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Diffstat (limited to 'src/slic3r/GUI/GLGizmo.cpp')
-rw-r--r--src/slic3r/GUI/GLGizmo.cpp189
1 files changed, 106 insertions, 83 deletions
diff --git a/src/slic3r/GUI/GLGizmo.cpp b/src/slic3r/GUI/GLGizmo.cpp
index 7de065065..cb9a5abc9 100644
--- a/src/slic3r/GUI/GLGizmo.cpp
+++ b/src/slic3r/GUI/GLGizmo.cpp
@@ -228,10 +228,10 @@ void GLGizmoBase::stop_dragging()
on_stop_dragging();
}
-void GLGizmoBase::update(const UpdateData& data)
+void GLGizmoBase::update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if (m_hover_id != -1)
- on_update(data);
+ on_update(data, selection);
}
float GLGizmoBase::picking_color_component(unsigned int id) const
@@ -368,9 +368,9 @@ void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
}
-void GLGizmoRotate::on_update(const UpdateData& data)
+void GLGizmoRotate::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
- Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
+ Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection));
Vec2d orig_dir = Vec2d::UnitX();
Vec2d new_dir = mouse_pos.normalized();
@@ -409,9 +409,6 @@ void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
return;
const BoundingBoxf3& box = selection.get_bounding_box();
-#if !ENABLE_WORLD_ROTATIONS
- bool single_selection = selection.is_single_full_instance() || selection.is_single_modifier() || selection.is_single_volume();
-#endif // !ENABLE_WORLD_ROTATIONS
std::string axis;
switch (m_axis)
@@ -421,13 +418,9 @@ void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
case Z: { axis = "Z"; break; }
}
-#if ENABLE_WORLD_ROTATIONS
if (!m_dragging && (m_hover_id == 0))
set_tooltip(axis);
else if (m_dragging)
-#else
- if ((single_selection && (m_hover_id == 0)) || m_dragging)
-#endif // ENABLE_WORLD_ROTATIONS
set_tooltip(axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) + "\u00B0");
else
{
@@ -442,7 +435,7 @@ void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
::glEnable(GL_DEPTH_TEST);
::glPushMatrix();
- transform_to_local();
+ transform_to_local(selection);
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
@@ -473,7 +466,7 @@ void GLGizmoRotate::on_render_for_picking(const GLCanvas3D::Selection& selection
::glPushMatrix();
- transform_to_local();
+ transform_to_local(selection);
const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
@@ -571,11 +564,7 @@ void GLGizmoRotate::render_angle() const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
-#if ENABLE_WORLD_ROTATIONS
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
-#else
- double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset) + 2.0 * (double)m_axis * (double)m_grabbers[0].get_half_size((float)box.max_size());
-#endif // ENABLE_WORLD_ROTATIONS
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
@@ -635,10 +624,16 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
::glDisable(GL_LIGHTING);
}
-void GLGizmoRotate::transform_to_local() const
+void GLGizmoRotate::transform_to_local(const GLCanvas3D::Selection& selection) const
{
::glTranslated(m_center(0), m_center(1), m_center(2));
+ if (selection.is_single_volume() || selection.is_single_modifier())
+ {
+ Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
+ ::glMultMatrixd(orient_matrix.data());
+ }
+
switch (m_axis)
{
case X:
@@ -662,7 +657,7 @@ void GLGizmoRotate::transform_to_local() const
}
}
-Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
+Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const
{
double half_pi = 0.5 * (double)PI;
@@ -690,6 +685,9 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
}
}
+ if (selection.is_single_volume() || selection.is_single_modifier())
+ m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse();
+
m.translate(-m_center);
return transform(mouse_ray, m).intersect_plane(0.0);
@@ -739,7 +737,7 @@ bool GLGizmoRotate3D::on_init()
