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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace UVtools.Core
{
public class Enumerations
{
public enum LayerRangeSelection : byte
{
None,
All,
Current,
Bottom,
Normal,
First,
Last
}
public enum FlipDirection : byte
{
Horizontally,
Vertically,
Both,
}
public enum Anchor : byte
{
TopLeft, TopCenter, TopRight,
MiddleLeft, MiddleCenter, MiddleRight,
BottomLeft, BottomCenter, BottomRight,
None
}
public enum LightOffDelaySetMode : byte
{
[Description("Set the light-off with an extra delay")]
UpdateWithExtraDelay,
[Description("Set the light-off without an extra delay")]
UpdateWithoutExtraDelay,
[Description("Set the light-off to zero")]
SetToZero,
[Description("Disabled")]
NoAction
}
}
}
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