Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/supermerill/SuperSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorbubnikv <bubnikv@gmail.com>2018-09-14 16:08:07 +0300
committerbubnikv <bubnikv@gmail.com>2018-09-14 16:08:07 +0300
commita744ed7897982b1932b39b26e8cf8e9e2bf2ffff (patch)
treeedf1da868d5efc12a53b75f1db20b3c844669a4d
parent7fc0b4375c43ebb8dcb8e198cc1babdd78da866e (diff)
parent13ce087606838d66a65f6f0a1db41ea71f8a623f (diff)
Merge remote-tracking branch 'origin/vb_slicing_fix'
-rw-r--r--xs/src/libslic3r/Fill/FillHoneycomb.cpp4
-rw-r--r--xs/src/libslic3r/Model.cpp1
-rw-r--r--xs/src/libslic3r/Polyline.hpp2
-rw-r--r--xs/src/libslic3r/TriangleMesh.cpp457
-rw-r--r--xs/src/libslic3r/TriangleMesh.hpp37
-rw-r--r--xs/src/libslic3r/Utils.hpp1
-rw-r--r--xs/src/libslic3r/utils.cpp10
-rw-r--r--xs/xsp/XS.xsp5
8 files changed, 377 insertions, 140 deletions
diff --git a/xs/src/libslic3r/Fill/FillHoneycomb.cpp b/xs/src/libslic3r/Fill/FillHoneycomb.cpp
index aa0e0f6b0..aa52856ae 100644
--- a/xs/src/libslic3r/Fill/FillHoneycomb.cpp
+++ b/xs/src/libslic3r/Fill/FillHoneycomb.cpp
@@ -86,8 +86,8 @@ void FillHoneycomb::_fill_surface_single(
Polylines paths;
{
Polylines p;
- for (Polygons::iterator it = polygons.begin(); it != polygons.end(); ++ it)
- p.push_back((Polyline)(*it));
+ for (Polygon &poly : polygons)
+ p.emplace_back(poly.points);
paths = intersection_pl(p, to_polygons(expolygon));
}
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp
index 09b515c2f..e5f4888a6 100644
--- a/xs/src/libslic3r/Model.cpp
+++ b/xs/src/libslic3r/Model.cpp
@@ -610,6 +610,7 @@ const BoundingBoxf3& ModelObject::bounding_box() const
BoundingBoxf3 raw_bbox;
for (const ModelVolume *v : this->volumes)
if (! v->modifier)
+ // mesh.bounding_box() returns a cached value.
raw_bbox.merge(v->mesh.bounding_box());
BoundingBoxf3 bb;
for (const ModelInstance *i : this->instances)
diff --git a/xs/src/libslic3r/Polyline.hpp b/xs/src/libslic3r/Polyline.hpp
index b64743d84..123ca5d2c 100644
--- a/xs/src/libslic3r/Polyline.hpp
+++ b/xs/src/libslic3r/Polyline.hpp
@@ -19,6 +19,8 @@ public:
Polyline() {};
Polyline(const Polyline &other) : MultiPoint(other.points) {}
Polyline(Polyline &&other) : MultiPoint(std::move(other.points)) {}
+ explicit Polyline(const Points &points) : MultiPoint(points) {}
+ explicit Polyline(Points &&points) : MultiPoint(std::move(points)) {}
Polyline& operator=(const Polyline &other) { points = other.points; return *this; }
Polyline& operator=(Polyline &&other) { points = std::move(other.points); return *this; }
static Polyline new_scale(std::vector<Pointf> points) {
diff --git a/xs/src/libslic3r/TriangleMesh.cpp b/xs/src/libslic3r/TriangleMesh.cpp
index 4c45680b6..97e60306f 100644
--- a/xs/src/libslic3r/TriangleMesh.cpp
+++ b/xs/src/libslic3r/TriangleMesh.cpp
@@ -21,16 +21,20 @@
#include <Eigen/Dense>
+// for SLIC3R_DEBUG_SLICE_PROCESSING
+#include "libslic3r.h"
+
#if 0
#define DEBUG
#define _DEBUG
#undef NDEBUG
+ #define SLIC3R_DEBUG
+// #define SLIC3R_TRIANGLEMESH_DEBUG
#endif
#include <assert.h>
-#ifdef SLIC3R_DEBUG
-// #define SLIC3R_TRIANGLEMESH_DEBUG
+#if defined(SLIC3R_DEBUG) || defined(SLIC3R_DEBUG_SLICE_PROCESSING)
#include "SVG.hpp"
#endif
@@ -225,7 +229,6 @@ TriangleMesh::repair() {
BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() finished";
}
-
float TriangleMesh::volume()
{
if (this->stl.stats.volume == -1)
@@ -440,7 +443,7 @@ bool TriangleMesh::has_multiple_patches() const
facet_visited[facet_idx] = true;
for (int j = 0; j < 3; ++ j) {
int neighbor_idx = this->stl.neighbors_start[facet_idx].neighbor[j];
- if (! facet_visited[neighbor_idx])
+ if (neighbor_idx != -1 && ! facet_visited[neighbor_idx])
facet_queue[facet_queue_cnt ++] = neighbor_idx;
}
}
@@ -483,7 +486,7 @@ size_t TriangleMesh::number_of_patches() const
facet_visited[facet_idx] = true;
