diff options
Diffstat (limited to 'xs/src/libslic3r/SupportMaterial.cpp')
-rw-r--r-- | xs/src/libslic3r/SupportMaterial.cpp | 347 |
1 files changed, 292 insertions, 55 deletions
diff --git a/xs/src/libslic3r/SupportMaterial.cpp b/xs/src/libslic3r/SupportMaterial.cpp index d3a445860..3ff7bf283 100644 --- a/xs/src/libslic3r/SupportMaterial.cpp +++ b/xs/src/libslic3r/SupportMaterial.cpp @@ -19,17 +19,156 @@ namespace Slic3r { #define PILLAR_SIZE (2.5) #define PILLAR_SPACING 10 +PrintObjectSupportMaterial::PrintObjectSupportMaterial(const PrintObject *object) : + m_object (object), + m_print_config (&object->print()->config), + m_object_config (&object->config), + + m_first_layer_flow (0, 0, 0, false), // First layer flow will be set in the constructor code. + m_support_material_flow (Flow::new_from_config_width( + frSupportMaterial, + object->config.support_material_extrusion_width, // object->config.extrusion_width.value + object->print()->config.nozzle_diameter.get_at(object->config.support_material_extruder-1), + object->config.layer_height.value, + false)), + m_support_material_interface_flow(Flow::new_from_config_width( + frSupportMaterialInterface, + object->config.support_material_extrusion_width, // object->config.extrusion_width.value + object->print()->config.nozzle_diameter.get_at(object->config.support_material_interface_extruder-1), + object->config.layer_height.value, + false)), + m_soluble_interface (object->config.support_material_contact_distance.value == 0), + + m_support_material_raft_base_flow(0, 0, 0, false), + m_support_material_raft_interface_flow(0, 0, 0, false), + m_support_material_raft_contact_flow(0, 0, 0, false), + + m_has_raft (object->config.raft_layers.value > 0), + m_num_base_raft_layers (0), + m_num_interface_raft_layers (0), + m_num_contact_raft_layers (0), + + // If set, the raft contact layer is laid with round strings, which are easily detachable + // from both the below and above layes. + // Otherwise a normal flow is used and the strings are squashed against the layer below, + // creating a firm bond with the layer below and making the interface top surface flat. +#if 1 + // This is the standard Slic3r behavior. + m_raft_contact_layer_bridging(false), + m_object_1st_layer_bridging (true), +#else + // This is more akin to what Simplify3D or Zortrax do. + m_raft_contact_layer_bridging(true), + m_object_1st_layer_bridging (false), +#endif + + m_raft_height (0.), + m_raft_base_height (0.), + m_raft_interface_height (0.), + m_raft_contact_height (0.), + + // 50 mirons layer + m_support_layer_height_min (0.05), + m_support_layer_height_max (0.), + m_support_interface_layer_height_max(0.), + + m_gap_extra_above (0.2), + m_gap_extra_below (0.2), + m_gap_xy (0.2), + + // If enabled, the support layers will be synchronized with object layers. + // This does not prevent the support layers to be combined. + m_synchronize_support_layers_with_object(false), + // If disabled and m_synchronize_support_layers_with_object, + // the support layers will be synchronized with the object layers exactly, no layer will be combined. + m_combine_support_layers (true) +{ + // Based on the raft style and size, initialize the raft layers and the 1st object layer attributes. + + size_t num_raft_layers = m_object_config->raft_layers.value; + + //FIXME better to draw thin strings, which are easier to remove from the object. + if (m_has_raft) + { + if (m_raft_contact_layer_bridging) + m_support_material_raft_contact_flow = Flow::new_from_spacing( + m_support_material_raft_interface_flow.spacing(), + m_support_material_raft_interface_flow.nozzle_diameter, + m_support_material_raft_interface_flow.height, + true); + + if (m_raft_contact_layer_bridging && num_raft_layers == 1) + // The bridging contact layer will not bond to the bed well on its own. + // Ensure there is at least the 1st layer printed with a firm squash. + ++ num_raft_layers; + + // Split the raft layers into a single contact layer + // and an equal number of interface and base layers, + // with m_num_interface_raft_layers >= m_num_base_raft_layers. + m_num_contact_raft_layers = 1; + m_num_interface_raft_layers = num_raft_layers / 2; + m_num_base_raft_layers = num_raft_layers - m_num_contact_raft_layers - m_num_interface_raft_layers; + assert(m_num_interface_raft_layers >= m_num_base_raft_layers); + assert(m_num_contact_raft_layers + m_num_base_raft_layers + m_num_interface_raft_layers == num_raft_layers); + + m_raft_contact_height = m_num_contact_raft_layers * m_support_material_raft_contact_flow.height; + if (m_num_base_raft_layers > 0) { + m_raft_base_height = first_layer_height() + (m_num_base_raft_layers - 1) * m_support_material_raft_base_flow.height; + m_raft_interface_height = m_num_interface_raft_layers * m_support_material_raft_interface_flow.height; + } else if (m_num_interface_raft_layers > 0) { + m_raft_base_height = 0; + m_raft_interface_height = first_layer_height() + (m_num_interface_raft_layers - 1) * m_support_material_raft_interface_flow.height; + } else { + m_raft_base_height = 0; + m_raft_interface_height = 0; + } + m_raft_height = m_raft_base_height + m_raft_interface_height + m_raft_contact_height; + + // Find the layer height of the 1st object layer. + if (m_object_1st_layer_bridging) { + // Use an average nozzle diameter. + std::set<size_t> extruders = m_object->print()->object_extruders(); + coordf_t nozzle_dmr = 0; + for (std::set<size_t>::const_iterator it = extruders.begin(); it != extruders.end(); ++ it) { + nozzle_dmr += m_object->print()->config.nozzle_diameter.get_at(*it); + } + nozzle_dmr /= extruders.size(); + m_object_1st_layer_height = nozzle_dmr; + } else { + m_object_1st_layer_height = m_object->config.layer_height.value; + for (t_layer_height_ranges::const_iterator it = m_object->layer_height_ranges.begin(); it != m_object->layer_height_ranges.end(); ++ it) { + if (m_object_1st_layer_height >= it->first.first && m_object_1st_layer_height <= it->first.second) { + m_object_1st_layer_height = it->second; + break; + } + } + } + + m_object_1st_layer_gap = m_soluble_interface ? 0 : m_object_config->support_material_contact_distance; + m_object_1st_layer_print_z = m_raft_height + m_object_1st_layer_gap + m_object_1st_layer_height; + } + else + { + // No raft. + m_raft_contact_layer_bridging = false; + m_object_1st_layer_bridging = false; + m_object_1st_layer_height = m_first_layer_flow.height; + m_object_1st_layer_gap = 0; + m_object_1st_layer_print_z = m_object_1st_layer_height; + } +} + // Using the std::deque as an allocator. -inline PrintSupportMaterial::MyLayer& layer_allocate( - std::deque<PrintSupportMaterial::MyLayer> &layer_storage, - PrintSupportMaterial::SupporLayerType layer_type) +inline PrintObjectSupportMaterial::MyLayer& layer_allocate( + std::deque<PrintObjectSupportMaterial::MyLayer> &layer_storage, + PrintObjectSupportMaterial::SupporLayerType layer_type) { - layer_storage.push_back(PrintSupportMaterial::MyLayer()); + layer_storage.push_back(PrintObjectSupportMaterial::MyLayer()); layer_storage.back().layer_type = layer_type; return layer_storage.back(); } -inline void layers_append(PrintSupportMaterial::MyLayersPtr &dst, const PrintSupportMaterial::MyLayersPtr &src) +inline void layers_append(PrintObjectSupportMaterial::MyLayersPtr &dst, const PrintObjectSupportMaterial::MyLayersPtr &src) { dst.insert(dst.end(), src.begin(), src.end()); } @@ -39,16 +178,16 @@ inline void polygons_append(Polygons &dst, const Polygons &src) dst.insert(dst.end(), src.begin(), src.end()); } -void PrintSupportMaterial::generate(PrintObject &object) +void PrintObjectSupportMaterial::generate(PrintObject &object) { coordf_t max_object_layer_height = 0.; for (size_t i = 0; i < object.layer_count(); ++ i) max_object_layer_height = std::max(max_object_layer_height, object.get_layer(i)->height); if (m_support_layer_height_max == 0) - m_support_layer_height_max = std::max(max_object_layer_height, 0.75 * m_flow.nozzle_diameter); + m_support_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_flow.nozzle_diameter); if (m_support_interface_layer_height_max == 0) - m_support_interface_layer_height_max = std::max(max_object_layer_height, 0.75 * m_interface_flow.nozzle_diameter); + m_support_interface_layer_height_max = std::max(max_object_layer_height, 0.75 * m_support_material_interface_flow.nozzle_diameter); // Layer instances will be allocated by std::deque and they will be kept until the end of this function call. // The layers will be referenced by various LayersPtr (of type std::vector<Layer*>) @@ -59,6 +198,7 @@ void PrintSupportMaterial::generate(PrintObject &object) // This