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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using Avalonia;
using ReactiveUI;
namespace UVtools.WPF.Structures
{
public class SlicerProperty : ReactiveObject
{
private string _name;
private string _value;
private string _group;
public string Name
{
get => _name;
set => this.RaiseAndSetIfChanged(ref _name, value);
}
public string Value
{
get => _value;
set => this.RaiseAndSetIfChanged(ref _value, value);
}
public string Group
{
get => _group;
set => this.RaiseAndSetIfChanged(ref _group, value);
}
public SlicerProperty(string name, string value, string group = null)
{
_name = name;
_value = value;
_group = group;
}
}
}
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