for (int j = 0; j < 3; ++ j) {
int neighbor_idx = this->stl.neighbors_start[facet_idx].neighbor[j];
- if (! facet_visited[neighbor_idx])
+ if (neighbor_idx != -1 && ! facet_visited[neighbor_idx])
facet_queue[facet_queue_cnt ++] = neighbor_idx;
}
}
@@ -492,8 +495,7 @@ size_t TriangleMesh::number_of_patches() const
return num_bodies;
}
-TriangleMeshPtrs
-TriangleMesh::split() const
+TriangleMeshPtrs TriangleMesh::split() const
{
TriangleMeshPtrs meshes;
std::set<int> seen_facets;
@@ -545,8 +547,7 @@ TriangleMesh::split() const
return meshes;
}
-void
-TriangleMesh::merge(const TriangleMesh &mesh)
+void TriangleMesh::merge(const TriangleMesh &mesh)
{
// reset stats and metadata
int number_of_facets = this->stl.stats.number_of_facets;
@@ -600,8 +601,7 @@ Polygon TriangleMesh::convex_hull()
return Slic3r::Geometry::convex_hull(pp);
}
-BoundingBoxf3
-TriangleMesh::bounding_box() const
+BoundingBoxf3 TriangleMesh::bounding_box() const
{
BoundingBoxf3 bb;
bb.defined = true;
@@ -748,8 +748,7 @@ const float* TriangleMesh::first_vertex() const
return stl.facet_start ? &stl.facet_start->vertex[0].x : nullptr;
}
-void
-TriangleMesh::require_shared_vertices()
+void TriangleMesh::require_shared_vertices()
{
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - start";
if (!this->repaired)
@@ -758,10 +757,23 @@ TriangleMesh::require_shared_vertices()
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - stl_generate_shared_vertices";
stl_generate_shared_vertices(&(this->stl));
}
+#ifdef _DEBUG
+ // Verify validity of neighborship data.
+ for (int facet_idx = 0; facet_idx < stl.stats.number_of_facets; ++facet_idx) {
+ const stl_neighbors &nbr = stl.neighbors_start[facet_idx];
+ const int *vertices = stl.v_indices[facet_idx].vertex;
+ for (int nbr_idx = 0; nbr_idx < 3; ++nbr_idx) {
+ int nbr_face = this->stl.neighbors_start[facet_idx].neighbor[nbr_idx];
+ if (nbr_face != -1) {
+ assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == vertices[(nbr_idx + 1) % 3]);
+ assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == vertices[nbr_idx]);
+ }
+ }
+ }
+#endif /* _DEBUG */
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - end";
}
-
TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
mesh(_mesh)
{
@@ -847,8 +859,7 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
}
}
-void
-TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers) const
+void TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers) const
{
BOOST_LOG_TRIVIAL(debug) << "TriangleMeshSlicer::slice";
@@ -910,13 +921,30 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
{
static int iRun = 0;
for (size_t i = 0; i < z.size(); ++ i) {
- Polygons &polygons = (*layers)[i];
- SVG::export_expolygons(debug_out_path("slice_%d_%d.svg", iRun, i).c_str(), union_ex(polygons, true));
+ Polygons &polygons = (*layers)[i];
+ ExPolygons expolygons = union_ex(polygons, true);
+ SVG::export_expolygons(debug_out_path("slice_%d_%d.svg", iRun, i).c_str(), expolygons);
+ {
+ BoundingBox bbox;
+ for (const IntersectionLine &l : lines[i]) {
+ bbox.merge(l.a);
+ bbox.merge(l.b);
+ }
+ SVG svg(debug_out_path("slice_loops_%d_%d.svg", iRun, i).c_str(), bbox);
+ svg.draw(expolygons);
+ for (const IntersectionLine &l : lines[i])
+ svg.draw(l, "red", 0);
+ svg.draw_outline(expolygons, "black", "blue", 0);
+ svg.Close();
+ }
+#if 0
+//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
for (Polygon &poly : polygons) {
for (size_t i = 1; i < poly.points.size(); ++ i)
assert(poly.points[i-1] != poly.points[i]);
assert(poly.points.front() != poly.points.back());
}
+#endif
}
++ iRun;
}
@@ -932,54 +960,58 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
const float min_z = fminf(facet.vertex[0].z, fminf(facet.vertex[1].z, facet.vertex[2].z));
const float max_z = fmaxf(facet.vertex[0].z, fmaxf(facet.vertex[1].z, facet.vertex[2].z));