std::string GLGizmoRotate3D::on_get_name() const
{
- return L("Rotate");
+ return L("Rotate [R]");
}
void GLGizmoRotate3D::on_start_dragging(const GLCanvas3D::Selection& selection)
@@ -829,7 +827,7 @@ bool GLGizmoScale3D::on_init()
std::string GLGizmoScale3D::on_get_name() const
{
- return L("Scale");
+ return L("Scale [S]");
}
void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
@@ -841,7 +839,7 @@ void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
}
}
-void GLGizmoScale3D::on_update(const UpdateData& data)
+void GLGizmoScale3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_x(data);
@@ -1188,7 +1186,7 @@ bool GLGizmoMove3D::on_init()
std::string GLGizmoMove3D::on_get_name() const
{
- return L("Move");
+ return L("Move [M]");
}
void GLGizmoMove3D::on_start_dragging(const GLCanvas3D::Selection& selection)
@@ -1209,7 +1207,7 @@ void GLGizmoMove3D::on_stop_dragging()
m_displacement = Vec3d::Zero();
}
-void GLGizmoMove3D::on_update(const UpdateData& data)
+void GLGizmoMove3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if (m_hover_id == 0)
m_displacement(0) = calc_projection(data);
@@ -1418,7 +1416,7 @@ bool GLGizmoFlatten::on_init()
std::string GLGizmoFlatten::on_get_name() const
{
- return L("Place on face");
+ return L("Place on face [F]");
}
bool GLGizmoFlatten::on_is_activable(const GLCanvas3D::Selection& selection) const
@@ -1502,7 +1500,7 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
bool object_changed = m_model_object != model_object;
m_model_object = model_object;
- if (object_changed && is_plane_update_necessary())
+ if (model_object && (object_changed || is_plane_update_necessary()))
update_planes();
}
@@ -1517,15 +1515,16 @@ void GLGizmoFlatten::update_planes()
vol_ch.transform(vol->get_matrix());
ch.merge(vol_ch);
}
-
ch = ch.convex_hull_3d();
-
- const Vec3d& bb_size = ch.bounding_box().size();
- double min_bb_face_area = std::min(bb_size(0) * bb_size(1), std::min(bb_size(0) * bb_size(2), bb_size(1) * bb_size(2)));
-
m_planes.clear();
+ const Transform3d& inst_matrix = m_model_object->instances.front()->get_matrix(true);
+
+ // Following constants are used for discarding too small polygons.
+ const float minimal_area = 5.f; // in square mm (world coordinates)
+ const float minimal_side = 1.f; // mm
- // Now we'll go through all the facets and append Points of facets sharing the same normal:
+ // Now we'll go through all the facets and append Points of facets sharing the same normal.
+ // This part is still performed in mesh coordinate system.
const int num_of_facets = ch.stl.stats.number_of_facets;
std::vector<int> facet_queue(num_of_facets, 0);
std::vector<bool> facet_visited(num_of_facets, false);
@@ -1561,63 +1560,76 @@ void GLGizmoFlatten::update_planes()
}
}
}
- m_planes.back().normal = Vec3d((double)(*normal_ptr)(0), (double)(*normal_ptr)(1), (double)(*normal_ptr)(2));
+ m_planes.back().normal = normal_ptr->cast<double>();
- // if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
+ // Now we'll transform all the points into world coordinates, so that the areas, angles and distances
+ // make real sense.
+ m_planes.back().vertices = transform(m_planes.back().vertices, inst_matrix);
+
+ // if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected later anyway):
if (m_planes.back().vertices.size() == 3 &&
- ((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.0
- || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.0
- || (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < 1.0))
+ ((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < minimal_side
+ || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < minimal_side
+ || (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < minimal_side))
m_planes.pop_back();
}
- const float minimal_area = 0.01f * (float)min_bb_face_area;
+ // Let's prepare transformation of the normal vector from mesh to instance coordinates.
