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/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Collections.Generic;
using System.Drawing;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.Util;
using UVtools.Core.Extensions;
namespace UVtools.Core.EmguCV
{
/// <summary>
/// Utility methods for contour handling.
/// Use only with Tree type
/// </summary>
public static class EmguContours
{
/// <summary>
/// Gets contours inside a point
/// </summary>
/// <param name="contours"></param>
/// <param name="hierarchy"></param>
/// <param name="location"></param>
/// <param name="includeLimitingArea">If true it will include all limiting area, otherwise only outer contour will be returned</param>
/// <returns></returns>
public static VectorOfVectorOfPoint GetContoursInside(VectorOfVectorOfPoint contours, int[,] hierarchy, Point location, bool includeLimitingArea = true)
{
var vector = new VectorOfVectorOfPoint();
var vectorSize = contours.Size;
for (var i = vectorSize - 1; i >= 0; i--)
{
if (CvInvoke.PointPolygonTest(contours[i], location, false) < 0) continue;
vector.Push(contours[i]);
if (!includeLimitingArea) break;
for (int n = i + 1; n < vectorSize; n++)
{
if (hierarchy[n, EmguContour.HierarchyParent] != i) continue;
vector.Push(contours[n]);
}
break;
}
return vector;
}
/// <summary>
/// Gets a contour given a location.
/// </summary>
/// <param name="contours"></param>
/// <param name="location"></param>
/// <param name="index">Contour index, -1 if not exists</param>
/// <returns>null if not exists</returns>
public static VectorOfPoint GetContourInside(VectorOfVectorOfPoint contours, Point location, out int index)
{
index = -1;
var vectorSize = contours.Size;
for (int i = vectorSize - 1; i >= 0; i--)
{
if (CvInvoke.PointPolygonTest(contours[i], location, false) < 0) continue;
index = i;
return contours[i];
}
return null;
}
/// <summary>
/// Gets only the outer most external contours
/// Only compatible with Tree type of contour detection
/// </summary>
/// <param name="contours"></param>
/// <param name="hierarchy"></param>
/// <returns></returns>
public static VectorOfVectorOfPoint GetExternalContours(VectorOfVectorOfPoint contours, int[,] hierarchy)
{
var result = new VectorOfVectorOfPoint();
var vectorSize = contours.Size;
for (var i = 0; i < vectorSize; i++)
{
if (hierarchy[i, EmguContour.HierarchyParent] != -1) continue;
result.Push(contours[i]);
}
return result;
}
/// <summary>
/// Gets contours inside contours that are black pixels
/// </summary>
/// <param name="contours"></param>
/// <param name="hierarchy"></param>
/// <returns></returns>
public static VectorOfVectorOfPoint GetNegativeContours(VectorOfVectorOfPoint contours, int[,] hierarchy)
{
var result = new VectorOfVectorOfPoint();
var vectorSize = contours.Size;
for (var i = 0; i < vectorSize; i++)
{
if (hierarchy[i, EmguContour.HierarchyParent] == -1) continue;
result.Push(contours[i]);
}
return result;
}
/// <summary>
/// Gets contours that are positive pixels and group them by areas
/// Only compatible with Tree type of contour detection
/// </summary>
/// <returns></returns>
public static List<VectorOfVectorOfPoint> GetPositiveContoursInGroups(VectorOfVectorOfPoint contours, int[,] hierarchy)
{
var result = new List<VectorOfVectorOfPoint>();
var vectorSize = contours.Size;
var processedContours = new bool[vectorSize];
for (int i = 0; i < vectorSize; i++)
{
if (processedContours[i]) continue;
processedContours[i] = true;
var index = result.Count;
result.Add(new VectorOfVectorOfPoint(contours[i]));
for (int n = i + 1; n < vectorSize; n++)
{
if (processedContours[n] || hierarchy[n, EmguContour.HierarchyParent] != i) continue;
processedContours[n] = true;
result[index].Push(contours[n]);
}
}