- #ifdef SLIC3R_DEBUG
+ #ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
facet.vertex[0].x, facet.vertex[0].y, facet.vertex[0].z,
facet.vertex[1].x, facet.vertex[1].y, facet.vertex[1].z,
facet.vertex[2].x, facet.vertex[2].y, facet.vertex[2].z);
printf("z: min = %.2f, max = %.2f\n", min_z, max_z);
- #endif
+ #endif /* SLIC3R_TRIANGLEMESH_DEBUG */
// find layer extents
std::vector<float>::const_iterator min_layer, max_layer;
min_layer = std::lower_bound(z.begin(), z.end(), min_z); // first layer whose slice_z is >= min_z
max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z) - 1; // last layer whose slice_z is <= max_z
- #ifdef SLIC3R_DEBUG
+ #ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf("layers: min = %d, max = %d\n", (int)(min_layer - z.begin()), (int)(max_layer - z.begin()));
- #endif
+ #endif /* SLIC3R_TRIANGLEMESH_DEBUG */
for (std::vector<float>::const_iterator it = min_layer; it != max_layer + 1; ++it) {
std::vector<float>::size_type layer_idx = it - z.begin();
IntersectionLine il;
- if (this->slice_facet(*it / SCALING_FACTOR, facet, facet_idx, min_z, max_z, &il)) {
+ if (this->slice_facet(*it / SCALING_FACTOR, facet, facet_idx, min_z, max_z, &il) == TriangleMeshSlicer::Slicing) {
boost::lock_guard<boost::mutex> l(*lines_mutex);
if (il.edge_type == feHorizontal) {
- // Insert all three edges of the face.
- const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
- const bool reverse = this->mesh->stl.facet_start[facet_idx].normal.z < 0;
- for (int j = 0; j < 3; ++ j) {
- int a_id = vertices[j % 3];
- int b_id = vertices[(j+1) % 3];
- if (reverse)
- std::swap(a_id, b_id);
- const stl_vertex *a = &this->v_scaled_shared[a_id];
- const stl_vertex *b = &this->v_scaled_shared[b_id];
- il.a.x = a->x;
- il.a.y = a->y;
- il.b.x = b->x;
- il.b.y = b->y;
- il.a_id = a_id;
- il.b_id = b_id;
- (*lines)[layer_idx].push_back(il);
- }
+ // Insert all marked edges of the face. The marked edges do not share an edge with another horizontal face
+ // (they may not have a nighbor, or their neighbor is vertical)
+ const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
+ const bool reverse = this->mesh->stl.facet_start[facet_idx].normal.z < 0;
+ for (int j = 0; j < 3; ++ j)
+ if (il.flags & ((IntersectionLine::EDGE0_NO_NEIGHBOR | IntersectionLine::EDGE0_FOLD) << j)) {
+ int a_id = vertices[j % 3];
+ int b_id = vertices[(j+1) % 3];
+ if (reverse)
+ std::swap(a_id, b_id);
+ const stl_vertex *a = &this->v_scaled_shared[a_id];
+ const stl_vertex *b = &this->v_scaled_shared[b_id];
+ il.a.x = a->x;
+ il.a.y = a->y;
+ il.b.x = b->x;
+ il.b.y = b->y;
+ il.a_id = a_id;
+ il.b_id = b_id;
+ assert(il.a != il.b);
+ // This edge will not be used as a seed for loop extraction if it was added due to a fold of two overlapping horizontal faces.
+ il.set_no_seed((IntersectionLine::EDGE0_FOLD << j) != 0);
+ (*lines)[layer_idx].emplace_back(il);
+ }
} else
- (*lines)[layer_idx].push_back(il);
+ (*lines)[layer_idx].emplace_back(il);
}
}
}
-void
-TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>* layers) const
+void TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>* layers) const
{
std::vector<Polygons> layers_p;
this->slice(z, &layers_p);
@@ -1000,23 +1032,22 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>*
}
// Return true, if the facet has been sliced and line_out has been filled.
-bool TriangleMeshSlicer::slice_facet(
+TriangleMeshSlicer::FacetSliceType TriangleMeshSlicer::slice_facet(
float slice_z, const stl_facet &facet, const int facet_idx,
const float min_z, const float max_z,
IntersectionLine *line_out) const
{
IntersectionPoint points[3];
size_t num_points = 0;
- size_t points_on_layer[3];
- size_t num_points_on_layer = 0;
+ size_t point_on_layer = size_t(-1);
// Reorder vertices so that the first one is the one with lowest Z.