+ Geometry::Transformation t(inst_matrix);
+ Vec3d scaling = t.get_scaling_factor();
+ t.set_scaling_factor(Vec3d(1./scaling(0), 1./scaling(1), 1./scaling(2)));
// Now we'll go through all the polygons, transform the points into xy plane to process them:
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
Pointf3s& polygon = m_planes[polygon_id].vertices;
const Vec3d& normal = m_planes[polygon_id].normal;
+ // transform the normal according to the instance matrix:
+ Vec3d normal_transformed = t.get_matrix() * normal;
+
// We are going to rotate about z and y to flatten the plane
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
- m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal, Vec3d::UnitZ()).toRotationMatrix();
+ m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal_transformed, Vec3d::UnitZ()).toRotationMatrix();
polygon = transform(polygon, m);
- polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
-
- // We will calculate area of the polygons and discard ones that are too small
- // The limit is more forgiving in case the normal is in the direction of the coordinate axes
- float area_threshold = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? minimal_area : 10.0f * minimal_area;
+ // Now to remove the inner points. We'll misuse Geometry::convex_hull for that, but since
+ // it works in fixed point representation, we will rescale the polygon to avoid overflows.
+ // And yes, it is a nasty thing to do. Whoever has time is free to refactor.
+ Vec3d bb_size = BoundingBoxf3(polygon).size();
+ float sf = std::min(1./bb_size(0), 1./bb_size(1));
+ Transform3d tr = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(sf, sf, 1.f));
+ polygon = transform(polygon, tr);
+ polygon = Slic3r::Geometry::convex_hull(polygon);
+ polygon = transform(polygon, tr.inverse());
+
+ // Calculate area of the polygons and discard ones that are too small
float& area = m_planes[polygon_id].area;
area = 0.f;
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
area = 0.5f * std::abs(area);
- if (area < area_threshold) {
- m_planes.erase(m_planes.begin()+(polygon_id--));
- continue;
- }
- // We check the inner angles and discard polygons with angles smaller than the following threshold
- const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
bool discard = false;
-
- for (unsigned int i = 0; i < polygon.size(); ++i)
- {
- const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
- const Vec3d& curr = polygon[i];
- const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
-
- if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold)
- {
- discard = true;
- break;
+ if (area < minimal_area)
+ discard = true;
+ else {
+ // We also check the inner angles and discard polygons with angles smaller than the following threshold
+ const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
+
+ for (unsigned int i = 0; i < polygon.size(); ++i) {
+ const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
+ const Vec3d& curr = polygon[i];
+ const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
+
+ if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold) {
+ discard = true;
+ break;
+ }
}
}
- if (discard)
- {
+ if (discard) {
m_planes.erase(m_planes.begin() + (polygon_id--));
continue;
}
@@ -1667,13 +1679,13 @@ void GLGizmoFlatten::update_planes()
polygon = points_out; // replace the coarse polygon with the smooth one that we just created
}
- // Transform back to 3D;
- for (auto& b : polygon) {
- b(2) += 0.1f; // raise a bit above the object surface to avoid flickering
- }
- m = m.inverse();
- polygon = transform(polygon, m);
+ // Raise a bit above the object surface to avoid flickering:
+ for (auto& b : polygon)
+ b(2) += 0.1f;
+
+ // Transform back to 3D (and also back to mesh coordinates)
+ polygon = transform(polygon, inst_matrix.inverse() * m.inverse());
}
// We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
@@ -1682,12 +1694,16 @@ void GLGizmoFlatten::update_planes()
// Planes are finished - let's save what we calculated it from:
m_volumes_matrices.clear();
- for (const ModelVolume* vol : m_model_object->volumes)
+ m_volumes_types.clear();
+ for (const ModelVolume* vol : m_model_object->volumes) {
m_volumes_matrices.push_back(vol->get_matrix());
+ m_volumes_types.push_back(vol->type());
+ }
+ m_first_instance_scale = m_model_object->instances.front()->get_scaling_factor();
+ m_first_instance_mirror = m_model_object->instances.front()->get_mirror();
}
-// Check if the bounding boxes of each volume's convex hull is the same as before
-// and that scaling and rotation has not changed. In that case we don't have to recalculate it.