method is responsible for identifying what contact surfaces // should the support material expose to the object in order to guarantee // that it will be effective, regardless of how it's built below. + // If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes. MyLayersPtr top_contacts = this->top_contact_layers(object, layer_storage); if (top_contacts.empty()) // Nothing is supported, no supports are generated. @@ -73,14 +213,23 @@ void PrintSupportMaterial::generate(PrintObject &object) // Rather trim the top contacts by their overlapping bottom contacts to leave a gap instead of over extruding. this->trim_top_contacts_by_bottom_contacts(object, bottom_contacts, top_contacts); - // Generate intermediate layers between the top / bottom support contact layers, - // trimmed by the object. + // Generate empty intermediate layers between the top / bottom support contact layers, // The layers may or may not be synchronized with the object layers, depending on the configuration. // For example, a single nozzle multi material printing will need to generate a waste tower, which in turn // wastes less material, if there are as little layers as possible, therefore minimizing the material swaps. MyLayersPtr intermediate_layers = this->raft_and_intermediate_support_layers( object, bottom_contacts, top_contacts, layer_storage, max_object_layer_height); + // Fill in intermediate layers between the top / bottom support contact layers, trimmed by the object. + this->generate_base_layers(object, bottom_contacts, top_contacts, intermediate_layers); + + // If raft is to be generated, the 1st top_contact layer will contain the 1st object layer silhouette without holes. + // Add the bottom contacts to the raft, inflate the support bases. + // There is a contact layer below the 1st object layer in the bottom contacts. + // There is also a 1st intermediate layer containing bases of support columns. + // Extend the bases of the support columns and create the raft base. + Polygons raft = this->generate_raft_base(object, bottom_contacts, intermediate_layers); + /* // If we wanted to apply some special logic to the first support layers lying on // object's top surfaces this is the place to detect them @@ -129,7 +278,7 @@ void PrintSupportMaterial::generate(PrintObject &object) } // Generate the actual toolpaths and save them into each layer. - this->generate_toolpaths(object, bottom_contacts, top_contacts, intermediate_layers, interface_layers); + this->generate_toolpaths(object, raft, bottom_contacts, top_contacts, intermediate_layers, interface_layers); } void collect_region_slices_by_type(const Layer &layer, SurfaceType surface_type, Polygons &out) @@ -196,7 +345,7 @@ Polygons collect_region_slices_outer(const Layer &layer) } // Find the top contact surfaces of the support or the raft. -PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const +PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const { // Output layers, sorte by top Z. MyLayersPtr contact_out; @@ -218,14 +367,14 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const for (size_t layer_id = 0; layer_id < object.layer_count(); ++ layer_id) { // Note that layer_id < layer->id when raft_layers > 0 as the layer->id incorporates the raft layers. // So layer_id == 0 means first object layer and layer->id == 0 means first print layer if there are no explicit raft layers. - if (m_object_config->raft_layers == 0) { - if (layer_id == 0) - // No raft, 1st object layer cannot be supported by a support contact layer. - continue; - } else if (! m_object_config->support_material) { - // If we are only going to generate raft. Just check the 'overhangs' of the first object layer. - if (layer_id > 0) + if (this->has_raft()) { + if (! this->has_support() && layer_id > 0) + // If we are only going to generate raft. Just check for the 'overhangs' of the first object layer. break; + // Check for the overhangs at any object layer including the 1st layer. + } else if (layer_id == 0) { + // No raft, 1st object layer cannot be supported by a support contact layer as it sticks directly to print bed. + continue; } const Layer &layer = *object.get_layer(layer_id); @@ -240,8 +389,8 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const // but don't apply the safety offset during the union operation