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authorbubnikv <bubnikv@gmail.com>2018-08-10 15:10:28 +0300
committerbubnikv <bubnikv@gmail.com>2018-08-10 15:10:28 +0300
commitb67f32a94d83619f7b2056c22a0e55233238160f (patch)
tree7a75c01ae39a80c8911a2603141af65f9d408fb0 /xs/src/libslic3r
parent0ea45576327fc974655dccc2234e269f6ac60bb8 (diff)
Slicing improvement for slicing degenerated meshes:
Add edges of parallel folded horizontal faces into the output contours, but ignore them when taking seeds for contour extraction. FIXME: Single vertices touching a plane are not handled correctly, they create zero length edges.
Diffstat (limited to 'xs/src/libslic3r')
-rw-r--r--xs/src/libslic3r/TriangleMesh.cpp145
-rw-r--r--xs/src/libslic3r/TriangleMesh.hpp18
2 files changed, 118 insertions, 45 deletions
diff --git a/xs/src/libslic3r/TriangleMesh.cpp b/xs/src/libslic3r/TriangleMesh.cpp
index 0941c11ef..be554aef3 100644
--- a/xs/src/libslic3r/TriangleMesh.cpp
+++ b/xs/src/libslic3r/TriangleMesh.cpp
@@ -223,7 +223,6 @@ TriangleMesh::repair() {
BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() finished";
}
-
float TriangleMesh::volume()
{
if (this->stl.stats.volume == -1)
@@ -427,7 +426,7 @@ bool TriangleMesh::has_multiple_patches() const
facet_visited[facet_idx] = true;
for (int j = 0; j < 3; ++ j) {
int neighbor_idx = this->stl.neighbors_start[facet_idx].neighbor[j];
- if (! facet_visited[neighbor_idx])
+ if (neighbor_idx != -1 && ! facet_visited[neighbor_idx])
facet_queue[facet_queue_cnt ++] = neighbor_idx;
}
}
@@ -479,8 +478,7 @@ size_t TriangleMesh::number_of_patches() const
return num_bodies;
}
-TriangleMeshPtrs
-TriangleMesh::split() const
+TriangleMeshPtrs TriangleMesh::split() const
{
TriangleMeshPtrs meshes;
std::set<int> seen_facets;
@@ -532,8 +530,7 @@ TriangleMesh::split() const
return meshes;
}
-void
-TriangleMesh::merge(const TriangleMesh &mesh)
+void TriangleMesh::merge(const TriangleMesh &mesh)
{
// reset stats and metadata
int number_of_facets = this->stl.stats.number_of_facets;
@@ -587,8 +584,7 @@ Polygon TriangleMesh::convex_hull()
return Slic3r::Geometry::convex_hull(pp);
}
-BoundingBoxf3
-TriangleMesh::bounding_box() const
+BoundingBoxf3 TriangleMesh::bounding_box() const
{
BoundingBoxf3 bb;
bb.defined = true;
@@ -601,8 +597,7 @@ TriangleMesh::bounding_box() const
return bb;
}
-void
-TriangleMesh::require_shared_vertices()
+void TriangleMesh::require_shared_vertices()
{
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - start";
if (!this->repaired)
@@ -611,10 +606,23 @@ TriangleMesh::require_shared_vertices()
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - stl_generate_shared_vertices";
stl_generate_shared_vertices(&(this->stl));
}
+#ifdef _DEBUG
+ // Verify validity of neighborship data.
+ for (int facet_idx = 0; facet_idx < stl.stats.number_of_facets; ++facet_idx) {
+ const stl_neighbors &nbr = stl.neighbors_start[facet_idx];
+ const int *vertices = stl.v_indices[facet_idx].vertex;
+ for (int nbr_idx = 0; nbr_idx < 3; ++nbr_idx) {
+ int nbr_face = this->stl.neighbors_start[facet_idx].neighbor[nbr_idx];
+ if (nbr_face != -1) {
+ assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == vertices[(nbr_idx + 1) % 3]);
+ assert(stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == vertices[nbr_idx]);
+ }
+ }
+ }
+#endif /* _DEBUG */
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - end";
}
-
TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) :
mesh(_mesh)
{
@@ -778,11 +786,14 @@ void TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons
svg.draw_outline(expolygons, "black", "blue", 0);
svg.Close();
}
+#if 0
+//FIXME the slice_facet() creates zero length edges.