// This is needed to get all intersection lines in a consistent order
// (external on the right of the line)
+ const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
int i = (facet.vertex[1].z == min_z) ? 1 : ((facet.vertex[2].z == min_z) ? 2 : 0);
- for (int j = i; j - i < 3; ++ j) { // loop through facet edges
+ for (int j = i; j - i < 3; ++j) { // loop through facet edges
int edge_id = this->facets_edges[facet_idx * 3 + (j % 3)];
- const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
int a_id = vertices[j % 3];
int b_id = vertices[(j+1) % 3];
const stl_vertex *a = &this->v_scaled_shared[a_id];
@@ -1028,22 +1059,110 @@ bool TriangleMeshSlicer::slice_facet(
const stl_vertex &v0 = this->v_scaled_shared[vertices[0]];
const stl_vertex &v1 = this->v_scaled_shared[vertices[1]];
const stl_vertex &v2 = this->v_scaled_shared[vertices[2]];
+ const stl_normal &normal = this->mesh->stl.facet_start[facet_idx].normal;
+ // We may ignore this edge for slicing purposes, but we may still use it for object cutting.
+ FacetSliceType result = Slicing;
+ const stl_neighbors &nbr = this->mesh->stl.neighbors_start[facet_idx];
if (min_z == max_z) {
// All three vertices are aligned with slice_z.
line_out->edge_type = feHorizontal;
- if (this->mesh->stl.facet_start[facet_idx].normal.z < 0) {
+ // Mark neighbor edges, which do not have a neighbor.
+ uint32_t edges = 0;
+ for (int nbr_idx = 0; nbr_idx != 3; ++ nbr_idx) {
+ // If the neighbor with an edge starting with a vertex idx (nbr_idx - 2) shares no
+ // opposite face, add it to the edges to process when slicing.
+ if (nbr.neighbor[nbr_idx] == -1) {
+ // Mark this edge to be added to the slice.
+ edges |= (IntersectionLine::EDGE0_NO_NEIGHBOR << nbr_idx);
+ }
+#if 1
+ else if (normal.z > 0) {
+ // Produce edges for opposite faced overlapping horizontal faces aka folds.
+ // This method often produces connecting lines (noise) at the cutting plane.
+ // Produce the edges for the top facing face of the pair of top / bottom facing faces.
+
+ // Index of a neighbor face.
+ const int nbr_face = nbr.neighbor[nbr_idx];
+ const int *nbr_vertices = this->mesh->stl.v_indices[nbr_face].vertex;
+ int idx_vertex_opposite = nbr_vertices[nbr.which_vertex_not[nbr_idx]];
+ const stl_vertex *c2 = &this->v_scaled_shared[idx_vertex_opposite];
+ if (c2->z == slice_z) {
+ // Edge shared by facet_idx and nbr_face.
+ int a_id = vertices[nbr_idx];
+ int b_id = vertices[(nbr_idx + 1) % 3];
+ int c1_id = vertices[(nbr_idx + 2) % 3];
+ const stl_vertex *a = &this->v_scaled_shared[a_id];
+ const stl_vertex *b = &this->v_scaled_shared[b_id];
+ const stl_vertex *c1 = &this->v_scaled_shared[c1_id];
+ // Verify that the two neighbor faces share a common edge.
+ assert(nbr_vertices[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == b_id);
+ assert(nbr_vertices[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == a_id);
+ double n1 = (double(c1->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c1->y) - double(a->y)) * (double(b->x) - double(a->x));
+ double n2 = (double(c2->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c2->y) - double(a->y)) * (double(b->x) - double(a->x));
+ if (n1 * n2 > 0)
+ // The two faces overlap. This indicates an invalid mesh geometry (non-manifold),
+ // but these are the real world objects, and leaving out these edges leads to missing contours.
+ edges |= (IntersectionLine::EDGE0_FOLD << nbr_idx);
+ }
+ }
+#endif
+ }
+ // Use some edges of this triangle for slicing only if at least one of its edge does not have an opposite face.
+ result = (edges == 0) ? Cutting : Slicing;
+ line_out->flags |= edges;
+ if (normal.z < 0) {
// If normal points downwards this is a bottom horizontal facet so we reverse its point order.
std::swap(a, b);
std::swap(a_id, b_id);
}
- } else if (v0.z < slice_z || v1.z < slice_z || v2.z < slice_z) {
- // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
- line_out->edge_type = feTop;
- std::swap(a, b);
- std::swap(a_id, b_id);
} else {
- // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
- line_out->edge_type = feBottom;
+ // Two vertices are aligned with the cutting plane, the third vertex is below or above the cutting plane.
+ int nbr_idx = j % 3;
+ int nbr_face = nbr.neighbor[nbr_idx];
+ // Is the third vertex below the cutting plane?
+ bool third_below = v0.z < slice_z || v1.z < slice_z || v2.z < slice_z;
+ // Is this a concave corner?