as it would // inflate the polygons over and over. projection_new = offset(projection_new, scale_(0.01)); - buildplate_only_top_surfaces.insert(buildplate_only_top_surfaces.end(), projection_new.begin(), projection_new.end()); - buildplate_only_top_surfaces = union_(buildplate_only_top_surfaces, false); + polygons_append(buildplate_only_top_surfaces, projection_new); + buildplate_only_top_surfaces = union_(buildplate_only_top_surfaces, false); // don't apply the safety offset. } } @@ -249,13 +398,14 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const Polygons overhang_polygons; Polygons contact_polygons; if (layer_id == 0) { - // This is the first object layer, so we're here just to get the object footprint for the raft. + // This is the first object layer, so the object is being printed on a raft and + // we're here just to get the object footprint for the raft. // We only consider contours and discard holes to get a more continuous raft. overhang_polygons = collect_region_slices_outer(layer); // Extend by SUPPORT_MATERIAL_MARGIN, which is 1.5mm contact_polygons = offset(overhang_polygons, scale_(SUPPORT_MATERIAL_MARGIN)); } else { - // Generate overhang/contact_polygons for non-raft layers. + // Generate overhang / contact_polygons for non-raft layers. const Layer &lower_layer = *object.get_layer(int(layer_id)-1); for (LayerRegionPtrs::const_iterator it_layerm = layer.regions.begin(); it_layerm != layer.regions.end(); ++ it_layerm) { const LayerRegion &layerm = *(*it_layerm); @@ -271,6 +421,7 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const scale_(lower_layer.height * cos(threshold_rad) / sin(threshold_rad)) : // Overhang defined by half the extrusion width. 0.5 * fw); + // Overhang polygons for this layer and region. Polygons diff_polygons; if (lower_layer_offset == 0.) { diff_polygons = diff( @@ -373,7 +524,7 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const if (buildplate_only) { // Don't support overhangs above the top surfaces. - // This step is done before the contact surface is calcuated by growing the overhang region. + // This step is done before the contact surface is calculated by growing the overhang region. diff_polygons = diff(diff_polygons, buildplate_only_top_surfaces); } @@ -387,12 +538,14 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const // We increment the area in steps because we don't want our support to overflow // on the other side of the object (if it's very thin). { + //FIMXE 1) Make the offset configurable, 2) Make the Z span configurable. Polygons slices_margin = offset((Polygons)lower_layer.slices, float(0.5*fw)); if (buildplate_only) { // Trim the inflated contact surfaces by the top surfaces as well. polygons_append(slices_margin, buildplate_only_top_surfaces); slices_margin = union_(slices_margin); } + // Offset the contact polygons outside. for (size_t i = 0; i < NUM_MARGIN_STEPS; ++ i) { diff_polygons = diff( offset( @@ -416,12 +569,12 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const new_layer.idx_object_layer_above = layer_id; if (m_soluble_interface) { // Align the contact surface height with a layer immediately below the supported layer. - new_layer.print_z = new_layer.print_z - new_layer.height; new_layer.height = (layer_id > 0) ? // Interface layer will be synchronized with the object. object.get_layer(layer_id - 1)->height : // Don't know the thickness of the raft layer yet. 0.; + new_layer.print_z = layer.print_z - layer.height; new_layer.bottom_z = new_layer.print_z - new_layer.height; } else { // Contact layer will be printed with a normal flow, but @@ -450,10 +603,12 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const // Don't want to print a layer below the first layer height as it may not stick well. //FIXME there may be a need for a single layer support, then one may decide to print it either as a bottom contact or a top contact // and it may actually make sense to do it with a thinner layer than the first layer height. - if (new_layer.print_z < m_object_config->first_layer_height + EPSILON) + if (new_layer.print_z < this->first_layer_height() + m_support_layer_height_min) continue; new_layer.polygons.swap(contact_polygons); + // Store the overhang polygons as the aux_polygons. + // The overhang polygons are used in the path generator