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/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Timers;
using Avalonia.Threading;
using UVtools.Core.Operations;
using UVtools.WPF.Structures;
namespace UVtools.WPF
{
public partial class MainWindow
{
#region Members
public OperationProgress Progress { get; } = new();
private Timer _progressTimer = new(200) { AutoReset = true };
private long _progressLastTotalSeconds;
private LogItem _progressLogItem;
private bool _isProgressVisible;
#endregion
#region Properties
public bool IsProgressVisible
{
get => _isProgressVisible;
set => RaiseAndSetIfChanged(ref _isProgressVisible, value);
}
#endregion
public void InitProgress()
{
_progressTimer.Elapsed += (sender, args) =>
{
var elapsedSeconds = Progress.StopWatch.ElapsedMilliseconds / 1000;
if (_progressLastTotalSeconds == elapsedSeconds) return;
/*Debug.WriteLine(StopWatch.ElapsedMilliseconds);
Debug.WriteLine(elapsedSeconds);
Debug.WriteLine(_lastTotalSeconds);*/
_progressLastTotalSeconds = elapsedSeconds;
Dispatcher.UIThread.InvokeAsync(() => Progress.TriggerRefresh(), DispatcherPriority.Render);
};
}
public void ProgressOnClickCancel()
{
if (!Progress.CanCancel) return;
DialogResult = DialogResults.Cancel;
Progress.CanCancel = false;
Progress.TokenSource.Cancel();
}
public void ProgressShow(string title, bool canCancel = true)
{
IsGUIEnabled = false;
Progress.Init(canCancel);
Progress.Title = title;
_progressLogItem = new(title);
Progress.StopWatch.Restart();
_progressLastTotalSeconds = 0;
if (!_progressTimer.Enabled)
{
_progressTimer.Start();
}
Progress.TriggerRefresh();
IsProgressVisible = true;
InvalidateVisual();
}
public void ProgressFinish()
{
_progressTimer.Stop();
Progress.StopWatch.Stop();
_progressLogItem.ElapsedTime = Math.Round(Progress.StopWatch.Elapsed.TotalSeconds, 2);
App.MainWindow.AddLog(_progressLogItem);
IsProgressVisible = false;
InvalidateVisual();
}
}
}
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