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OperationDynamicLifts.cs « Operations « UVtools.Core - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */

using System;
using System.ComponentModel;
using System.Linq;
using System.Text;
using MoreLinq.Extensions;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;

namespace UVtools.Core.Operations
{
    [Serializable]
    public sealed class OperationDynamicLifts : Operation
    {
        #region Enums
        public enum DynamicLiftsLightOffDelaySetMode : byte
        {
            [Description("Set the light-off with an extra delay")]
            UpdateWithExtraDelay,

            [Description("Set the light-off without an extra delay")]
            UpdateWithoutExtraDelay,

            [Description("Set the light-off to zero")]
            SetToZero,
        }
        #endregion

        #region Members
        private float _minBottomLiftHeight;
        private float _maxBottomLiftHeight;
        private float _minLiftHeight;
        private float _maxLiftHeight;
        private float _minBottomLiftSpeed;
        private float _maxBottomLiftSpeed;
        private float _minLiftSpeed;
        private float _maxLiftSpeed;

        private float _lightOffDelayBottomExtraTime = 3;
        private float _lightOffDelayExtraTime = 2.5f;
        private DynamicLiftsLightOffDelaySetMode _lightOffDelaySetMode = DynamicLiftsLightOffDelaySetMode.UpdateWithExtraDelay;

        #endregion

        #region Overrides

        public override string Title => "Dynamic lifts";

        public override string Description =>
            "Generate dynamic lift height and speeds for each layer given it mass\n" +
            "Larger masses requires more lift height and less speed while smaller masses can go with shorter lift height and more speed.\n" +
            "If you have a raft, start after it layer number to not influence the calculations.\n" +
            "Note: Only few printers support this. Running this on an unsupported printer will cause no harm.";

        public override string ConfirmationText =>
            $"generate dynamic lifts from layers {LayerIndexStart} through {LayerIndexEnd}?";

        public override string ProgressTitle =>
            $"Generating dynamic lifts from layers {LayerIndexStart} through {LayerIndexEnd}";

        public override string ProgressAction => "Generated lifts";

        public override string ValidateInternally()
        {
            var sb = new StringBuilder();

            if (_minBottomLiftHeight > _maxBottomLiftHeight)
            {
                sb.AppendLine("Minimum bottom lift height can't be higher than the maximum.");
            }
            if (_minBottomLiftSpeed > _maxBottomLiftSpeed)
            {
                sb.AppendLine("Minimum bottom lift speed can't be higher than the maximum.");
            }

            if (_minLiftHeight > _maxLiftHeight)
            {
                sb.AppendLine("Minimum lift height can't be higher than the maximum.");
            }
            if (_minLiftSpeed > _maxLiftSpeed)
            {
                sb.AppendLine("Minimum lift speed can't be higher than the maximum.");
            }

            if (_minBottomLiftHeight == _maxBottomLiftHeight &&
                _minBottomLiftSpeed == _maxBottomLiftSpeed &&
                _minLiftHeight == _maxLiftHeight &&
                _minLiftSpeed == _maxLiftSpeed)
            {
                sb.AppendLine("The selected min/max settings are all equal and will not produce a change.");
            }

            return sb.ToString();
        }

        public override string ToString()
        {
            var result = 
                 $"[Bottom height: {_minBottomLiftHeight}/{_maxBottomLiftHeight}mm]" +
                 $" [Bottom speed: {_minBottomLiftSpeed}/{_maxBottomLiftSpeed}mm/min]" +
                 $" [Height: {_minLiftHeight}/{_maxLiftHeight}mm]" +
                 $" [Speed: {_minLiftSpeed}/{_maxLiftSpeed}mm/min]" +
                 $" [Light-off: {_lightOffDelaySetMode} {_lightOffDelayBottomExtraTime}/{_lightOffDelayExtraTime}s]" +
                 LayerRangeString;
            if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
            return result;
        }

        protected override void OnPropertyChanged(PropertyChangedEventArgs e)
        {
            base.OnPropertyChanged(e);
            if (e.PropertyName is nameof(LayerRangeCount))
            {
                RaisePropertyChanged(nameof(IsBottomLayersEnabled));
                RaisePropertyChanged(nameof(IsNormalLayersEnabled));
            }
        }

        #endregion

        #region Properties

        public bool IsBottomLayersEnabled => LayerIndexStart < SlicerFile.BottomLayerCount;
        public bool IsNormalLayersEnabled => LayerIndexEnd >= SlicerFile.BottomLayerCount;

        public float MinBottomLiftHeight
        {
            get => _minBottomLiftHeight;
            set => RaiseAndSetIfChanged(ref _minBottomLiftHeight, (float)Math.Round(value, 2));
        }

        public float MaxBottomLiftHeight
        {
            get => _maxBottomLiftHeight;
            set => RaiseAndSetIfChanged(ref _maxBottomLiftHeight, (float)Math.Round(value, 2));
        }

        public float MinLiftHeight
        {
            get => _minLiftHeight;
            set => RaiseAndSetIfChanged(ref _minLiftHeight, (float)Math.Round(value, 2));
        }