for planning of the contact circles. new_layer.aux_polygons = new Polygons(); new_layer.aux_polygons->swap(overhang_polygons); contact_out.push_back(&new_layer); @@ -471,7 +626,7 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::top_contact_layers(const return contact_out; } -PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::bottom_contact_layers( +PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_contact_layers( const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage) const { // find object top surfaces @@ -507,13 +662,14 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::bottom_contact_layers( // Align the interface layer with the object's layer height. object.get_layer(layer_id + 1)->height : // Place a bridge flow interface layer over the top surface. - m_interface_flow.nozzle_diameter; + m_support_material_interface_flow.nozzle_diameter; layer_new.print_z = layer.print_z + layer_new.height + (m_soluble_interface ? 0. : m_object_config->support_material_contact_distance.value); layer_new.bottom_z = layer.print_z; layer_new.idx_object_layer_below = layer_id; layer_new.bridging = ! m_soluble_interface; - Polygons poly_new = offset(touching, float(m_flow.scaled_width())); + //FIXME how much to inflate the top surface? + Polygons poly_new = offset(touching, float(m_support_material_flow.scaled_width())); layer_new.polygons.swap(poly_new); // Remove the areas that touched from the projection that will continue on next, lower, top surfaces. projection = diff(projection, touching); @@ -523,11 +679,10 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::bottom_contact_layers( } // Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them. -void PrintSupportMaterial::trim_top_contacts_by_bottom_contacts( +void PrintObjectSupportMaterial::trim_top_contacts_by_bottom_contacts( const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const { size_t idx_top_first = 0; - coordf_t min_layer_height = 0.05; // For all bottom contact layers: for (size_t idx_bottom = 0; idx_bottom < bottom_contacts.size() && idx_top_first < top_contacts.size(); ++ idx_bottom) { const MyLayer &layer_bottom = *bottom_contacts[idx_bottom]; @@ -539,7 +694,7 @@ void PrintSupportMaterial::trim_top_contacts_by_bottom_contacts( MyLayer &layer_top = *top_contacts[idx_top]; coordf_t interface_z = m_soluble_interface ? (layer_top.bottom_z + EPSILON) : - (layer_top.bottom_z - min_layer_height); + (layer_top.bottom_z - m_support_layer_height_min); if (interface_z < layer_bottom.print_z) { // Layers overlap. Trim layer_top with layer_bottom. layer_top.polygons = diff(layer_top.polygons, layer_bottom.polygons); @@ -549,45 +704,88 @@ void PrintSupportMaterial::trim_top_contacts_by_bottom_contacts( } } -PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::raft_and_intermediate_support_layers( +PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::raft_and_intermediate_support_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage, const coordf_t max_object_layer_height) const { + MyLayersPtr intermediate_layers; + // Collect and sort the extremes (bottoms of the top contacts and tops of the bottom contacts). std::vector<LayerExtreme> extremes; extremes.reserve(top_contacts.size() + bottom_contacts.size()); for (size_t i = 0; i < top_contacts.size(); ++ i) + // Bottoms of the top contact layers. In case of non-soluble supports, + // the top contact layer thickness is not known yet. extremes.push_back(LayerExtreme(top_contacts[i], false)); for (size_t i = 0; i < bottom_contacts.size(); ++ i) + // Tops of the bottom contact layers. extremes.push_back(LayerExtreme(bottom_contacts[i], true)); + if (extremes.empty()) + return intermediate_layers; std::sort(extremes.begin(), extremes.end()); + // Top of the 0th layer. + coordf_t top_z_0th = this->raft_base_height() + this->raft_interface_height(); + assert(extremes.front().z() > top_z_0th && extremes.front().z() >= this->first_layer_height()); + // Generate intermediate layers. - MyLayersPtr intermediate_layers; - for (size_t idx_extreme = 0; idx_extreme + 1 < extremes.size(); ++ idx_extreme) { - LayerExtreme &extr1 = extremes[idx_extreme]; - LayerExtreme &extr2 = extremes[idx_extreme+1]; - coordf_t dist = extr2.z() - extr1.z(); + // The first intermediate layer is the same as the 1st layer if there is no