for (Polygon &poly : polygons) {
for (size_t i = 1; i < poly.points.size(); ++ i)
assert(poly.points[i-1] != poly.points[i]);
assert(poly.points.front() != poly.points.back());
}
+#endif
}
++ iRun;
}
@@ -798,21 +809,21 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
const float min_z = fminf(facet.vertex[0].z, fminf(facet.vertex[1].z, facet.vertex[2].z));
const float max_z = fmaxf(facet.vertex[0].z, fmaxf(facet.vertex[1].z, facet.vertex[2].z));
- #ifdef SLIC3R_DEBUG
+ #ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
facet.vertex[0].x, facet.vertex[0].y, facet.vertex[0].z,
facet.vertex[1].x, facet.vertex[1].y, facet.vertex[1].z,
facet.vertex[2].x, facet.vertex[2].y, facet.vertex[2].z);
printf("z: min = %.2f, max = %.2f\n", min_z, max_z);
- #endif
+ #endif /* SLIC3R_TRIANGLEMESH_DEBUG */
// find layer extents
std::vector<float>::const_iterator min_layer, max_layer;
min_layer = std::lower_bound(z.begin(), z.end(), min_z); // first layer whose slice_z is >= min_z
max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z) - 1; // last layer whose slice_z is <= max_z
- #ifdef SLIC3R_DEBUG
+ #ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf("layers: min = %d, max = %d\n", (int)(min_layer - z.begin()), (int)(max_layer - z.begin()));
- #endif
+ #endif /* SLIC3R_TRIANGLEMESH_DEBUG */
for (std::vector<float>::const_iterator it = min_layer; it != max_layer + 1; ++it) {
std::vector<float>::size_type layer_idx = it - z.begin();
@@ -824,9 +835,8 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
// (they may not have a nighbor, or their neighbor is vertical)
const int *vertices = this->mesh->stl.v_indices[facet_idx].vertex;
const bool reverse = this->mesh->stl.facet_start[facet_idx].normal.z < 0;
- uint32_t edge_mask = IntersectionLine::EDGE0;
- for (int j = 0; j < 3; ++ j, edge_mask <<= 1)
- if (il.flags & edge_mask) {
+ for (int j = 0; j < 3; ++ j)
+ if (il.flags & ((IntersectionLine::EDGE0_NO_NEIGHBOR | IntersectionLine::EDGE0_FOLD) << j)) {
int a_id = vertices[j % 3];
int b_id = vertices[(j+1) % 3];
if (reverse)
@@ -840,6 +850,8 @@ void TriangleMeshSlicer::_slice_do(size_t facet_idx, std::vector<IntersectionLin
il.a_id = a_id;
il.b_id = b_id;
assert(il.a != il.b);
+ // This edge will not be used as a seed for loop extraction if it was added due to a fold of two overlapping horizontal faces.
+ il.set_no_seed((IntersectionLine::EDGE0_FOLD << j) != 0);
(*lines)[layer_idx].emplace_back(il);
}
} else
@@ -906,13 +918,45 @@ TriangleMeshSlicer::FacetSliceType TriangleMeshSlicer::slice_facet(
line_out->edge_type = feHorizontal;
// Mark neighbor edges, which do not have a neighbor.
uint32_t edges = 0;
- uint32_t mask = IntersectionLine::EDGE0;
- for (int nbr_idx = 0; nbr_idx != 3; ++ nbr_idx, mask <<= 1)
+ for (int nbr_idx = 0; nbr_idx != 3; ++ nbr_idx) {
// If the neighbor with an edge starting with a vertex idx (nbr_idx - 2) shares no
// opposite face, add it to the edges to process when slicing.
- if (nbr.neighbor[nbr_idx] == -1)
- // Mark this edge.
- edges |= mask;
+ if (nbr.neighbor[nbr_idx] == -1) {
+ // Mark this edge to be added to the slice.