        public float MaxLiftHeight
        {
            get => _maxLiftHeight;
            set => RaiseAndSetIfChanged(ref _maxLiftHeight, (float)Math.Round(value, 2));
        }

        public float MinBottomLiftSpeed
        {
            get => _minBottomLiftSpeed;
            set => RaiseAndSetIfChanged(ref _minBottomLiftSpeed, (float)Math.Round(value, 2));
        }

        public float MaxBottomLiftSpeed
        {
            get => _maxBottomLiftSpeed;
            set => RaiseAndSetIfChanged(ref _maxBottomLiftSpeed, (float)Math.Round(value, 2));
        }

        public float MinLiftSpeed
        {
            get => _minLiftSpeed;
            set => RaiseAndSetIfChanged(ref _minLiftSpeed, (float)Math.Round(value, 2));
        }

        public float MaxLiftSpeed
        {
            get => _maxLiftSpeed;
            set => RaiseAndSetIfChanged(ref _maxLiftSpeed, (float)Math.Round(value, 2));
        }

        public DynamicLiftsLightOffDelaySetMode LightOffDelaySetMode
        {
            get => _lightOffDelaySetMode;
            set => RaiseAndSetIfChanged(ref _lightOffDelaySetMode, value);
        }

        public float LightOffDelayBottomExtraTime
        {
            get => _lightOffDelayBottomExtraTime;
            set => RaiseAndSetIfChanged(ref _lightOffDelayBottomExtraTime, (float)Math.Round(value, 2));
        }

        public float LightOffDelayExtraTime
        {
            get => _lightOffDelayExtraTime;
            set => RaiseAndSetIfChanged(ref _lightOffDelayExtraTime, (float)Math.Round(value, 2));
        }

        //public uint MinBottomLayerPixels => SlicerFile.Where(layer => layer.IsBottomLayer && !layer.IsEmpty && layer.Index >= LayerIndexStart && layer.Index <= LayerIndexEnd).Max(layer => layer.NonZeroPixelCount);
        public uint MinBottomLayerPixels => (from layer in SlicerFile
            where layer.IsBottomLayer
            where !layer.IsEmpty
            where layer.Index >= LayerIndexStart
            where layer.Index <= LayerIndexEnd
            select layer.NonZeroPixelCount).Min();

        //public uint MinNormalLayerPixels => SlicerFile.Where(layer => layer.IsNormalLayer && !layer.IsEmpty && layer.Index >= LayerIndexStart && layer.Index <= LayerIndexEnd).Max(layer => layer.NonZeroPixelCount);
        public uint MinNormalLayerPixels => (from layer in SlicerFile
            where layer.IsNormalLayer
            where !layer.IsEmpty
            where layer.Index >= LayerIndexStart
            where layer.Index <= LayerIndexEnd
            select layer.NonZeroPixelCount).Min();

        //public uint MaxBottomLayerPixels => SlicerFile.Where(layer => layer.IsBottomLayer && layer.Index >= LayerIndexStart && layer.Index <= LayerIndexEnd).Max(layer => layer.NonZeroPixelCount);
        public uint MaxBottomLayerPixels => (from layer in SlicerFile
            where layer.IsBottomLayer
            where !layer.IsEmpty
            where layer.Index >= LayerIndexStart
            where layer.Index <= LayerIndexEnd
            select layer.NonZeroPixelCount).Max();
        //public uint MaxNormalLayerPixels => SlicerFile.Where(layer => layer.IsNormalLayer && layer.Index >= LayerIndexStart && layer.Index <= LayerIndexEnd).Max(layer => layer.NonZeroPixelCount);
        public uint MaxNormalLayerPixels => (from layer in SlicerFile
            where layer.IsNormalLayer
            where !layer.IsEmpty
            where layer.Index >= LayerIndexStart
            where layer.Index <= LayerIndexEnd
            select layer.NonZeroPixelCount).Max();

        #endregion

        #region Constructor

        public OperationDynamicLifts()
        { }

        public OperationDynamicLifts(FileFormat slicerFile) : base(slicerFile)
        {
            _minBottomLiftHeight = _maxBottomLiftHeight = SlicerFile.BottomLiftHeight;
            _minLiftHeight = _maxLiftHeight = SlicerFile.LiftHeight;

            _minBottomLiftSpeed = _maxBottomLiftSpeed = SlicerFile.BottomLiftSpeed;
            _minLiftSpeed = _maxLiftSpeed = SlicerFile.LiftSpeed;
        }

        #endregion

        #region Methods

        protected override bool ExecuteInternally(OperationProgress progress)
        {
            uint minBottomPixels = 0;
            uint minNormalPixels = 0;
            uint maxBottomPixels = 0;
            uint maxNormalPixels = 0;

            try
            {
                minBottomPixels = MinBottomLayerPixels;
            }
            catch
            {
            }

            try
            {
                minNormalPixels = MinNormalLayerPixels;
            }
            catch
            {
            }

            try
            {
                maxBottomPixels = MaxBottomLayerPixels;
            }
            catch
            {
            }

            try
            {
                maxNormalPixels = MaxNormalLayerPixels;
            }
            catch
            {
            }

            float liftHeight;
            float liftSpeed;

            uint max = (from layer in SlicerFile where !layer.IsBottomLayer where !layer.IsEmpty where layer.Index >= LayerIndexStart where layer.Index <= LayerIndexEnd select layer).Aggregate<Layer, uint>(0, (current, layer) => Math.Max(layer.NonZeroPixelCount, current));

            for (uint layerIndex = LayerIndexStart; layerIndex <= LayerIndexEnd; layerIndex++)
            {
                progress.Token.ThrowIfCancellationRequested();
                var layer = SlicerFile[layerIndex];
                
