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PixelDrawing.cs « PixelEditor « UVtools.Core - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */
using System;
using System.Drawing;

namespace UVtools.Core.PixelEditor
{
    public class PixelDrawing : PixelOperation
    {
        public const byte MinRectangleBrush = 1;
        public const byte MinCircleBrush = 7;
        public enum BrushShapeType : byte
        {
            Rectangle = 0,
            Circle
        }

        public BrushShapeType BrushShape { get; }

        public ushort BrushSize { get; }

        public bool IsAdd { get; }

        public byte Color { get; }

        public Rectangle Rectangle { get; }

        public PixelDrawing(uint layerIndex, Point location, BrushShapeType brushShape, ushort brushSize, bool isAdd) : base(PixelOperationType.Drawing, layerIndex, location)
        {
            BrushShape = brushShape;
            BrushSize = brushSize;
            IsAdd = isAdd;

            Color = (byte) (isAdd ? 255 : 0);

            int shiftPos = brushSize / 2;
            Rectangle = new Rectangle(Math.Max(0, location.X - shiftPos), Math.Max(0, location.Y - shiftPos), brushSize-1, brushSize-1);
            Size = new Size(BrushSize, BrushSize);
        }
    }
}