+ edges |= (IntersectionLine::EDGE0_NO_NEIGHBOR << nbr_idx);
+ }
+#if 1
+ else if (normal.z > 0) {
+ // Produce edges for opposite faced overlapping horizontal faces aka folds.
+ // This method often produces connecting lines (noise) at the cutting plane.
+ // Produce the edges for the top facing face of the pair of top / bottom facing faces.
+
+ // Index of a neighbor face.
+ const int nbr_face = nbr.neighbor[nbr_idx];
+ const int *nbr_vertices = this->mesh->stl.v_indices[nbr_face].vertex;
+ int idx_vertex_opposite = nbr_vertices[nbr.which_vertex_not[nbr_idx]];
+ const stl_vertex *c2 = &this->v_scaled_shared[idx_vertex_opposite];
+ if (c2->z == slice_z) {
+ // Edge shared by facet_idx and nbr_face.
+ int a_id = vertices[nbr_idx];
+ int b_id = vertices[(nbr_idx + 1) % 3];
+ int c1_id = vertices[(nbr_idx + 2) % 3];
+ const stl_vertex *a = &this->v_scaled_shared[a_id];
+ const stl_vertex *b = &this->v_scaled_shared[b_id];
+ const stl_vertex *c1 = &this->v_scaled_shared[c1_id];
+ // Verify that the two neighbor faces share a common edge.
+ assert(nbr_vertices[(nbr.which_vertex_not[nbr_idx] + 1) % 3] == b_id);
+ assert(nbr_vertices[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == a_id);
+ double n1 = (double(c1->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c1->y) - double(a->y)) * (double(b->x) - double(a->x));
+ double n2 = (double(c2->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c2->y) - double(a->y)) * (double(b->x) - double(a->x));
+ if (n1 * n2 > 0)
+ // The two faces overlap. This indicates an invalid mesh geometry (non-manifold),
+ // but these are the real world objects, and leaving out these edges leads to missing contours.
+ edges |= (IntersectionLine::EDGE0_FOLD << nbr_idx);
+ }
+ }
+#endif
+ }
// Use some edges of this triangle for slicing only if at least one of its edge does not have an opposite face.
result = (edges == 0) ? Cutting : Slicing;
line_out->flags |= edges;
@@ -937,21 +981,31 @@ TriangleMeshSlicer::FacetSliceType TriangleMeshSlicer::slice_facet(
assert(this->mesh->stl.v_indices[nbr_face].vertex[(nbr.which_vertex_not[nbr_idx] + 2) % 3] == a_id);
int idx_vertex_opposite = this->mesh->stl.v_indices[nbr_face].vertex[nbr.which_vertex_not[nbr_idx]];
const stl_vertex *c = &this->v_scaled_shared[idx_vertex_opposite];
-// double side = double(normal.x) * (double(c->x) - double(a->x)) + double(normal.y) * (double(c->y) - double(a->y));
-// assert(c->z != slice_z || side != 0.);
-// double normal_nbr = (double(c->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c->y) - double(a->y)) * (double(b->x) - double(a->x));
- result =
- (c->z == slice_z) ?
- // A vertical face shares edge with a horizontal face. Verify, whether the shared edge makes a convex or concave corner.
- // Unfortunately too often there are flipped normals, which brake our assumption. Let's rather return every edge,
- // and leth the code downstream hopefully handle it.
- Slicing :
- // Failing tests: Ignore concave corners for slicing.
- // (((normal_nbr < 0) == third_below) ? Cutting : Slicing) :
- // or
- // (((this->mesh->stl.facet_start[nbr_face].normal.z < 0) == third_below) ? Cutting : Slicing) :
- // For a pair of faces touching exactly at the cutting plane, ignore the face with a higher index.
- (facet_idx < nbr_face) ? Slicing : Cutting;
+ if (c->z == slice_z) {
+ double normal_nbr = (double(c->x) - double(a->x)) * (double(b->y) - double(a->y)) - (double(c->y) - double(a->y)) * (double(b->x) - double(a->x));
+#if 0
+ if ((normal_nbr < 0) == third_below) {
+ printf("Flipped normal?\n");
+ }
+#endif
+ result =
+ // A vertical face shares edge with a horizontal face. Verify, whether the shared edge makes a convex or concave corner.