+ if (nbr_face == -1) {
+#ifdef _DEBUG
+ printf("Face has no neighbor!\n");
+#endif
+ } else {
+ assert(this->mesh->stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == b_id);
+ assert(this->mesh->stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == a_id);
+ int idx_vertex_opposite = this->mesh->stl.v_indices[nbr_face].vertex[nbr.which_vertex_not[nbr_idx]];
+ const stl_vertex *c = &this->v_scaled_shared[idx_vertex_opposite];
+ if (c->z == slice_z) {
+ double normal_nbr = (double(c->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c->y) - double(a->y)) * (double(b->x) - double(a->x));
+#if 0
+ if ((normal_nbr < 0) == third_below) {
+ printf("Flipped normal?\n");
+ }
+#endif
+ result =
+ // A vertical face shares edge with a horizontal face. Verify, whether the shared edge makes a convex or concave corner.
+ // Unfortunately too often there are flipped normals, which brake our assumption. Let's rather return every edge,
+ // and leth the code downstream hopefully handle it.
+ #if 1
+ // Ignore concave corners for slicing.
+ // This method has the unfortunate property, that folds in a horizontal plane create concave corners,
+ // leading to broken contours, if these concave corners are not replaced by edges of the folds, see above.
+ ((normal_nbr < 0) == third_below) ? Cutting : Slicing;
+ #else
+ // Use concave corners for slicing. This leads to the test 01_trianglemesh.t "slicing a top tangent plane includes its area" failing,
+ // and rightly so.
+ Slicing;
+ #endif
+ } else {
+ // For a pair of faces touching exactly at the cutting plane, ignore one of them. An arbitrary rule is to ignore the face with a higher index.
+ result = (facet_idx < nbr_face) ? Slicing : Cutting;
+ }
+ }
+ if (third_below) {
+ line_out->edge_type = feTop;
+ std::swap(a, b);
+ std::swap(a_id, b_id);
+ } else
+ line_out->edge_type = feBottom;
}
line_out->a.x = a->x;
line_out->a.y = a->y;
@@ -1051,97 +1170,170 @@ bool TriangleMeshSlicer::slice_facet(
line_out->b.y = b->y;
line_out->a_id = a_id;
line_out->b_id = b_id;
- return true;
+ assert(line_out->a != line_out->b);
+ return result;
}
if (a->z == slice_z) {
// Only point a alings with the cutting plane.
- points_on_layer[num_points_on_layer ++] = num_points;
- IntersectionPoint &point = points[num_points ++];
- point.x = a->x;
- point.y = a->y;
- point.point_id = a_id;
+ if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != a_id) {
+ point_on_layer = num_points;
+ IntersectionPoint &point = points[num_points ++];
+ point.x = a->x;
+ point.y = a->y;
+ point.point_id = a_id;
+ }
} else if (b->z == slice_z) {
// Only point b alings with the cutting plane.
- points_on_layer[num_points_on_layer ++] = num_points;
- IntersectionPoint &point = points[num_points ++];
- point.x = b->x;
- point.y = b->y;
- point.point_id = b_id;
+ if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != b_id) {
+ point_on_layer = num_points;
+ IntersectionPoint &point = points[num_points ++];
+ point.x = b->x;
+ point.y = b->y;
+ point.point_id = b_id;
+ }
} else if ((a->z < slice_z && b->z > slice_z) || (b->z < slice_z && a->z > slice_z)) {
// A general case. The face edge intersects the cutting plane. Calculate the intersection point.
- IntersectionPoint &point = points[num_points ++];
- point.x = b->x + (a->x - b->x) * (slice_z - b->z) / (a->z - b->z);
- point.y = b->y + (a->y - b->y) * (slice_z - b->z) / (a->z - b->z);
- point.edge_id = edge_id;
+ assert(a_id != b_id);
+ // Sort the edge to give a consistent answer.
+ if (a_id > b_id) {
+ std::swap(a_id, b_id);
+ std::swap(a, b);
+ }
+ IntersectionPoint &point = points[num_points];
+ double t = (double(slice_z) - double(b->z)) / (double(a->z) - double(b->z));
+ if (t <= 0.) {
+ if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != a_id) {
+ point.x = a->x;
+ point.y = a->y;
+ point_on_layer = num_points ++;
+ point.point_id = a_id;
+ }
+ } else if (t >= 1.) {
+ if (point_on_layer == size_t(-1) || points[point_on_layer].point_id != b_id) {
+ point.x = b->x;
+ point.y = b->y;
+ point_on_layer = num_points ++;
+ point.point_id = b_id;
+ }
+ } else {
+ point.x = coord_t(floor(double(b->x) + (double(a->x) - double(b->x)) * t + 0.5));
+ point.y = coord_t(floor(double(b->y) + (double(a->y) - double(b->y)) * t + 0.5));
+ point.edge_id = edge_id;
+ ++ num_points;
+ }
}
}
- // We can't have only one point on layer because each vertex gets detected
- // twice (once for each edge), and we can't have three points on layer,
- // because we assume this code is not getting called for horizontal facets.