+
bool GLGizmoFlatten::is_plane_update_necessary() const
{
if (m_state != On || !m_model_object || m_model_object->instances.empty())
@@ -1696,8 +1712,14 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
if (m_model_object->volumes.size() != m_volumes_matrices.size())
return true;
+ // We want to recalculate when the scale changes - some planes could (dis)appear.
+ if (! m_model_object->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale)
+ || ! m_model_object->instances.front()->get_mirror().isApprox(m_first_instance_mirror))
+ return true;
+
for (unsigned int i=0; i < m_model_object->volumes.size(); ++i)
- if (! m_model_object->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i]))
+ if (! m_model_object->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i])
+ || m_model_object->volumes[i]->type() != m_volumes_types[i])
return true;
return false;
@@ -1723,7 +1745,7 @@ GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent)
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
- ::gluQuadricDrawStyle(m_quadric, GLU_SILHOUETTE);
+ ::gluQuadricDrawStyle(m_quadric, GLU_FILL);
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
}
@@ -1895,8 +1917,8 @@ void GLGizmoSlaSupports::render_grabbers(const GLCanvas3D::Selection& selection,
::glPushMatrix();
::glLoadIdentity();
::glTranslated(grabber_world_position(0), grabber_world_position(1), grabber_world_position(2) + z_shift);
- ::gluQuadricDrawStyle(m_quadric, GLU_SILHOUETTE);
- ::gluSphere(m_quadric, 0.75, 64, 36);
+ const float diameter = 0.8f;
+ ::gluSphere(m_quadric, diameter/2.f, 64, 36);
::glPopMatrix();
}
@@ -1945,7 +1967,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
GLUquadricObj *quadric;
quadric = ::gluNewQuadric();
::gluQuadricDrawStyle(quadric, GLU_FILL );
- ::gluSphere( quadric , 0.75f, 64 , 32 );
+ ::gluSphere( quadric , 0.4, 64 , 32 );
::gluDeleteQuadric(quadric);
::glPopMatrix();
if (!picking)
@@ -2112,7 +2134,7 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
-void GLGizmoSlaSupports::on_update(const UpdateData& data)
+void GLGizmoSlaSupports::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if (m_hover_id != -1 && data.mouse_pos) {
Vec3f new_pos;
@@ -2206,9 +2228,8 @@ bool GLGizmoSlaSupports::on_is_selectable() const
}
std::string GLGizmoSlaSupports::on_get_name() const
-
{
- return L("SLA Support Points");
+ return L("SLA Support Points [L]");
}
@@ -2319,7 +2340,7 @@ bool GLGizmoCut::on_init()
std::string GLGizmoCut::on_get_name() const
{
- return L("Cut");
+ return L("Cut [C]");
}
void GLGizmoCut::on_set_state()
@@ -2354,7 +2375,7 @@ void GLGizmoCut::on_start_dragging(const GLCanvas3D::Selection& selection)
m_drag_center(2) = m_cut_z;
}
-void GLGizmoCut::on_update(const UpdateData& data)
+void GLGizmoCut::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
if (m_hover_id != -1) {
set_cut_z(m_start_z + calc_projection(data.mouse_ray));
@@ -2433,11 +2454,13 @@ void GLGizmoCut::on_render_input_window(float x, float y, const GLCanvas3D::Sele
m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower);
m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower);
+ m_imgui->disabled_begin(!m_keep_upper && !m_keep_lower);
const bool cut_clicked = m_imgui->button(_(L("Perform cut")));
+ m_imgui->disabled_end();
m_imgui->end();
- if (cut_clicked) {
+ if (cut_clicked && (m_keep_upper || m_keep_lower)) {
perform_cut(selection);
}
}