initialization code. Don't use any Avalonia, third-party APIs or any // SynchronizationContext-reliant code before AppMain is called: things aren't initialized // yet and stuff might break. [STAThread] public static void Main(string[] args) { ProgramStartupTime = Stopwatch.StartNew(); Args = args; try { if (ConsoleArguments.ParseArgs(args)) return; } catch (Exception e) { Console.WriteLine(e); return; } /*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl"); var slices = slicer.SliceModel(0.05f); foreach (var slice in slices) { using var mat = EmguExtensions.InitMat(new Size(1000, 1000)); var contour = slice.Value.ToContour(); using var vec = new VectorOfPoint(contour); CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias); mat.Save(@$"D:\SLICE\{slice.Key}.png"); }*/ // Add the event handler for handling non-UI thread exceptions to the event. AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException; //AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException; BuildAvaloniaApp().StartWithClassicDesktopLifetime(args); } private static void CurrentDomainOnFirstChanceException(object? sender, FirstChanceExceptionEventArgs e) { ErrorLog.AppendLine("First chance exception", e.Exception.ToString()); } private static async void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e) { Exception ex = (Exception)e.ExceptionObject; ErrorLog.AppendLine("Fatal Non-UI Error", ex.ToString()); try { string errorMsg = "An application error occurred. Please contact the administrator with the following information:\n\n" + $"{ex}"; await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error"); } catch (Exception exception) { Debug.WriteLine(exception); } } // Avalonia configuration, don't remove; also used by visual designer. public static AppBuilder BuildAvaloniaApp() => AppBuilder.Configure() .UsePlatformDetect() .With(new Win32PlatformOptions { AllowEglInitialization = true/*, UseWgl = true*/}) .With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ }) .With(new MacOSPlatformOptions { ShowInDock = true }) .With(new AvaloniaNativePlatformOptions { UseGpu = true }) .UseSkia() .LogToTrace(); } }