diff options
Diffstat (limited to 'xs/src/libslic3r/GCode/WipeTower.hpp')
-rw-r--r-- | xs/src/libslic3r/GCode/WipeTower.hpp | 29 |
1 files changed, 22 insertions, 7 deletions
diff --git a/xs/src/libslic3r/GCode/WipeTower.hpp b/xs/src/libslic3r/GCode/WipeTower.hpp index 36cebeb84..9bf350328 100644 --- a/xs/src/libslic3r/GCode/WipeTower.hpp +++ b/xs/src/libslic3r/GCode/WipeTower.hpp @@ -25,18 +25,30 @@ public: bool operator==(const xy &rhs) const { return x == rhs.x && y == rhs.y; } bool operator!=(const xy &rhs) const { return x != rhs.x || y != rhs.y; } - // Rotate the point around given point about given angle (in degrees) - // shifts the result so that point of rotation is in the middle of the tower - xy rotate(const xy& origin, float width, float depth, float angle) const { + // Rotate the point around center of the wipe tower about given angle (in degrees) + xy rotate(float width, float depth, float angle) const { xy out(0,0); float temp_x = x - width / 2.f; float temp_y = y - depth / 2.f; angle *= M_PI/180.; - out.x += (temp_x - origin.x) * cos(angle) - (temp_y - origin.y) * sin(angle); - out.y += (temp_x - origin.x) * sin(angle) + (temp_y - origin.y) * cos(angle); - return out + origin; + out.x += temp_x * cos(angle) - temp_y * sin(angle) + width / 2.f; + out.y += temp_x * sin(angle) + temp_y * cos(angle) + depth / 2.f; + + return out; } - + + // Rotate the point around origin about given angle in degrees + void rotate(float angle) { + float temp_x = x * cos(angle) - y * sin(angle); + y = x * sin(angle) + y * cos(angle); + x = temp_x; + } + + void translate(const xy& vect) { + x += vect.x; + y += vect.y; + } + float x; float y; }; @@ -104,6 +116,9 @@ public: // This is useful not only for the print time estimation, but also for the control of layer cooling. float elapsed_time; + // Is this a priming extrusion? (If so, the wipe tower rotation & translation will not be applied later) + bool priming; + // Sum the total length of the extrusion. float total_extrusion_length_in_plane() { float e_length = 0.f; |