Welcome to mirror list, hosted at ThFree Co, Russian Federation.

LayerIssue.cs « Layer « UVtools.Core - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0a28c564adda28d97c5dadab869b9b7cd6acb5b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Text;

namespace UVtools.Core
{
    #region LayerIssue Class

    public class IslandDetectionConfiguration
    {
        /// <summary>
        /// Gets if the detection is enabled
        /// </summary>
        public bool Enabled { get; set; } = true;

        /// <summary>
        /// Gets or sets the binary threshold, all pixels below this value will turn in black, otherwise white
        /// Set to 0 to disable this operation 
        /// </summary>
        public byte BinaryThreshold { get; set; } = 1;

        /// <summary>
        /// Gets the required area size (x*y) to consider process a island (0-255)
        /// </summary>
        public byte RequiredAreaToProcessCheck { get; set; } = 1;

        /// <summary>
        /// Gets the required brightness for check a pixel under a island (0-255)
        /// </summary>
        public byte RequiredPixelBrightnessToProcessCheck { get; set; } = 10;

        /// <summary>
        /// Gets the required number of pixels to support a island and discard it as a issue (0-255)
        /// </summary>
        public byte RequiredPixelsToSupport { get; set; } = 10;

        /// <summary>
        /// Gets the required brightness of supporting pixels to count as a valid support (0-255)
        /// </summary>
        public byte RequiredPixelBrightnessToSupport { get; set; } = 150;
    }

    public class ResinTrapDetectionConfiguration
    {
        /// <summary>
        /// Gets if the detection is enabled
        /// </summary>
        public bool Enabled { get; set; } = true;

        /// <summary>
        /// Gets or sets the binary threshold, all pixels below this value will turn in black, otherwise white
        /// Set to 0 to disable this operation
        /// </summary>
        public byte BinaryThreshold { get; set; } = 127;

        /// <summary>
        /// Gets the required area size (x*y) to consider process a hollow area (0-255)
        /// </summary>
        public byte RequiredAreaToProcessCheck { get; set; } = 1;

        /// <summary>
        /// Gets the number of black pixels required to consider a drain
        /// </summary>
        public byte RequiredBlackPixelsToDrain { get; set; } = 10;

        /// <summary>
        /// Gets the maximum pixel brightness to be a drain pixel (0-150)
        /// </summary>
        public byte MaximumPixelBrightnessToDrain { get; set; } = 30;
    }


    public class LayerIssue : IEnumerable<Point>
    {
        public enum IssueType : byte
        {
            Island,
            ResinTrap,
            TouchingBound,
            EmptyLayer,
            //HoleSandwich,
        }

        /// <summary>
        /// Gets the parent layer
        /// </summary>
        public Layer Layer { get; }

        /// <summary>
        /// Gets the issue type associated
        /// </summary>
        public IssueType Type { get; }

        /// <summary>
        /// Gets the pixels containing the issue
        /// </summary>
        public Point[] Pixels { get; }

        /// <summary>
        /// Gets the bounding rectangle of the pixel area
        /// </summary>
        public Rectangle BoundingRectangle { get; }

        /// <summary>
        /// Gets the X coordinate for the first point, -1 if doesn't exists
        /// </summary>
        public int X => HaveValidPoint ? Pixels[0].X : -1;

        /// <summary>
        /// Gets the Y coordinate for the first point, -1 if doesn't exists
        /// </summary>
        public int Y => HaveValidPoint ? Pixels[0].Y : -1;

        /// <summary>
        /// Gets the XY point for first point
        /// </summary>
        public Point Point => HaveValidPoint ? Pixels[0] : new Point(-1, -1);

        /// <summary>
        /// Gets the number of pixels on this issue
        /// </summary>
        public uint Size
        {
            get
            {
                if (Type == IssueType.ResinTrap && !BoundingRectangle.IsEmpty)
                {
                    return (uint)(BoundingRectangle.Width * BoundingRectangle.Height);
                }

                if (ReferenceEquals(Pixels, null)) return 0;
                return (uint)Pixels.Length;
            }
        }

        /// <summary>
        /// Check if this issue have a valid start point to show
        /// </summary>
        public bool HaveValidPoint => !ReferenceEquals(Pixels, null) && Pixels.Length > 0;

        public LayerIssue(Layer layer, IssueType type, Point[] pixels = null, Rectangle boundingRectangle = new Rectangle())
        {
            Layer = layer;
            Type = type;
            Pixels = pixels;
            BoundingRectangle = boundingRectangle;
        }

        public Point this[uint index] => Pixels[index];

        public Point this[int index] => Pixels[index];

        public IEnumerator<Point> GetEnumerator()
        {
            return ((IEnumerable<Point>)Pixels).GetEnumerator();
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        public override string ToString()
        {
            return $"{nameof(Type)}: {Type}, Layer: {Layer.Index}, {nameof(X)}: {X}, {nameof(Y)}: {Y}, {nameof(Size)}: {Size}";
        }
    }
    #endregion

    #region LayerHollowArea

    public class LayerHollowArea : IEnumerable<Point>
    {
        public enum AreaType : byte
        {
            Unknown = 0,
            Trap,
            Drain
        }
        /// <summary>
        /// Gets area pixels
        /// </summary>
        public Point[] Contour { get; }

        public Rectangle BoundingRectangle { get; }

        public AreaType Type { get; set; } = AreaType.Unknown;

        public bool Processed { get; set; }

        #region Indexers
        public Point this[uint index]
        {
            get => index < Contour.Length ? Contour[index] : Point.Empty;
            set => Contour[index] = value;
        }

        public Point this[int index]
        {
            get => index < Contour.Length ? Contour[index] : Point.Empty;
            set => Contour[index] = value;
        }

        public Point this[uint x, uint y]
        {
            get
            {
                for (uint i = 0; i < Contour.Length; i++)
                {
                    if (Contour[i].X == x && Contour[i].Y == y) return Contour[i];
                }
                return Point.Empty;
            }
        }

        public Point this[int x, int y] => this[(uint)x, (uint)y];

        public Point this[Point point] => this[point.X, point.Y];

        #endregion

        public IEnumerator<Point> GetEnumerator()
        {
            return ((IEnumerable<Point>)Contour).GetEnumerator();
        }

        IEnumerator IEnumerable.GetEnumerator()
        {
            return GetEnumerator();
        }

        public LayerHollowArea()
        {
        }

        public LayerHollowArea(Point[] contour, Rectangle boundingRectangle, AreaType type = AreaType.Unknown)
        {
            Contour = contour;
            BoundingRectangle = boundingRectangle;
            Type = type;
        }
    }
    #endregion
}