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authorLukas Matena <lukasmatena@seznam.cz>2018-08-21 16:40:11 +0300
committerLukas Matena <lukasmatena@seznam.cz>2018-08-21 16:40:11 +0300
commit86b67bbd4282016fbbbbc94306e37eada582daf1 (patch)
tree2b8883c8fa9b306e82911927cf0a34031ba1fbdb /lib/Slic3r/GUI
parentd197a5149ae86800ca84fe62af3d2b42e90c0d92 (diff)
Lay flat - rotation is now done in one go directly about the necessary axis
Diffstat (limited to 'lib/Slic3r/GUI')
-rw-r--r--lib/Slic3r/GUI/Plater.pm56
1 files changed, 38 insertions, 18 deletions
diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm
index 98f31fb8b..7000d16d7 100644
--- a/lib/Slic3r/GUI/Plater.pm
+++ b/lib/Slic3r/GUI/Plater.pm
@@ -140,10 +140,16 @@ sub new {
};
# callback to react to gizmo rotate
+ # omitting last three parameters means rotation around Z
+ # otherwise they are the components of the rotation axis vector
my $on_gizmo_rotate = sub {
- my ($angle_z, $angle_y) = @_;
- $self->rotate(rad2deg($angle_z), Z, 'absolute');
- $self->rotate(rad2deg($angle_y), Y, 'absolute') if $angle_y != 0;
+ my ($angle, $axis_x, $axis_y, $axis_z) = @_;
+ if (!defined $axis_x) {
+ $self->rotate(rad2deg($angle), Z, 'absolute');
+ }
+ else {
+ $self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
+ }
};
# callback to update object's geometry info while using gizmos
@@ -1031,28 +1037,40 @@ sub _get_number_from_user {
}
sub rotate {
- my ($self, $angle, $axis, $relative_key) = @_;
+ my ($self, $angle, $axis, $relative_key, $axis_x, $axis_y, $axis_z) = @_;
$relative_key //= 'absolute'; # relative or absolute coordinates
- $axis //= Z; # angle is in degrees
-
+ $axis_x //= 0;
+ $axis_y //= 0;
+ $axis_z //= 0;
my $relative = $relative_key eq 'relative';
-
+
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
-
+
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
-
+
if (!defined $angle) {
my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0;
$angle = $self->_get_number_from_user(L("Enter the rotation angle:"), L("Rotate around ").$axis_name.(" axis"), L("Invalid rotation angle entered"), $default);
return if $angle eq '';
}
+
+ # Let's calculate vector of rotation axis (if we don't have it already)
+ # The minus is there so that the direction is the same as was established
+ if (defined $axis) {
+ if ($axis == X) {
+ $axis_x = -1;
+ }
+ if ($axis == Y) {
+ $axis_y = -1;
+ }
+ }
$self->stop_background_process;
- if ($axis == Z) {
+ if (defined $axis && $axis == Z) {
my $new_angle = deg2rad($angle);
foreach my $inst (@{ $model_object->instances }) {
my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
@@ -1067,13 +1085,15 @@ sub rotate {
}
# $object->transform_thumbnail($self->{model}, $obj_idx);
} else {
- # rotation around X and Y needs to be performed on mesh
- # so we first apply any Z rotation
- if ($model_instance->rotation != 0) {
- $model_object->rotate($model_instance->rotation, Z);
- $_->set_rotation(0) for @{ $model_object->instances };
+ if (defined $axis) {
+ # rotation around X and Y needs to be performed on mesh
+ # so we first apply any Z rotation
+ if ($model_instance->rotation != 0) {
+ $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, -1));
+ $_->set_rotation(0) for @{ $model_object->instances };
+ }
}
- $model_object->rotate(deg2rad($angle), $axis);
+ $model_object->rotate(deg2rad($angle), Slic3r::Pointf3->new($axis_x, $axis_y, $axis_z));
# # realign object to Z = 0
# $model_object->center_around_origin;
@@ -1099,7 +1119,7 @@ sub mirror {
# apply Z rotation before mirroring
if ($model_instance->rotation != 0) {
- $model_object->rotate($model_instance->rotation, Z);
+ $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
$_->set_rotation(0) for @{ $model_object->instances };
}
@@ -1146,7 +1166,7 @@ sub changescale {
# apply Z rotation before scaling
if ($model_instance->rotation != 0) {
- $model_object->rotate($model_instance->rotation, Z);
+ $model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
$_->set_rotation(0) for @{ $model_object->instances };
}