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AppSettings.cs « UVtools.WPF - github.com/sn4k3/UVtools.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 *                     GNU AFFERO GENERAL PUBLIC LICENSE
 *                       Version 3, 19 November 2007
 *  Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 *  Everyone is permitted to copy and distribute verbatim copies
 *  of this license document, but changing it is not allowed.
 */
using System;
using System.Linq;
using System.Reflection;
using UVtools.Core.FileFormats;

namespace UVtools.WPF
{
    public static class AppSettings
    {
        // Supported ZoomLevels for Layer Preview.
        // These settings eliminate very small zoom factors from the ImageBox default values,
        // while ensuring that 4K/5K build plates can still easily fit on screen.  
        public static readonly int[] ZoomLevels =
            {20, 25, 30, 50, 75, 100, 150, 200, 300, 400, 500, 600, 700, 800, 1200, 1600, 3200};

        // Count of the bottom portion of the full zoom range which will be skipped for
        // assignable actions such as auto-zoom level, and crosshair fade level.  If values
        // are added/removed from ZoomLevels above, this value may also need to be adjusted.
        public const byte ZoomLevelSkipCount = 7; // Start at 2x which is index 7.

        /// <summary>
        /// Returns the zoom level at which the crosshairs will fade and no longer be displayed
        /// </summary>
        public static int CrosshairFadeLevel => ZoomLevels[UserSettings.Instance.LayerPreview.CrosshairFadeLevelIndex + ZoomLevelSkipCount];

        /// <summary>
        /// Returns the zoom level that will be used for autozoom actions
        /// </summary>
        public static int LockedZoomLevel => ZoomLevels[UserSettings.Instance.LayerPreview.ZoomLockLevelIndex + ZoomLevelSkipCount];


        /// <summary>
        /// Minimum Zoom level to which autozoom can be locked. 
        /// </summary>
        public const byte MinLockedZoomLevel = 200;

        
    }
}