raft, + // or the bottom of the first intermediate layer is aligned with the bottom of the raft contact layer. + // Intermediate layers are always printed with a normal etrusion flow (non-bridging). + for (size_t idx_extreme = 0; idx_extreme < extremes.size(); ++ idx_extreme) { + LayerExtreme *extr1 = (idx_extreme == 0) ? NULL : &extremes[idx_extreme-1]; + coordf_t extr1z = (extr1 == NULL) ? top_z_0th : extr1->z(); + LayerExtreme &extr2 = extremes[idx_extreme]; + coordf_t extr2z = extr2.z(); + coordf_t dist = extr2z - extr1z; assert(dist > 0.); // Insert intermediate layers. - size_t n_layers_extra = size_t(ceil(dist / m_support_layer_height_max)); - coordf_t step = dist / coordf_t(n_layers_extra); + size_t n_layers_extra = size_t(ceil(dist / m_support_layer_height_max)); + coordf_t step = dist / coordf_t(n_layers_extra); if (! m_soluble_interface && extr2.layer->layer_type == sltTopContact) { + assert(extr2.layer->height == 0.); // This is a top interface layer, which does not have a height assigned yet. Do it now. if (m_synchronize_support_layers_with_object) { + //FIXME // Find the } extr2.layer->height = step; extr2.layer->bottom_z = extr2.layer->print_z - step; -- n_layers_extra; + if (extr2.layer->bottom_z < this->first_layer_height()) { + // Split the span into two layers: the top layer up to the first layer height, + // and the new intermediate layer below. + // 1) Adjust the bottom of this top layer. + assert(n_layers_extra == 0); + extr2.layer->bottom_z = extr2z = this->first_layer_height(); + extr2.layer->height = extr2.layer->print_z - extr2.layer->bottom_z; + // 2) Insert a new intermediate layer. + MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); + layer_new.bottom_z = extr1z; + layer_new.print_z = this->first_layer_height(); + layer_new.height = layer_new.print_z - layer_new.bottom_z; + intermediate_layers.push_back(&layer_new); + continue; + } + } + if (n_layers_extra > 0 && extr1z + step < this->first_layer_height()) { + MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); + layer_new.bottom_z = extr1z; + layer_new.print_z = extr1z = this->first_layer_height(); + layer_new.height = layer_new.print_z - layer_new.bottom_z; + intermediate_layers.push_back(&layer_new); + dist = extr2z - extr1z; + assert(dist >= 0.); + n_layers_extra = size_t(ceil(dist / m_support_layer_height_max)); + coordf_t step = dist / coordf_t(n_layers_extra); } for (size_t i = 0; i < n_layers_extra; ++ i) { MyLayer &layer_new = layer_allocate(layer_storage, stlIntermediate); layer_new.height = step; - layer_new.bottom_z = extr1.z() + i * step; + layer_new.bottom_z = (i + 1 == n_layers_extra) ? extr2z : extr1z + i * step; layer_new.print_z = layer_new.bottom_z + step; intermediate_layers.push_back(&layer_new); } @@ -598,7 +796,7 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::raft_and_intermediate_su // At this stage there shall be intermediate_layers allocated between bottom_contacts and top_contacts, but they have no polygons assigned. // Also the bottom/top_contacts shall have a thickness assigned already. -void PrintSupportMaterial::generate_base_layers( +void PrintObjectSupportMaterial::generate_base_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, @@ -610,8 +808,8 @@ void PrintSupportMaterial::generate_base_layers( // coordf_t fillet_radius_scaled = scale_(m_object_config->support_material_spacing); //FIXME make configurable: - coordf_t overlap_extra_above = 0.2; - coordf_t overlap_extra_below = 0.2; + coordf_t overlap_extra_above = 0.01; + coordf_t overlap_extra_below = 0.01; int idx_top_contact_above = int(top_contacts.size()) - 1; int idx_top_contact_overlapping = int(top_contacts.size()) - 1; @@ -690,7 +888,7 @@ void PrintSupportMaterial::generate_base_layers( //FIXME This could be parallelized. const coordf_t gap_extra_above = 0.1f; const coordf_t gap_extra_below = 0.1f; - const coord_t gap_xy_scaled = m_flow.scaled_width(); + const coord_t gap_xy_scaled = m_support_material_flow.scaled_width(); size_t idx_object_layer_overlapping = 0; // For all intermediate layers: for (MyLayersPtr::iterator it_layer = intermediate_layers.begin(); it_layer != intermediate_layers.end(); ++ it_layer) { @@ -720,8 +918,46 @@ void PrintSupportMaterial::generate_base_layers( } } +Polygons PrintObjectSupportMaterial::generate_raft_base( + const