                // Height
                // min - largestpixelcount
                //  x  - pixelcount

                // Speed
                // max - minpixelCount
                //  x  - pixelcount

                if (layer.IsBottomLayer)
                {
                    liftHeight = (_maxBottomLiftHeight * layer.NonZeroPixelCount / maxBottomPixels).Clamp(_minBottomLiftHeight, _maxBottomLiftHeight);
                    liftSpeed = (_maxBottomLiftSpeed - (_maxBottomLiftSpeed * layer.NonZeroPixelCount / maxNormalPixels)).Clamp(_minBottomLiftSpeed, _maxBottomLiftSpeed);
                }
                else
                {
                    liftHeight = (_maxLiftHeight * layer.NonZeroPixelCount / maxNormalPixels).Clamp(_minLiftHeight, _maxLiftHeight);
                    liftSpeed = (_maxLiftSpeed - (_maxLiftSpeed * layer.NonZeroPixelCount / maxNormalPixels)).Clamp(_minLiftSpeed, _maxLiftSpeed);
                }

                layer.LiftHeight = (float) Math.Round(liftHeight, 2);
                layer.LiftSpeed = (float) Math.Round(liftSpeed, 2);

                switch (_lightOffDelaySetMode)
                {
                    case DynamicLiftsLightOffDelaySetMode.UpdateWithExtraDelay:
                        layer.SetLightOffDelay(layer.IsBottomLayer ? _lightOffDelayBottomExtraTime : _lightOffDelayExtraTime);
                        break;
                    case DynamicLiftsLightOffDelaySetMode.UpdateWithoutExtraDelay:
                        layer.SetLightOffDelay();
                        break;
                    case DynamicLiftsLightOffDelaySetMode.SetToZero:
                        layer.LightOffDelay = 0;
                        break;
                    default:
                        throw new NotImplementedException();
                }
                

                progress++;
            }

            SlicerFile.UpdatePrintTime();

            return !progress.Token.IsCancellationRequested;
        }

        public Layer GetSmallestLayer(bool isBottom)
        {
            return SlicerFile.Where((layer, index) => !layer.IsEmpty && layer.IsBottomLayer == isBottom && index >= LayerIndexStart && index <= LayerIndexEnd).MinBy(layer => layer.NonZeroPixelCount).FirstOrDefault();
        }

        public Layer GetLargestLayer(bool isBottom)
        {
            return SlicerFile.Where((layer, index) => !layer.IsEmpty && layer.IsBottomLayer == isBottom && index >= LayerIndexStart && index <= LayerIndexEnd).MaxBy(layer => layer.NonZeroPixelCount).FirstOrDefault();
        }

        #endregion

        #region Equality

        private bool Equals(OperationDynamicLifts other)
        {
            return _minBottomLiftHeight.Equals(other._minBottomLiftHeight) && _maxBottomLiftHeight.Equals(other._maxBottomLiftHeight) && _minLiftHeight.Equals(other._minLiftHeight) && _maxLiftHeight.Equals(other._maxLiftHeight) && _minBottomLiftSpeed.Equals(other._minBottomLiftSpeed) && _maxBottomLiftSpeed.Equals(other._maxBottomLiftSpeed) && _minLiftSpeed.Equals(other._minLiftSpeed) && _maxLiftSpeed.Equals(other._maxLiftSpeed) && _lightOffDelayBottomExtraTime.Equals(other._lightOffDelayBottomExtraTime) && _lightOffDelayExtraTime.Equals(other._lightOffDelayExtraTime) && _lightOffDelaySetMode == other._lightOffDelaySetMode;
        }

        public override bool Equals(object obj)
        {
            return ReferenceEquals(this, obj) || obj is OperationDynamicLifts other && Equals(other);
        }

        public override int GetHashCode()
        {
            var hashCode = new HashCode();
            hashCode.Add(_minBottomLiftHeight);
            hashCode.Add(_maxBottomLiftHeight);
            hashCode.Add(_minLiftHeight);
            hashCode.Add(_maxLiftHeight);
            hashCode.Add(_minBottomLiftSpeed);
            hashCode.Add(_maxBottomLiftSpeed);
            hashCode.Add(_minLiftSpeed);
            hashCode.Add(_maxLiftSpeed);
            hashCode.Add(_lightOffDelayBottomExtraTime);
            hashCode.Add(_lightOffDelayExtraTime);
            hashCode.Add((int) _lightOffDelaySetMode);
            return hashCode.ToHashCode();
        }

        #endregion
    }
}