- assert(num_points_on_layer == 0 || num_points_on_layer == 2);
- if (num_points_on_layer > 0) {
- assert(points[points_on_layer[0]].point_id == points[points_on_layer[1]].point_id);
- assert(num_points == 2 || num_points == 3);
- if (num_points < 3)
- // This triangle touches the cutting plane with a single vertex. Ignore it.
- return false;
- // Erase one of the duplicate points.
- -- num_points;
- for (int i = points_on_layer[1]; i < num_points; ++ i)
- points[i] = points[i + 1];
- }
-
- // Facets must intersect each plane 0 or 2 times.
- assert(num_points == 0 || num_points == 2);
+ // Facets must intersect each plane 0 or 2 times, or it may touch the plane at a single vertex only.
+ assert(num_points < 3);
if (num_points == 2) {
- line_out->edge_type = feNone;
+ line_out->edge_type = feGeneral;
line_out->a = (Point)points[1];
line_out->b = (Point)points[0];
line_out->a_id = points[1].point_id;
line_out->b_id = points[0].point_id;
line_out->edge_a_id = points[1].edge_id;
line_out->edge_b_id = points[0].edge_id;
- return true;
+ // Not a zero lenght edge.
+ //FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
+ //assert(line_out->a != line_out->b);
+ // The plane cuts at least one edge in a general position.
+ assert(line_out->a_id == -1 || line_out->b_id == -1);
+ assert(line_out->edge_a_id != -1 || line_out->edge_b_id != -1);
+ // General slicing position, use the segment for both slicing and object cutting.
+#if 0
+ if (line_out->a_id != -1 && line_out->b_id != -1) {
+ // Solving a degenerate case, where both the intersections snapped to an edge.
+ // Correctly classify the face as below or above based on the position of the 3rd point.
+ int i = vertices[0];
+ if (i == line_out->a_id || i == line_out->b_id)
+ i = vertices[1];
+ if (i == line_out->a_id || i == line_out->b_id)
+ i = vertices[2];
+ assert(i != line_out->a_id && i != line_out->b_id);
+ line_out->edge_type = (this->v_scaled_shared[i].z < slice_z) ? feTop : feBottom;
+ }
+#endif
+ return Slicing;
}
- return false;
+ return NoSlice;
}
-void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const
+//FIXME Should this go away? For valid meshes the function slice_facet() returns Slicing
+// and sets edges of vertical triangles to produce only a single edge per pair of neighbor faces.
+// So the following code makes only sense now to handle degenerate meshes with more than two faces
+// sharing a single edge.
+static inline void remove_tangent_edges(std::vector<IntersectionLine> &lines)
{
- // Remove tangent edges.
- //FIXME This is O(n^2) in rare cases when many faces intersect the cutting plane.
- for (IntersectionLines::iterator line = lines.begin(); line != lines.end(); ++ line)
- if (! line->skip && line->edge_type != feNone) {
- // This line is af facet edge. There may be a duplicate line with the same end vertices.
- // If the line is is an edge connecting two facets, find another facet edge
- // having the same endpoints but in reverse order.
- for (IntersectionLines::iterator line2 = line + 1; line2 != lines.end(); ++ line2)
- if (! line2->skip && line2->edge_type != feNone) {
- // Are these facets adjacent? (sharing a common edge on this layer)
- if (line->a_id == line2->a_id && line->b_id == line2->b_id) {
- line2->skip = true;
- /* if they are both oriented upwards or downwards (like a 'V')
- then we can remove both edges from this layer since it won't
- affect the sliced shape */
- /* if one of them is oriented upwards and the other is oriented
- downwards, let's only keep one of them (it doesn't matter which
- one since all 'top' lines were reversed at slicing) */
- if (line->edge_type == line2->edge_type) {
- line->skip = true;
- break;
- }
- } else if (line->a_id == line2->b_id && line->b_id == line2->a_id) {
- /* if this edge joins two horizontal facets, remove both of them */
- if (line->edge_type == feHorizontal && line2->edge_type == feHorizontal) {
- line->skip = true;
- line2->skip = true;
- break;
- }
+ std::vector<IntersectionLine*> by_vertex_pair;
+ by_vertex_pair.reserve(lines.size());
+ for (IntersectionLine& line : lines)
+ if (line.edge_type != feGeneral && line.a_id != -1)
+ // This is a face edge. Check whether there is its neighbor stored in lines.
+ by_vertex_pair.emplace_back(&line);
+ auto edges_lower_sorted = [](const IntersectionLine *l1, const IntersectionLine *l2) {
+ // Sort vertices of l1, l2 lexicographically
+ int l1a = l1->a_id;
+ int l1b = l1->b_id;
+ int l2a = l2->a_id;
+ int l2b = l2->b_id;
+ if (l1a > l1b)
+ std::swap(l1a, l1b);
+ if (l2a > l2b)
+ std::swap(l2a, l2b);
+ // Lexicographical "lower" operator on lexicographically sorted vertices should bring equal edges together when sored.