PrintObject &object, + const MyLayersPtr &bottom_contacts, + MyLayersPtr &intermediate_layers) const +{ + assert(! bottom_contacts.empty()); + MyLayer &contacts = *bottom_contacts.front(); + MyLayer &columns_base = *intermediate_layers.front(); + + Polygons raft_polygons; + #if 0 + const float inflate_factor = scale_(3.); + if (this->has_raft()) { + if (m_num_base_raft_layers == 0 && m_num_interface_raft_layers == 0 && m_num_contact_raft_layers == 1) { + // Having only the contact layer, which has the height of the 1st layer. + // We are free to merge the contacts with the columns_base, they will be printed the same way. + polygons_append(contacts.polygons, offset(columns_base.polygons, inflate_factor)); + contacts.polygons = union_(contacts.polygons); + } else { + // Having multiple raft layers. + assert(m_num_interface_raft_layers > 0); + // Extend the raft base by the bases of the support columns, add the raft contacts. + raft_polygons = raft_interface_polygons; + //FIXME make the offset configurable. + polygons_append(raft_polygons, offset(columns_base.polygons, inflate_factor)); + raft_polygons = union_(raft_polygons); + } + } else { + // No raft. The 1st intermediate layer contains the bases of the support columns. + // Expand the polygons, but trim with the object. + columns_base.polygons = diff( + offset(columns_base.polygons, inflate_factor), + offset(m_object->get_layer(0), safety_factor); + } + #endif + return raft_polygons; +} + // Convert some of the intermediate layers into top/bottom interface layers. -PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::generate_interface_layers( +PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_interface_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, @@ -799,8 +1035,9 @@ PrintSupportMaterial::MyLayersPtr PrintSupportMaterial::generate_interface_layer return interface_layers; } -void PrintSupportMaterial::generate_toolpaths( +void PrintObjectSupportMaterial::generate_toolpaths( const PrintObject &object, + const Polygons &raft, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, const MyLayersPtr &intermediate_layers, @@ -808,7 +1045,7 @@ void PrintSupportMaterial::generate_toolpaths( { // Shape of the top contact area. int n_contact_loops = 1; - coordf_t circle_radius = 1.5 * m_interface_flow.scaled_width(); + coordf_t circle_radius = 1.5 * m_support_material_interface_flow.scaled_width(); coordf_t circle_distance = 3. * circle_radius; Polygon circle; circle.points.reserve(6); @@ -846,10 +1083,10 @@ void PrintSupportMaterial::generate_toolpaths( } coordf_t interface_angle = m_object_config->support_material_angle + 90.; - coordf_t interface_spacing = m_object_config->support_material_interface_spacing.value + m_interface_flow.spacing(); - coordf_t interface_density = (interface_spacing == 0.) ? 1. : (m_interface_flow.spacing() / interface_spacing); - coordf_t support_spacing = m_object_config->support_material_spacing.value + m_flow.spacing(); - coordf_t support_density = (support_spacing == 0.) ? 1. : (m_flow.spacing() / support_spacing); + coordf_t interface_spacing = m_object_config->support_material_interface_spacing.value + m_support_material_interface_flow.spacing(); + coordf_t interface_density = (interface_spacing == 0.) ? 1. : (m_support_material_interface_flow.spacing() / interface_spacing); + coordf_t support_spacing = m_object_config->support_material_spacing.value + m_support_material_flow.spacing(); + coordf_t support_density = (support_spacing == 0.) ? 1. : (m_support_material_flow.spacing() / support_spacing); //FIXME Parallelize the support generator: /* @@ -898,8 +1135,8 @@ void PrintSupportMaterial::generate_toolpaths( base_polygons = intermediate_layers[idx_layer_intermediate]->polygons; // We redefine flows locally by applying this layer's height. - Flow flow = m_flow; - Flow interface_flow = m_interface_flow; + Flow flow = m_support_material_flow; + Flow interface_flow = m_support_material_interface_flow; flow.height = support_layer.height; interface_flow.height = support_layer.height; @@ -1216,7 +1453,7 @@ void PrintSupportMaterial::generate_toolpaths( } /* -void PrintSupportMaterial::clip_by_pillars( +void PrintObjectSupportMaterial::clip_by_pillars( const PrintObject &object, LayersPtr &bottom_contacts, LayersPtr &top_contacts, |