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using System.Drawing;
using UVtools.Core.Objects;
namespace UVtools.WPF.Structures
{
public class PixelPicker : BindableBase
{
private bool _isSet;
private Point _location = new(0,0);
private byte _brightness;
public bool IsSet
{
get => _isSet;
private set => RaiseAndSetIfChanged(ref _isSet, value);
}
public Point Location
{
get => _location;
set => RaiseAndSetIfChanged(ref _location, value);
}
public byte Brightness
{
get => _brightness;
private set => RaiseAndSetIfChanged(ref _brightness, value);
}
public void Set(Point location, byte brightness)
{
Location = location;
Brightness = brightness;
IsSet = true;
}
public void Reset()
{
Location = Point.Empty;
Brightness = 0;
IsSet = false;
}
public override string ToString()
{
return $"{{X={_location.X}, Y={_location.Y}, B={_brightness}}}";
}
}
}
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