+ return l1a < l2a || (l1a == l2a && l1b < l2b);
+ };
+ std::sort(by_vertex_pair.begin(), by_vertex_pair.end(), edges_lower_sorted);
+ for (auto line = by_vertex_pair.begin(); line != by_vertex_pair.end(); ++ line) {
+ IntersectionLine &l1 = **line;
+ if (! l1.skip()) {
+ // Iterate as long as line and line2 edges share the same end points.
+ for (auto line2 = line + 1; line2 != by_vertex_pair.end() && ! edges_lower_sorted(*line, *line2); ++ line2) {
+ // Lines must share the end points.
+ assert(! edges_lower_sorted(*line, *line2));
+ assert(! edges_lower_sorted(*line2, *line));
+ IntersectionLine &l2 = **line2;
+ if (l2.skip())
+ continue;
+ if (l1.a_id == l2.a_id) {
+ assert(l1.b_id == l2.b_id);
+ l2.set_skip();
+ // If they are both oriented upwards or downwards (like a 'V'),
+ // then we can remove both edges from this layer since it won't
+ // affect the sliced shape.
+ // If one of them is oriented upwards and the other is oriented
+ // downwards, let's only keep one of them (it doesn't matter which
+ // one since all 'top' lines were reversed at slicing).
+ if (l1.edge_type == l2.edge_type) {
+ l1.set_skip();
+ break;
+ }
+ } else {
+ assert(l1.a_id == l2.b_id && l1.b_id == l2.a_id);
+ // If this edge joins two horizontal facets, remove both of them.
+ if (l1.edge_type == feHorizontal && l2.edge_type == feHorizontal) {
+ l1.set_skip();
+ l2.set_skip();
+ break;
}
}
+ }
}
+ }
+}
+
+void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const
+{
+#if 0
+//FIXME slice_facet() may create zero length edges due to rounding of doubles into coord_t.
+//#ifdef _DEBUG
+ for (const Line &l : lines)
+ assert(l.a != l.b);
+#endif /* _DEBUG */
+
+ remove_tangent_edges(lines);
struct OpenPolyline {
OpenPolyline() {};
@@ -1164,7 +1356,7 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
by_edge_a_id.reserve(lines.size());
by_a_id.reserve(lines.size());
for (IntersectionLine &line : lines) {
- if (! line.skip) {
+ if (! line.skip()) {
if (line.edge_a_id != -1)
by_edge_a_id.emplace_back(&line);
if (line.a_id != -1)
@@ -1181,13 +1373,14 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
// take first spare line and start a new loop
IntersectionLine *first_line = nullptr;
for (; it_line_seed != lines.end(); ++ it_line_seed)
- if (! it_line_seed->skip) {
+ if (it_line_seed->is_seed_candidate()) {
+ //if (! it_line_seed->skip()) {
first_line = &(*it_line_seed ++);
break;
}
if (first_line == nullptr)
break;
- first_line->skip = true;
+ first_line->set_skip();
Points loop_pts;
loop_pts.emplace_back(first_line->a);
IntersectionLine *last_line = first_line;
@@ -1208,7 +1401,7 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
if (it_begin != by_edge_a_id.end()) {
auto it_end = std::upper_bound(it_begin, by_edge_a_id.end(), &key, by_edge_lower);
for (auto it_line = it_begin; it_line != it_end; ++ it_line)
- if (! (*it_line)->skip) {
+ if (! (*it_line)->skip()) {
next_line = *it_line;
break;
}
@@ -1220,7 +1413,7 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
if (it_begin != by_a_id.end()) {
auto it_end = std::upper_bound(it_begin, by_a_id.end(), &key, by_vertex_lower);
for (auto it_line = it_begin; it_line != it_end; ++ it_line)
- if (! (*it_line)->skip) {
+ if (! (*it_line)->skip()) {
next_line = *it_line;
break;
}
@@ -1251,7 +1444,7 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
*/
loop_pts.emplace_back(next_line->a);
last_line = next_line;
- next_line->skip = true;
+ next_line->set_skip();
}
}
}
@@ -1343,8 +1536,8 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
if ((ip1.edge_id != -1 && ip1.edge_id == ip2.edge_id) ||
(ip1.point_id != -1 && ip1.point_id == ip2.point_id)) {
// The current loop is complete. Add it to the output.
