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/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text.Json.Serialization;
using UVtools.Core.Extensions;
namespace UVtools.Core.Layers;
public class MainIssue : IReadOnlyList<Issue>
{
public enum IssueType : byte
{
Island,
Overhang,
ResinTrap,
SuctionCup,
TouchingBound,
PrintHeight,
EmptyLayer,
Debug
//HoleSandwich,
}
public bool IsIsland => Type == IssueType.Island;
public bool IsOverhang => Type == IssueType.Overhang;
public bool IsResinTrap => Type == IssueType.ResinTrap;
public bool IsSuctionCup => Type == IssueType.SuctionCup;
public bool IsTouchingBound => Type == IssueType.TouchingBound;
public bool IsPrintHeight => Type == IssueType.PrintHeight;
public bool IsEmptyLayer => Type == IssueType.EmptyLayer;
public bool IsDebug => Type == IssueType.Debug;
/// <summary>
/// Gets the issue type associated
/// </summary>
public IssueType Type { get; init; }
/// <summary>
/// Gets the layer where issue is present and starts
/// </summary>
[JsonIgnore]
public Layer StartLayer => Childs[0].Layer;
/// <summary>
/// Gets the layer where issue ends
/// </summary>
[JsonIgnore]
public Layer EndLayer => Childs[^1].Layer;
/// <summary>
/// Gets the layer index
/// </summary>
public uint StartLayerIndex => StartLayer.Index;
/// <summary>
/// Gets the layer index
/// </summary>
public uint EndLayerIndex => EndLayer.Index;
/// <summary>
/// Gets the number of layers in this range
/// </summary>
public uint LayerRangeCount => 1 + EndLayerIndex - StartLayerIndex;
public string LayerInfoStr => StartLayerIndex == EndLayerIndex
? $"{StartLayerIndex}"
: $"{StartLayerIndex}-{EndLayerIndex} ({LayerRangeCount})";
/// <summary>
/// Gets the total height that represents this issue
/// </summary>
public float TotalHeight => Layer.RoundHeight(StartLayer.LayerHeight + EndLayer.PositionZ - StartLayer.PositionZ);
/// <summary>
/// Gets the bounding rectangle of the area
/// </summary>
public Rectangle BoundingRectangle { get; init; }
/// <summary>
/// Gets the area of the issue
/// </summary>
public uint PixelCount { get; init; }
/// <summary>
/// Gets the area of the issue
/// </summary>
public double Area { get; init; }
/// <summary>
/// Gets all issues inside this main issue
/// </summary>
public Issue[] Childs { get; init; } = null!;
public MainIssue(IssueType type, Rectangle boundingRectangle = default)
{
Type = type;
BoundingRectangle = boundingRectangle;
Area = boundingRectangle.Area();
}
public MainIssue(IssueType type, Issue issue) : this(type, issue.BoundingRectangle)
{
Childs = new[] { issue };
issue.Parent = this;
PixelCount = issue.PixelsCount;
}
public MainIssue(IssueType type, IEnumerable<Issue> issues) : this(type)
{
var boundingRectangle = Rectangle.Empty;
double area = 0;
foreach (var issue in issues)
{
issue.Parent = this;
area += issue.Area / issue.Layer.LayerHeight;
PixelCount += issue.PixelsCount;
if (issue.BoundingRectangle.IsEmpty) continue;
if (boundingRectangle.IsEmpty)
{
boundingRectangle = issue.BoundingRectangle;
continue;
}
boundingRectangle.Intersect(issue.BoundingRectangle);
}
BoundingRectangle = boundingRectangle;
Area = area;
Childs = issues.OrderBy(issue => issue.LayerIndex).ToArray();
Sort();
}
private void Sort()
{
Array.Sort(Childs, (issue, issue1) => issue.LayerIndex.CompareTo(issue1.LayerIndex));
}
public bool IsIssueInBetween(int layerIndex) => layerIndex >= StartLayerIndex && layerIndex <= EndLayerIndex;
public bool IsIssueInBetween(uint layerIndex) => layerIndex >= StartLayerIndex && layerIndex <= EndLayerIndex;
public bool IsIssueInBetween(Layer layer) => IsIssueInBetween(layer.Index);
public IEnumerator<Issue> GetEnumerator()
{
return ((IEnumerable<Issue>)Childs).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return Childs.GetEnumerator();
}
public int Count => Childs.Length;
public Issue this[int index] => Childs[index];
protected bool Equals(MainIssue other)
{
return Type == other.Type && BoundingRectangle.Equals(other.BoundingRectangle) && PixelCount == other.PixelCount && Area.Equals(other.Area) && Childs.SequenceEqual(other.Childs);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((MainIssue)obj);
}
public override int GetHashCode()
{
return HashCode.Combine((int)Type, BoundingRectangle, PixelCount, Area, Childs);
}
}
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