return result;
}
/// <summary>
/// Gets contours inside contours that are black pixels and group them by areas
/// Only compatible with Tree type of contour detection
/// </summary>
/// <returns></returns>
public static List<VectorOfVectorOfPoint> GetNegativeContoursInGroups(VectorOfVectorOfPoint contours, int[,] hierarchy)
{
var result = new List<VectorOfVectorOfPoint>();
var vectorSize = contours.Size;
var processedContours = new bool[vectorSize];
for (int i = 0; i < vectorSize; i++)
{
if (processedContours[i]) continue;
processedContours[i] = true;
if (hierarchy[i, EmguContour.HierarchyParent] == -1) continue;
var index = result.Count;
result.Add(new VectorOfVectorOfPoint(contours[i]));
for (int n = i + 1; n < vectorSize; n++)
{
if (processedContours[n] || hierarchy[n, EmguContour.HierarchyParent] != i) continue;
processedContours[n] = true;
result[index].Push(contours[n]);
}
}
return result;
}
/// <summary>
/// Gets contour real area for a limited area
/// </summary>
/// <param name="contours"></param>
/// <returns></returns>
public static double GetContourArea(VectorOfVectorOfPoint contours)
{
var vectorSize = contours.Size;
if (vectorSize == 0) return 0;
double result = CvInvoke.ContourArea(contours[0]);
for (var i = 1; i < vectorSize; i++)
{
result -= CvInvoke.ContourArea(contours[i]);
}
return result;
}
/// <summary>
/// Gets contours real area for a group of contours
/// </summary>
/// <param name="contours">Grouped contours</param>
/// <param name="useParallel">True to run in parallel</param>
/// <returns>Array with same size with contours area</returns>
public static double[] GetContoursArea(List<VectorOfVectorOfPoint> contours, bool useParallel = false)
{
var result = new double[contours.Count];
if (useParallel)
{
Parallel.For(0, contours.Count, CoreSettings.ParallelOptions, i =>
{
result[i] = GetContourArea(contours[i]);
});
}
else
{
for (var i = 0; i < contours.Count; i++)
{
result[i] = GetContourArea(contours[i]);
}
}
return result;
}
/// <summary>
/// Checks if two contours intersects
/// </summary>
/// <param name="contour1">Contour 1</param>
/// <param name="contour2">Contour 2</param>
/// <returns></returns>
public static bool ContoursIntersect(VectorOfVectorOfPoint contour1, VectorOfVectorOfPoint contour2)
{
var contour1Rect = CvInvoke.BoundingRectangle(contour1[0]);
var contour2Rect = CvInvoke.BoundingRectangle(contour2[0]);
/* early exit if the bounding rectangles don't intersect */
if (!contour1Rect.IntersectsWith(contour2Rect)) return false;
var minX = contour1Rect.X < contour2Rect.X ? contour1Rect.X : contour2Rect.X;
var minY = contour1Rect.Y < contour2Rect.Y ? contour1Rect.Y : contour2Rect.Y;
var maxX = (contour1Rect.X + contour1Rect.Width) < (contour2Rect.X + contour2Rect.Width) ? (contour2Rect.X + contour2Rect.Width) : (contour1Rect.X + contour1Rect.Width);
var maxY = (contour1Rect.Y + contour1Rect.Height) < (contour2Rect.Y + contour2Rect.Height) ? (contour2Rect.Y + contour2Rect.Height) : (contour1Rect.Y + contour1Rect.Height);
var totalRect = new Rectangle(minX, minY, maxX - minX, maxY - minY);
using var contour1Mat = EmguExtensions.InitMat(totalRect.Size);
using var contour2Mat = EmguExtensions.InitMat(totalRect.Size);
var inverseOffset = new Point(minX * -1, minY * -1);
CvInvoke.DrawContours(contour1Mat, contour1, -1, EmguExtensions.WhiteColor, -1, Emgu.CV.CvEnum.LineType.EightConnected, null, int.MaxValue, inverseOffset);
CvInvoke.DrawContours(contour2Mat, contour2, -1, EmguExtensions.WhiteColor, -1, Emgu.CV.CvEnum.LineType.EightConnected, null, int.MaxValue, inverseOffset);
CvInvoke.BitwiseAnd(contour1Mat, contour2Mat, contour1Mat);
return contour1Mat.FindFirstPositivePixel() != -1;
}
}
}
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