- assert(opl.points.front().point_id == opl.points.back().point_id);
- assert(opl.points.front().edge_id == opl.points.back().edge_id);
+ //assert(opl.points.front().point_id == opl.points.back().point_id);
+ //assert(opl.points.front().edge_id == opl.points.back().edge_id);
// Remove the duplicate last point.
opl.points.pop_back();
if (opl.points.size() >= 3) {
@@ -1544,7 +1737,7 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
// intersect facet with cutting plane
IntersectionLine line;
- if (this->slice_facet(scaled_z, *facet, facet_idx, min_z, max_z, &line)) {
+ if (this->slice_facet(scaled_z, *facet, facet_idx, min_z, max_z, &line) != TriangleMeshSlicer::NoSlice) {
// Save intersection lines for generating correct triangulations.
if (line.edge_type == feTop) {
lower_lines.push_back(line);
diff --git a/xs/src/libslic3r/TriangleMesh.hpp b/xs/src/libslic3r/TriangleMesh.hpp
index 72e541afc..24e903c0a 100644
--- a/xs/src/libslic3r/TriangleMesh.hpp
+++ b/xs/src/libslic3r/TriangleMesh.hpp
@@ -82,7 +82,7 @@ private:
enum FacetEdgeType {
// A general case, the cutting plane intersect a face at two different edges.
- feNone,
+ feGeneral,
// Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane.
feTop,
// Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane.
@@ -116,6 +116,14 @@ public:
class IntersectionLine : public Line
{
public:
+ IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {}
+
+ bool skip() const { return (this->flags & SKIP) != 0; }
+ void set_skip() { this->flags |= SKIP; }
+
+ bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); }
+ void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; }
+
// Inherits Point a, b
// For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1.
// Vertex indices of the line end points.
@@ -124,11 +132,23 @@ public:
// Source mesh edges of the line end points.
int edge_a_id;
int edge_b_id;
- // feNone, feTop, feBottom, feHorizontal
+ // feGeneral, feTop, feBottom, feHorizontal
FacetEdgeType edge_type;
- // Used by TriangleMeshSlicer::make_loops() to skip duplicate edges.
- bool skip;
- IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feNone), skip(false) {};
+ // Used by TriangleMeshSlicer::slice() to skip duplicate edges.
+ enum {
+ // Triangle edge added, because it has no neighbor.
+ EDGE0_NO_NEIGHBOR = 0x001,
+ EDGE1_NO_NEIGHBOR = 0x002,
+ EDGE2_NO_NEIGHBOR = 0x004,
+ // Triangle edge added, because it makes a fold with another horizontal edge.
+ EDGE0_FOLD = 0x010,
+ EDGE1_FOLD = 0x020,
+ EDGE2_FOLD = 0x040,
+ // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds).
+ NO_SEED = 0x100,
+ SKIP = 0x200,
+ };
+ uint32_t flags;
};
typedef std::vector<IntersectionLine> IntersectionLines;
typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
@@ -139,7 +159,12 @@ public:
TriangleMeshSlicer(TriangleMesh* _mesh);
void slice(const std::vector<float> &z, std::vector<Polygons>* layers) const;
void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers) const;
- bool slice_facet(float slice_z, const stl_facet &facet, const int facet_idx,
+ enum FacetSliceType {
+ NoSlice = 0,
+ Slicing = 1,
+ Cutting = 2
+ };
+ FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx,
const float min_z, const float max_z, IntersectionLine *line_out) const;
void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const;
diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp
index 349222854..fd63d412a 100644
--- a/xs/src/libslic3r/Utils.hpp
+++ b/xs/src/libslic3r/Utils.hpp
@@ -9,6 +9,7 @@ namespace Slic3r {
extern void set_logging_level(unsigned int level);
extern void trace(unsigned int level, const char *message);
+extern void disable_multi_threading();
// Set a path with GUI resource files.
void set_var_dir(const std::string &path);
diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp
index 55164bbdd..4ca4f69fd 100644
--- a/xs/src/libslic3r/utils.cpp
+++ b/xs/src/libslic3r/utils.cpp
@@ -24,6 +24,8 @@
#include <boost/nowide/integration/filesystem.hpp>
#include <boost/nowide/convert.hpp>
+#include <tbb/task_scheduler_init.h>
+
namespace Slic3r {
static boost::log::trivial::severity_level logSeverity = boost::log::trivial::error;
@@ -82,6 +84,14 @@ void trace(unsigned int level, const char *message)
(::boost::log::keywords::severity = severity)) << message;
}
+void disable_multi_threading()
+{
+ // Disable parallelization so the Shiny profiler works
+ static tbb::task_scheduler_init *tbb_init = nullptr;
+ if (tbb_init == nullptr)
+ tbb_init = new tbb::task_scheduler_init(1);
+}
+
static std::string g_var_dir;
void set_var_dir(const std::string &dir)
diff --git a/xs/xsp/XS.xsp b/xs/xsp/XS.xsp
index e900532aa..04969a7f9 100644
--- a/xs/xsp/XS.xsp
+++ b/xs/xsp/XS.xsp
@@ -49,6 +49,11 @@ trace(level, message)
Slic3r::trace(level, message);
void
+disable_multi_threading()
+ CODE:
+ Slic3r::disable_multi_threading();
+
+void
set_var_dir(dir)
char *dir;
CODE: