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//------------------------------------------------
//--- 010 Editor v8.0.1 Binary Template
//
// File: Creality
// Authors: Julien Delnatte
//------------------------------------------------
// CHANGELOG:
// Add uint16 unknown after header (Set to 2)
// Add uint32 modelSize and BYTE model[modelSize] after unknown
// Add byte offset[64] after resolutionY (Zeros)
BigEndian();
typedef struct {
BitfieldDisablePadding();
ushort startY:13;
ushort endY:13;
ushort x:14;
ubyte grey <fgcolor=cBlack, bgcolor=cWhite>;
} layerPointsData;
typedef struct {
uint32 unknown <fgcolor=cBlack, bgcolor=cWhite>;
} layerDef;
typedef struct() {
uint32 unknown <fgcolor=cBlack, bgcolor=cWhite>;
uint32 LayerPointNum <fgcolor=cBlack, bgcolor=cWhite>;
layerPointsData pD()[LayerPointNum];
BYTE CR_LF2[2] <fgcolor=cBlack, bgcolor=cRed>;
} layerData;
typedef struct(int size) {
BYTE layerDataBlock[size] <fgcolor=cBlack, bgcolor=0x00FF00>;
} rgbPreviewImageRawData;
struct HEADER {
uint32 headerSize <fgcolor=cBlack, bgcolor=cWhite>;
BYTE header[headerSize] <fgcolor=cBlack, bgcolor=cRed>;
uint16 unknown <fgcolor=cBlack, bgcolor=cWhite>;
uint32 modelSize <fgcolor=cBlack, bgcolor=cWhite>;
BYTE model[modelSize] <fgcolor=cBlack, bgcolor=cRed>;
uint16 totalLayers <fgcolor=cBlack, bgcolor=cWhite>;
uint16 resolutionX <fgcolor=cBlack, bgcolor=cWhite>;
uint16 resolutionY <fgcolor=cBlack, bgcolor=cWhite>;
byte offset[64];
rgbPreviewImageRawData preview(116*116*2);
BYTE rn0[2] <fgcolor=cBlack, bgcolor=cRed>;
rgbPreviewImageRawData preview2(290*290*2);
BYTE rn1[2] <fgcolor=cBlack, bgcolor=cRed>;
rgbPreviewImageRawData preview2(290*290*2);
BYTE rn2[2] <fgcolor=cBlack, bgcolor=cRed>;
uint32 plateformXLength <fgcolor=cBlack, bgcolor=cWhite>;
wchar_t plateformX[plateformXLength/2];
uint32 plateformYLength <fgcolor=cBlack, bgcolor=cWhite>;
wchar_t plateformY[plateformYLength/2];
uint32 layerThicknessLength <fgcolor=cBlack, bgcolor=cWhite>;
wchar_t layerThickness[layerThicknessLength/2];
uint16 turnOffTime <fgcolor=cBlack, bgcolor=cWhite>;
uint16 exposureTime <fgcolor=cBlack, bgcolor=cWhite>;
uint16 bottomExposure <fgcolor=cBlack, bgcolor=cWhite>;
uint16 bottomLayers <fgcolor=cBlack, bgcolor=cWhite>;
uint16 bottomRaise <fgcolor=cBlack, bgcolor=cWhite>;
uint16 bottomRaiseSpeed <fgcolor=cBlack, bgcolor=cWhite>;
uint16 raise <fgcolor=cBlack, bgcolor=cWhite>;
uint16 raiseSpeed <fgcolor=cBlack, bgcolor=cWhite>;
uint16 fallSpeed <fgcolor=cBlack, bgcolor=cWhite>;
uint16 bottomPWM <fgcolor=cBlack, bgcolor=cWhite>;
uint16 normalPWM <fgcolor=cBlack, bgcolor=cWhite>;
} header;
struct LAYER_DEF {
local int i;
for( i = 0; i < header.totalLayers; i++ ){
layerDef lD();
}
BYTE rn3[2] <fgcolor=cBlack, bgcolor=cRed>;
} layerDefs;
struct LAYERS {
local int i;
for( i = 0; i < header.totalLayers; i++ ){
layerData lD();
}
} layers;
struct FOOTER {
uint32 footerSize <fgcolor=cBlack, bgcolor=cWhite>;
BYTE str[footer.footerSize] <fgcolor=cBlack, bgcolor=cRed>;
uint32 unknown <fgcolor=cBlack, bgcolor=cWhite>;
} footer;
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