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/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Emgu.CV;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationLayerReHeight : Operation
{
#region Members
private OperationLayerReHeightItem _item;
#endregion
#region Overrides
public override Enumerations.LayerRangeSelection StartLayerRangeSelection => Enumerations.LayerRangeSelection.None;
public override bool CanROI => false;
public override string Title => "Adjust layer height";
public override string Description =>
"Adjust the layer height of the model\n\n" +
"Adjusting to values lower than current height will reduce layer lines, adjusting to values higher" +
" than current height will reduce model detail.\n\n" +
"Note: Using dedicated slicer software to re-slice will usually yeild better results.";
public override string ConfirmationText =>
$"adjust layer height to {Item.LayerHeight}mm?";
public override string ProgressTitle =>
$"Adjusting layer height to {Item.LayerHeight}mm";
public override string ProgressAction => "Height adjusted layers";
public override bool CanHaveProfiles => false;
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (Item is null)
{
sb.AppendLine("No valid configurations, unable to proceed.");
}
return new StringTag(sb.ToString());
}
public override string ToString()
{
var result = $"[Layer Count: {Item.LayerCount}] [Layer Height: {Item.LayerHeight}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public OperationLayerReHeightItem Item
{
get => _item;
set => RaiseAndSetIfChanged(ref _item, value);
}
public static OperationLayerReHeightItem[] GetItems(uint layerCount, decimal layerHeight)
{
var list = new List<OperationLayerReHeightItem>();
for (byte i = 2; i < 255; i++) // Go lower heights
{
if (layerHeight / i < 0.01m) break;
if ((layerCount * (decimal)i).DecimalDigits() > 0) continue; // Cant multiply layers, no half layers!
if ((layerHeight / i).DecimalDigits() > 2) continue; // Cant divide height, more than 2 digits
var item = new OperationLayerReHeightItem(false, i, Math.Round(layerHeight / i, 2), layerCount * i);
list.Add(item);
}
for (byte i = 2; i < 255; i++) // Go higher heights
{
if (layerHeight * i > 0.2m) break;
if ((layerCount / (decimal)i).DecimalDigits() > 0) continue; // Cant divide layers, no half layers!
if ((layerHeight * i).DecimalDigits() > 2) continue; // Cant multiply height, more than 2 digits
var item = new OperationLayerReHeightItem(true, i, Math.Round(layerHeight * i, 2), layerCount / i);
list.Add(item);
}
return list.ToArray();
}
#endregion
#region Subclasses
public class OperationLayerReHeightItem
{
public bool IsMultiply { get; }
public bool IsDivision => !IsMultiply;
public byte Modifier { get; }
public decimal LayerHeight { get; }
public uint LayerCount { get; }
public OperationLayerReHeightItem(bool isMultiply, byte modifier, decimal layerHeight, uint layerCount)
{
IsMultiply = isMultiply;
Modifier = modifier;
LayerHeight = layerHeight;
LayerCount = layerCount;
}
public override string ToString()
{
return (IsMultiply ? 'x' : '÷') + $" {Modifier} → {LayerCount} layers at {LayerHeight}mm";
}
}
#endregion
#region Methods
public override bool Execute(FileFormat slicerFile, OperationProgress progress = null)
{
progress ??= new OperationProgress();
progress.Reset(ProgressAction, Item.LayerCount);
var oldLayers = slicerFile.LayerManager.Layers;
var layers = new Layer[Item.LayerCount];
uint newLayerIndex = 0;
for (uint layerIndex = 0; layerIndex < oldLayers.Length; layerIndex++)
{
progress.Token.ThrowIfCancellationRequested();
var oldLayer = oldLayers[layerIndex];
if (Item.IsDivision)
{
for (byte i = 0; i < Item.Modifier; i++)
{
var newLayer = oldLayer.Clone();
newLayer.Index = newLayerIndex;
newLayer.PositionZ = (float)(Item.LayerHeight * (newLayerIndex + 1));
layers[newLayerIndex] = newLayer;
newLayerIndex++;
progress++;
}
}
else
{
using var mat = oldLayers[layerIndex++].LayerMat;
for (byte i = 1; i < Item.Modifier; i++)
{
using var nextMat = oldLayers[layerIndex++].LayerMat;
CvInvoke.Add(mat, nextMat, mat);
}
var newLayer = oldLayer.Clone();
newLayer.Index = newLayerIndex;
newLayer.PositionZ = (float)(Item.LayerHeight * (newLayerIndex + 1));
newLayer.LayerMat = mat;
layers[newLayerIndex] = newLayer;
newLayerIndex++;
layerIndex--;
progress++;
}
}
slicerFile.LayerManager.Layers = layers;
slicerFile.LayerHeight = (float)Item.LayerHeight;
slicerFile.RequireFullEncode = true;
return true;
}
#endregion
}
}
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