+ // Unfortunately too often there are flipped normals, which brake our assumption. Let's rather return every edge,
+ // and leth the code downstream hopefully handle it.
+ #if 1
+ // Ignore concave corners for slicing.
+ // This method has the unfortunate property, that folds in a horizontal plane create concave corners,
+ // leading to broken contours, if these concave corners are not replaced by edges of the folds, see above.
+ ((normal_nbr < 0) == third_below) ? Cutting : Slicing;
+ #else
+ // Use concave corners for slicing. This leads to the test 01_trianglemesh.t "slicing a top tangent plane includes its area" failing,
+ // and rightly so.
+ Slicing;
+ #endif
+ } else {
+ // For a pair of faces touching exactly at the cutting plane, ignore one of them. An arbitrary rule is to ignore the face with a higher index.
+ result = (facet_idx < nbr_face) ? Slicing : Cutting;
+ }
}
if (third_below) {
line_out->edge_type = feTop;
@@ -1021,11 +1075,17 @@ TriangleMeshSlicer::FacetSliceType TriangleMeshSlicer::slice_facet(
line_out->edge_a_id = points[1].edge_id;
line_out->edge_b_id = points[0].edge_id;
// General slicing position, use the segment for both slicing and object cutting.
+#if 0
// In a degenerate case where a plane cuts the triangle very close to its vertex, it is possible, that
// a zero length edge is created. In that case the zero length edge could be safely ignored
// as the polyline will still be connected, because both the sliced edges of the triangle will be
// sliced the same way at the neighbor triangles.
return (line_out->a == line_out->b) ? NoSlice : Slicing;
+#else
+ // The chaining code primarily relies on the IDs of the edges.
+ // Even though there may be a zero length edge generated, it is still important,
+ return Slicing;
+#endif
}
return NoSlice;
}
@@ -1096,8 +1156,10 @@ static inline void remove_tangent_edges(std::vector<IntersectionLine> &lines)
void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const
{
-#ifdef _DEBUG
- for (const Line &l : lines_src)
+#if 0
+//FIXME the slice_facet() creates zero length edges.
+//#ifdef _DEBUG
+ for (const Line &l : lines)
assert(l.a != l.b);
#endif /* _DEBUG */
@@ -1141,7 +1203,8 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
// take first spare line and start a new loop
IntersectionLine *first_line = nullptr;
for (; it_line_seed != lines.end(); ++ it_line_seed)
- if (! it_line_seed->skip()) {
+ if (it_line_seed->is_seed_candidate()) {
+ //if (! it_line_seed->skip()) {
first_line = &(*it_line_seed ++);
break;
}
diff --git a/xs/src/libslic3r/TriangleMesh.hpp b/xs/src/libslic3r/TriangleMesh.hpp
index 3714f5e9e..89742fd4c 100644
--- a/xs/src/libslic3r/TriangleMesh.hpp
+++ b/xs/src/libslic3r/TriangleMesh.hpp
@@ -114,6 +114,9 @@ public:
bool skip() const { return (this->flags & SKIP) != 0; }
void set_skip() { this->flags |= SKIP; }
+
+ bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); }
+ void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; }
// Inherits Point a, b
// For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1.
@@ -127,10 +130,17 @@ public:
FacetEdgeType edge_type;
// Used by TriangleMeshSlicer::slice() to skip duplicate edges.
enum {
- EDGE0 = 1,
- EDGE1 = 2,
- EDGE2 = 4,
- SKIP = 8,
+ // Triangle edge added, because it has no neighbor.
+ EDGE0_NO_NEIGHBOR = 0x001,
+ EDGE1_NO_NEIGHBOR = 0x002,
+ EDGE2_NO_NEIGHBOR = 0x004,
+ // Triangle edge added, because it makes a fold with another horizontal edge.
+ EDGE0_FOLD = 0x010,
+ EDGE1_FOLD = 0x020,
+ EDGE2_FOLD = 0x040,
+ // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds).
+ NO_SEED = 0x100,
+ SKIP = 0x200,
};
uint32_t flags;
};